diff options
Diffstat (limited to 'doc/collink.html')
-rw-r--r-- | doc/collink.html | 1945 |
1 files changed, 1911 insertions, 34 deletions
diff --git a/doc/collink.html b/doc/collink.html index 0b94bc7..778b682 100644 --- a/doc/collink.html +++ b/doc/collink.html @@ -27,6 +27,30 @@ style="font-family: monospace;"> + + + + + + + + + + + + + + + + + + + + + + + + Verbose<br> </span></small><small><span style="font-family: monospace;"> </span><a style="font-family: monospace;" href="#A">-A "manufacturer"</a><span @@ -57,6 +81,30 @@ Verify existing + + + + + + + + + + + + + + + + + + + + + + + + profile, rather than link (Debug option)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a @@ -71,6 +119,30 @@ Override clut + + + + + + + + + + + + + + + + + + + + + + + + res. set by -q</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a style="font-family: monospace;" href="#n">-n</a><span @@ -79,6 +151,30 @@ Don't preserve + + + + + + + + + + + + + + + + + + + + + + + + device curves in result</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a @@ -112,15 +208,73 @@ preserve Include - abstract profile in link</span><br style="font-family: - monospace;"> - <span style="font-family: monospace;"> </span><a + + + + + + + + + + + + + + + + + + + + + + + + + abstract profile in link</span></small><br> + <small><span style="font-family: monospace;"><small><span + style="font-family: monospace;"> </span><a + style="font-family: monospace;" href="#a">-a file.cal</a><span + style="font-family: monospace;"> + Apply calibration + curves</span></small> to link output and append linear<br> + <a href="H">-H file.cal</a> + + + Append calibration curves to 3dlut<br style="font-family: + monospace;"> + </span> <span style="font-family: monospace;"> </span><a style="font-family: monospace;" href="#s">-s</a><span style="font-family: monospace;"> Simple Mode + + + + + + + + + + + + + + + + + + + + + + + + (default)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a style="font-family: monospace;" href="#g">-g [src.gam]</a><span @@ -133,6 +287,30 @@ Mode Gamut + + + + + + + + + + + + + + + + + + + + + + + + Mapping Mode using inverse outprofile A2B [optional source gamut]</span><br style="font-family: monospace;"> <br style="font-family: monospace;"> @@ -149,6 +327,30 @@ Gamut s + + + + + + + + + + + + + + + + + + + + + + + + = saturation, a = absolute colorimetric</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a @@ -162,6 +364,30 @@ s s + + + + + + + + + + + + + + + + + + + + + + + + = saturation, a = absolute colorimetric</span><br style="font-family: monospace;"> <br style="font-family: monospace;"> @@ -178,12 +404,60 @@ a - + + + + + + + + + + + + + + + + + + + + + + + + Absolute Colorimetric (in Jab) [ICC Absolute Colorimetric]<br> aw - + + + + + + + + + + + + + + + + + + + + + + + + Absolute Colorimetric (in Jab) with scaling to fit white point<br style="font-family: monospace;"> </span><span style="font-family: monospace;"> @@ -191,12 +465,60 @@ aa - + + + + + + + + + + + + + + + + + + + + + + + + Absolute Appearance</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> r - + + + + + + + + + + + + + + + + + + + + + + + + White Point Matched Appearance [ICC Relative Colorimetric]</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -204,6 +526,30 @@ la - + + + + + + + + + + + + + + + + + + + + + + + + Luminance matched Appearance</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -211,11 +557,59 @@ p - + + + + + + + + + + + + + + + + + + + + + + + + Perceptual (Preferred) [ICC Perceptual]<br> </span></small><small><span style="font-family: monospace;"> pa + + + + + + + + + + + + + + + + + + + + + + + + - Perceptual Appearance</span></small><br style="font-family: monospace;"> <small><span style="font-family: monospace;"></span><span @@ -224,12 +618,60 @@ ms - + + + + + + + + + + + + + + + + + + + + + + + + Saturation</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> s - + + + + + + + + + + + + + + + + + + + + + + + + Enhanced Saturation [ICC Saturation]</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -237,8 +679,56 @@ al - - Absolute