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authorJörg Frings-Fürst <debian@jff-webhosting.net>2015-05-01 16:24:15 +0200
committerJörg Frings-Fürst <debian@jff-webhosting.net>2015-05-01 16:24:15 +0200
commita30ba67504ffd12c4db499adbb5ce47a7d1f6036 (patch)
tree9ae1a7e3849dda6bbb5c578232f6f2fa5b2e7e7e /doc/VideoEOTFs.html
parent89e99e8a827859729729dfc92d74be4a8f96f1a4 (diff)
parent094535c010320967639e8e86f974d878e80baa72 (diff)
New release 1.7.0
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+ <head>
+ <title>Video Electro Optical Transfer Functions</title>
+ <meta http-equiv="content-type" content="text/html;
+ charset=windows-1252">
+ </head>
+ <body>
+ <h2><u>Video Electro-Optical Transfer Functions<br>
+ </u></h2>
+ <h3>Introduction</h3>
+ hgskajghjsahgjhgas <br>
+ <br>
+ <h3>Encoding verses decoding &amp; Viewing conditions<br>
+ </h3>
+ kjshkjhsakdhakj<br>
+ <br>
+ <h3>Log-Log plots</h3>
+ jhjkhkjhkjhkh<br>
+ <br>
+ perceptual errors -&nbsp; DE2000 1 DE lines plotted on a log-log
+ graph <br>
+ <h3>"Pure Gamma" curves<br>
+ </h3>
+ They don't exist, unless your display has a perfect, zero black. But
+ even if it does have a perfect black, the black as seen by your eye
+ won't be perfect unless you are in a pitch black room and the
+ display is all black, because any stray light in the room or from
+ other non-black elements on the display will dilute the perfect
+ black due to glare.<br>
+ <br>
+ ksjdhiksahdkajsl<br>
+ <br>
+ <h3>Output Offset Black</h3>
+ <h3>Input Offset Black<br>
+ </h3>
+ sdjhkashdkjas<br>
+ <br>
+ BT.1886<br>
+ <br>
+ hjsdjhgsajgda<br>
+ <br>
+ <br>
+ <br>
+ <br>
+ </body>
+</html>