Colorimetric (Lab)</span><span style="font-family: - monospace;"></span><br style="font-family: monospace;"> + + + + + + + + + + + + + + + + + + + + + + + + + Absolute Colorimetric (Lab)<br> + + + + + + + + + + + + + + + + + + + + + + + rl - White Point Matched Colorimetric (Lab)</span><span + style="font-family: monospace;"></span><br style="font-family: + monospace;"> <span style="font-family: monospace;"> </span><a style="font-family: monospace;" href="#w">-w [J,a,b]</a><span style="font-family: monospace;"> Use forced @@ -254,6 +744,30 @@ al either + + + + + + + + + + + + + + + + + + + + + + + + an enumerated choice, or a parameter</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a @@ -266,6 +780,30 @@ either either + + + + + + + + + + + + + + + + + + + + + + + + an enumerated choice, or a parameter:value change<br> </span></small><small><span style="font-family: monospace;"> pp - Practical @@ -276,12 +814,60 @@ either + + + + + + + + + + + + + + + + + + + + + + + + pe - Print evaluation environment (CIE 116-1995)<br> </span></small><small><span style="font-family: monospace;"> + + + + + + + + + + + + + + + + + + + + + + + + pc - Critical print evaluation environment (ISO-3664 P1)</span></small><small><span style="font-family: monospace;"></span><span style="font-family: monospace;"></span><span style="font-family: monospace;"></span><span @@ -296,6 +882,30 @@ either + + + + + + + + + + + + + + + + + + + + + + + + mb - Monitor in bright work environment</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -321,6 +931,30 @@ s:surround n + + + + + + + + + + + + + + + + + + + + + + + + = auto, a = average, m = dim, d = dark,</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -328,6 +962,30 @@ n + + + + + + + + + + + + + + + + + + + + + + + + c = transparency (default average)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -335,6 +993,30 @@ w:X:Y:Z Adapted + + + + + + + + + + + + + + + + + + + + + + + + white point as XYZ (default media white)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -342,12 +1024,60 @@ w:x:y Adapted + + + + + + + + + + + + + + + + + + + + + + + + white point as x, y</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> a:adaptation Adaptatation + + + + + + + + + + + + + + + + + + + + + + + + luminance in cd.m^2 (default 50.0)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -356,30 +1086,105 @@ Background % + + + + + + + + + + + + + + + + + + + + + + + + of image luminance (default 20)<br> - l:scenewhite - Scene white in cd.m^2 if surround = auto (default 250)<br - style="font-family: monospace;"> - </span><span style="font-family: monospace;"> + l:imagewhite + Image white in cd.m^2 if surround = auto (default 250)</span></small><br + style="font-family: monospace;"> + <small><span style="font-family: monospace;"><small><span + style="font-family: monospace;"> f:flare Flare light - % of image luminance (default 1)</span><br style="font-family: - monospace;"> + + + + + + + + + + + + + + + + + + + + + + + + + % of image luminance (default 0)<br> + </span></small> </span><span style="font-family: + monospace;"> + g:glare Glare light % of + ambient (default 1)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> -f:X:Y:Z -Flare - color as XYZ (default media white)</span><br style="font-family: - monospace;"> + + + + + + + + + + + + + + g:X:Y:Z Glare color as XYZ + (default media white)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> -f:x:y -Flare + + + + + + + + + + + + + + g:x:y Glare color as x, y</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a style="font-family: monospace;" href="#t">-t <i>tlimit</i></a><span @@ -388,6 +1193,30 @@ set source + + + + + + + + + + + + + + + + + + + + + + + + total ink limit, 0 - 400% (estimate by default)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a @@ -397,6 +1226,30 @@ set source + + + + + + + + + + + + + + + + + + + + + + + + total ink limit, 0 - 100% (estimate by default)</span><br style="font-family: monospace;"> <br style="font-family: monospace;"> @@ -413,6 +1266,30 @@ source t + + + + + + + + + + + + + + + + + + + + + + + + = transfer K from source to destination, e = retain K of destination B2A table</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -420,6 +1297,30 @@ t z + + + + + + + + + + + + + + + + + + + + + + + + = zero K, h = 0.5 K, x = maximum K, r = ramp K (default)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a @@ -430,6 +1331,30 @@ z p + + + + + + + + + + + + + + + + + + + + + + + + = black level generation curve parameters</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a @@ -441,6 +1366,30 @@ p q + + + + + + + + + + + + + + + + + + + + + + + + = transfer source K to dual curve limits</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a @@ -455,6 +1404,30 @@ set destination + + + + + + + + + + + + + + + + + + + + + + + + total ink limit, 0 - 400% (estimate by default)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> </span><a @@ -464,16 +1437,349 @@ set destination + + + + + + + + + + + + + + + + + + + + + + + + total ink limit, 0 - 100% (estimate by default)<br> - </span></small> <small><span style="font-family: - monospace;"><a href="#P">-P</a> + <a href="#3">-3 flag</a> + + + + + + + + + + + + + + + + + + + + + Create "3DLut" output file as well as devlink<br> + + e + + + + + + + + + + + + + + + + + + + + + eeColor .txt file</span></small><br> + <tt> + m + + + + + + + + + MadVR .3dlut file</tt><br> + <small><span style="font-family: monospace;"><small><span + style="font-family: monospace;"> <a href="#Ib">-I b</a> + + + + + + + + + + + + + + + + + + + + + Apply BT.1886-like mapping with effective gamma 2.2 to input</span></small><br> + <small><span style="font-family: monospace;"><small><span + style="font-family: monospace;"> <a href="#Ib">-I + b:g.g</a> + + + + + + + + + + + + + + Apply BT.1886-like mapping with effective gamma g.g to + input<br> + </span></small></span></small> <a href="#IB">-I B</a> + + + + + + + + + + + + + + + Apply BT.1886 mapping with technical gamma 2.4 to input</span></small><br> + <small><span style="font-family: monospace;"><small><span + style="font-family: monospace;"> <a href="#IB">-I B:g.g</a> + + + + + + + + + + + + + + Apply BT.1886-like mapping with technical gamma g.g to input<br> + </span></small> <a href="#e">-e flag</a> + + + + + + + + + + + + + + + + + + + + + Video encode input as:<br> + <a href="#E">-E flag</a> + + + + + + + + + + + + + + + + + + + + + Video encode output as:</span></small><small><span + style="font-family: monospace;"><small><span style="font-family: + monospace;"><br> + + n + + + + + + + + + + normal RGB 0..1 levels (default)<br> + + t + + + + + + + + + + RGB (16-235)/255 "TV" levels<br> + + 6 + + + + + + + + + + Rec601 YCbCr SD (16-235,240)/255 "TV" levels<br> + + 7 + + + + + + + + + + Rec709 1125/60Hz YCbCr HD (16-235,240)/255 "TV" levels<br> + + 5 + + + + + + + + + + Rec709 1250/50Hz YCbCr HD (16-235,240)/255 "TV" levels<br> + + 2 + + + + + + + + + + Rec2020 YCbCr UHD (16-235,240)/255 "TV" levels<br> + + C + + + + + + + + + + Rec2020 Constant Luminance YCbCr UHD (16-235,240)/255 "TV" + levels<br> + + x + + + + + + + + + + xvYCC Rec601 YCbCr Rec709 Prims. SD (16-235,240)/255 "TV" + levels<br> + + X + + + + + + + + + + xvYCC Rec709 YCbCr Rec709 Prims. HD (16-235,240)/255 "TV" + levels<br> + </span></small> </span></small> <small><span + style="font-family: monospace;"><a href="#P">-P</a> Create gamut + + + + + + + + + + + + + + + + + + + + + + + + gammap_p.wrl and gammap_s.wrl diagostics</span></small><small><br> - <br> <span style="font-family: monospace;"></span></small><span style="font-family: monospace;"> <span style="text-decoration: underline;"><span style="font-style: @@ -484,9 +1790,57 @@ source ICC + + + + + + + + + + + + + + + + + + + + + + + + profile. A </span><small><span style="font-family: monospace;">TIFF + + + + + + + + + + + + + + + + + + + + + + + + or JPEG file with embedded profile may be used here.</span></small><br style="font-family: monospace;"> <span style="font-family: monospace;"><span @@ -498,6 +1852,30 @@ destination ICC + + + + + + + + + + + + + + + + + + + + + + + + profile. </span><span style="font-family: monospace;">A </span><small><span style="font-family: monospace;">TIFF or JPEG file with embedded profile may be used here.</span></small><br style="font-family: @@ -570,6 +1948,30 @@ ICC + + + + + + + + + + + + + + + + + + + + + + + + Override clut res. set by <b>-q</b><br> <br> This sets the basic quality of the resulting link, by choosing the @@ -644,13 +2046,28 @@ ICC conflict with achieving a smooth mapping, warnings messages will be emitted.<br> <br> - <a name="p"></a> The <b>-p</b> option alows specifying an abstract - profile be applied between the source and destination profiles. An - abstract profile is a way of specifying a color adjustment in a - device independent way. The abstract profile might have been created - using one of the <span style="font-weight: bold;">tweak</span> + <a name="p"></a> The <b>-p</b> parameter allows specifying an + abstract profile be applied between the source and destination + profiles. An abstract profile is a way of specifying a color + adjustment in a device independent way. The abstract profile might + have been created using one of the <span style="font-weight: bold;">tweak</span> tools, such as <a href="refine.html">refine</a>.<br> <br> + <a name="a"></a> The <b>-a</b> parameter causes calibration curves + in the supplied file to be applied after the link of the profiles. + This is used as an alternative to calibration curves being loaded + into the graphics card VideoLut. For MadVR 3dlut output, a linear + set of calibration curves will also be appended to the 3dlut, + ensuring that the correct VideoLUT curves get loaded at the time the + 3dLut is used by MadVR v0.86.9 or latter. By default no calibration + curves are appended to a MadVR 3dLut.<br> + <br> + <a name="H"></a> The <b>-H</b> parameter causes calibration curves + in the supplied file to be appended to a MadVR 3dlut output, + ensuring that the correct VideoLUT curves get loaded at the time the + 3dLut is used by MadVR v0.86.9 or latter. By default no calibration + curves are appended to a MadVR 3dLut.<br> + <br> The basic linking style is chosen by using the <b>-s</b> (default), <b>-g</b> or <b>-G</b> flags. The three behaviors are:<br> <br> @@ -698,6 +2115,30 @@ ICC except the last one (no. <span style="font-weight: bold;">7</span>), + + + + + + + + + + + + + + + + + + + + + + + + the space should be Jab appearance space, with the viewing conditions generally being those of the source profile viewing conditions. The source profile will normally be the one used to @@ -710,6 +2151,30 @@ ICC + + + + + + + + + + + + + + + + + + + + + + + + <b>p</b> = perceptual, <b>r</b> = relative colorimetric,<br> <b>s</b> @@ -778,10 +2243,10 @@ ICC <br> <a name="ila"></a>The <span style="font-weight: bold;">la</span> intent, Luminance matched appearance, linearly compresses or - expands the the luminance axis to match the source to the - destination space, while not otherwise altering the gamut, - clipping any out of gamut colors to the closest match. This is - often useful for appearance based soft proofing.<br> + expands the the luminance axis from white to black to match the + source to the destination space, while not otherwise altering the + gamut, clipping any out of gamut colors to the closest match. This + is often useful for appearance based soft proofing.<br> <br> <a name="ip"></a>The <span style="font-weight: bold;">p</span> intent, Perceptual, uses "knee" type 3 Dimensional compression to @@ -816,11 +2281,18 @@ ICC The white point is mapped precisely from source to destination.<br> <br> <a name="ial"></a>The <span style="font-weight: bold;">al</span> - intent, Absolute Appearance (Lab), is similar to intent <span - style="font-weight: bold;">a</span>, but L*a*b* colorspace is - used rather than CIECAM02 Jab appearance space. This often leads - to poor reproduction of blue and red hues, but can be useful as a - reference mapping.<br> + intent, Absolute Colorimetric (Lab), is similar to intent <span + style="font-weight: bold;">a</span>, but <b>L*a*b*</b> + colorspace is used rather than CIECAM02 Jab appearance space. This + often leads to poor reproduction of blue and red hues, but can be + useful as a reference mapping.<br> + <br> + <a name="iar"></a>The <span style="font-weight: bold;">ar</span> + intent, White Point Matched Colorimetric (Lab), is similar to + intent <span style="font-weight: bold;">r</span>, but L*a*b* + colorspace is used rather than CIECAM02 Jab appearance space. This + often leads to poor reproduction of blue and red hues, but can be + useful as a reference mapping.<br> </div> <br> <a name="w"></a> The <b>-w</b> flag forces the white points to be @@ -919,30 +2391,150 @@ ICC + + + + + + + + + + + + + + + + + + + + + + + + _______ enle<br> | + + + + + + + + + + + + + + + + + + + + + + + + /<br> | + + + + + + + + + + + + + + + + + + + + + + + + /<br> | + + + + + + + + + + + + + + + + + + + + + + + + /<br> | + + + + + + + + + + + + + + + + + + + + + + + + /<br> stle | ------/<br> @@ -955,6 +2547,30 @@ ICC White + + + + + + + + + + + + + + + + + + + + + + + + Black<br> <br> </tt>For minimum sensitivity of printed output to the lighting @@ -1023,6 +2639,243 @@ White &nb in final calibrated device values if the profile includes calibration information.<br> <br> + <a name="3"></a>The <b>-3</b> <i>flag</i> triggers creation of a + "3dLut" of one of the following formats:<br> + <b>e</b> <a + href="http://www.eecolor.com/">eeColor </a>format ".txt" files. + This includes 3 input curve files, the cLut file and 3 output curve + files.<br> + <b>m</b> <a + href="http://forum.doom9.org/showthread.php?t=146228&page=22">MadVR</a> + format ".3dlut" file.<br> + <br> + Some hardware devices and other software make use of cLUT type + tables that are analogous to ICC device links, but are typically + less sophisticated and flexible. The <b>-3</b> flag allows creation + of some of these file formats as well as the normal ICC device link. + Choosing one of these formats will typically also configure various + other parameters to default values suitable for that format, such as + the table resolution (<b>-r</b>), and the use of 1D input and + output curves (<b>-n</b>). Other parameters (such as <b>-I</b>, <b>-e</b> + and <b>-E</b>) may have to be set to get a table suitable for the + particular target and situation.<br> + <br> + The <b>-3 e</b> eeColor format is basically a 65^3 cLUT, but the + hardware is unable to map a 1.0 input value to anything other than + 1.0 output. If one of the video input encodings is being used (<b>-e + t</b> or <b>-e 7</b> etc.), then this is not an issued, since a + 1.0 input is not used for image data. For normal (full) input range + (ie. if the eeColor is being used to process the output of a + computer Video card, and the video card is not encoding using TV + values), then this is a problem, and collink will compensate for + this by creating a set of per channel input curve files that can be + loaded into the eeColor. The xvYCC encoding (<b>-e x</b> and <b>-e + X</b>) uses almost the full range of values for the Cb & Cr + values, and also needs per channel input curves to allow a full + range of mapping.<br> + <br> + For this reason collink generates the following 7 files:<br> + <br> + basename-first1dred.txt<br> + basename-first1dgreen.txt<br> + basename-first1dblue.txt<br> + test.txt <br> + basename-second1dred.txt<br> + basename-second1dgreen.txt<br> + basename-second1dblue.txt<br> + <br> + even though the 1d files will be linear for all cases except the + normal and xvYCC input range.<br> + <br> + The MadVR format is an 8 bit input, 16 bit output cLUT of 100 Mbytes + size, and will written to the file <b>basename.3dlut</b>. If the -a + or -H options are used, then the MadVR 3dLut will have a set of + appropriate per channel calibration curves appended to the 3dLut, to + ensure that the hardware is correctly set for it if used with MadVR + V0.86.9 or latter. This functionality is analogous to a 'VCGT' tag + in a normal ICC display profile.<br> + <br> + There is more information on the <a href="Scenarios.html">Typical + Usage Scenarios</a> page.<br> + <b><br> + <a name="Ib"></a></b>The <b>-I b</b> flag applies extra input + processing, applying <a + href="http://www.itu.int/rec/R-REC-BT.1886-0-201103-I">BT.1886</a>-like + + + + + + + + + + + + + + video gamma mapping using an effective gamma of 2.2 by default, and + overridable using <b>-I b:g.g</b> where <b>g.g</b> is the gamma. + The gamma is an effective gamma, meaning that its effect on 50% + input is the same as that of a pure power curve, in spite of any + black offset added by BT.1886. This has the benefit of making the + overall effect of brightness independent of the black level of the + display. Setting an effective gamma other than 2.2 is one way of + making the viewing condition adjustment for the different conditions + of video encoding and decoding, or for modelling the source + colorspace as a rendering on a video display. This would be used as + an alternative to using gamut mapping mode and setting explicit + input and output viewing conditions, or in combination with + appearance adjustments. BT.1886 will only work with matrix type + input profiles. The default value of 2.2 is probably suitable for + dim viewing conditions, and it may be desirable to override this + default if your viewing conditions are darker or lighter. For + lighter conditions, try "-I b:2.2". For darker conditions, try "-I + b:2.6".<br> + <br> + <b><a name="IB"></a></b>The <b>-I B</b> flag applies extra input + processing, applying <a + href="http://www.itu.int/rec/R-REC-BT.1886-0-201103-I">BT.1886</a> + video gamma mapping using the BT.1886 gamma of 2.4 by default, and + overridable using <b>-I b:g.g</b> where <b>g.g</b> is the gamma. + The gamma is the technical gamma, or power applied to the input + image, and this means that its effect on 50% input will depend on + the black level of the display, making the overall brightness + somewhat unpredictable. For a more predictable effect, use <b>-I b</b>.<br> + <b><br> + <a name="e"></a></b>The <b>-e</b> <i>flag</i> applies a Video + encoding to the input. See below<b> and</b> <a href="#E"><b>-E</b></a> + for the list of encodings.<br> + <br> + <small><span style="font-family: monospace;"><small><span + style="font-family: monospace;"> + x + + + + + + + + + + xvYCC Rec601 YCbCr Rec709 Prims. SD (16-235,240)/255 "TV" + levels<br> + + X + + + + + + + + + + xvYCC Rec709 YCbCr Rec709 Prims. HD (16-235,240)/255 "TV" + levels</span></small></span></small><br> + <br> + When xvYCC is chosen, the encoding is either a Rec601 YCbCr or + Rec709 YCbCr with extended range Cb and Cr values, and a hard coded + Rec709 source colorspace, corresponding to the xvYCC specifications. + The <a href="#p1">source profile</a> provided to collink is used to + define the source gamut for gamut mapping, and also the space that + any <a href="#Ib">BT.1886</a> processing will be performed in. For + instance, if the xvYCC is being used to encode a larger gamut such + as UHD Rec2020, or Digital Cinema SMPTE431 P3, then the + corresponding ICC profile should be provided as the source profile.<br> + <br> + <b><a name="E"></a></b>The <b>-E</b> <i>flag</i> applies a Video + encoding to the output. The possible encoding are:<br> + <br> + <small><span style="font-family: monospace;"><small><span + style="font-family: monospace;"> + n + + + + + + + + + + normal RGB 0..1 full range levels (default)<br> + + t + + + + + + + + + + RGB (16-235)/255 "TV" levels<br> + + 6 + + + + + + + + + + Rec601 YCbCr SD (16-235,240)/255 "TV" levels<br> + + 7 + + + + + + + + + + Rec709 1125/60Hz YCbCr HD (16-235,240)/255 "TV" levels<br> + + 5 + + + + + + + + + + Rec709 1250/50Hz YCbCr HD (16-235,240)/255 "TV" levels<br> + + 2 + + + + + + + + + + Rec2020 YCbCr UHD (16-235,240)/255 "TV" levels<br> + + C + + + + + + + + + + Rec2020 Constant Luminance YCbCr UHD (16-235,240)/255 "TV" + levels<br> + </span></small></span></small><br> + <br> <b><a name="P"></a></b>The <b>-P</b> option causes a diagnostic 3D <a href="File_Formats.html#VRML">VRML</a> plots to be created that illustrate the gamut mapping generated.<br> @@ -1044,6 +2897,30 @@ White &nb For information on typical usage, see the <a href="Scenarios.html">Typical + + + + + + + + + + + + + + + + + + + + + + + + Usage Scenarios</a> page.<br> <br> <br> |