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Diffstat (limited to 'doc/iccgamut.html')
-rw-r--r-- | doc/iccgamut.html | 70 |
1 files changed, 54 insertions, 16 deletions
diff --git a/doc/iccgamut.html b/doc/iccgamut.html index fe555cf..47df32c 100644 --- a/doc/iccgamut.html +++ b/doc/iccgamut.html @@ -3,18 +3,21 @@ <head> <title>iccgamut</title> <meta http-equiv="content-type" content="text/html; - charset=ISO-8859-1"> + charset=windows-1252"> <meta name="author" content="Graeme Gill"> </head> <body> <h2><b>xicc/iccgamut</b></h2> <br> - Create a gamut file or VRML file of the color gamut of an ICC + Create a gamut file or X3DOM file of the color gamut of an ICC profile.<br> <span style="font-weight: bold;"> iccgamut</span> allows creation of gamut files from the forward or backwards table of an ICC profile, in Lab or CIECAM02 Jab colorspace, and can also representing the - gamut as a VRML file.<br> + gamut as a X3DOM file.<br> + <br> + See <a href="file:///D:/src/argyll/doc/3Df.htmlormat">3D Viewing + Format</a> for switching to VRML or X3D output format.<br> <h3>Usage<br> </h3> <small><span style="font-family: monospace;">iccgamut [-options] </span><i @@ -24,6 +27,8 @@ + + Verbose</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> -d sres Surface resolution @@ -31,23 +36,21 @@ <span style="font-family: monospace;"> -w emit - - - VRML .wrl file as well as CGATS .gam file</span><br + X3DOM .x3d.html file as well as CGATS .gam file</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> -n Don't - add VRML axes or white/black point</span><br style="font-family: - monospace;"> - <span style="font-family: monospace;"> -k -Add + add X3DOM axes or white/black point</span><br + style="font-family: monospace;"> + <span style="font-family: monospace;"> -k +Add - VRML markers for prim. & sec. "cusp" points</span><br + X3DOM markers for prim. & sec. "cusp" points</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> -f function f = forward*, b = backwards</span><br @@ -61,6 +64,8 @@ s + + = saturation, a = absolute (default), d = profile default</span></small><small><span style="font-family: monospace;"></span></small><br style="font-family: monospace;"> @@ -74,6 +79,8 @@ r + + = reverse (priority: monochrome > matrix > lut)<br> </span></small><small><span style="font-family: monospace;"> </span><span style="font-family: monospace;">-p oride</span><span @@ -95,6 +102,8 @@ either + + an enumerated choice, or a series of parameters:value changes</span><br style="font-family: monospace;"> <span style="font-family: monospace;"></span></small><small><span @@ -106,12 +115,16 @@ either + + pe - Print evaluation environment (CIE 116-1995)<br> </span></small><small><span style="font-family: monospace;"> + + pc - Critical print evaluation environment (ISO-3664 P1)</span></small><small><span style="font-family: monospace;"></span><span style="font-family: monospace;"></span><br style="font-family: monospace;"> @@ -120,6 +133,8 @@ either + + mt - Monitor in typical work environment</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -127,6 +142,8 @@ either + + mb - Monitor in bright work environment</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -154,6 +171,8 @@ s:surround + + n = auto, a = average, m = dim, d = dark,</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -161,6 +180,8 @@ s:surround + + c = transparency (default average)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -168,6 +189,8 @@ w:X:Y:Z + + Adapted white point as XYZ (default media white)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -175,6 +198,8 @@ w:x:y + + Adapted white point as x, y</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -182,6 +207,8 @@ a:adaptation + + Adaptation luminance in cd.m^2 (default 50.0)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -190,6 +217,8 @@ Background + + % of image luminance (default 20)<br> l:imagewhite Image white in cd.m^2 if surround = auto (default 250)</span></small><br @@ -200,6 +229,8 @@ f:flare + + Flare light % of image luminance (default 0)<br> </span></small> </span><span style="font-family: monospace;"> @@ -208,11 +239,15 @@ f:flare <span style="font-family: monospace;"> + + g:X:Y:Z Glare color as XYZ (default media white)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> + + g:x:y Glare color as x, y<br> -s @@ -220,6 +255,8 @@ Create + + special cube surface topology plot<br style="font-family: monospace;"> </span><i style="font-family: monospace;">profile</i><span @@ -230,8 +267,9 @@ Create basename of the </span><a style="font-family: monospace;" href="File_Formats.html#.gam">gamut</a><span style="font-family: monospace;"> [.gam] and/or </span><a style="font-family: - monospace;" href="File_Formats.html#.wrl">VRML</a><span - style="font-family: monospace;"> [.wrl] file.</span></small> <br> + monospace;" href="File_Formats.html#X3DOM">X3DOM</a><span + style="font-family: monospace;"> [.x3d.html] file.</span></small> + <br> <h3>Comments</h3> The parameters are all those that control which table in the ICC profile to use, as well as what color space to convert it to. <br> @@ -246,11 +284,11 @@ Create and is a good place to start. Small values may take a lot of time to generate, and will produce big files.<br> <br> - The <b>-w</b> flag causes a VRML file to be produced, as well as a + The <b>-w</b> flag causes a X3DOM file to be produced, as well as a gamut file.<br> <br> The <b>-n</b> flag suppresses the L*a*b* axes being created in the - VRML.<br> + X3DOM.<br> <br> The <span style="font-weight: bold;">-k</span> flag adds markers for each of the primary and secondary "cusp" points (Red, Yellow, @@ -332,7 +370,7 @@ Create <br> and the resulting files will be <span style="text-decoration: underline;">profile.gam</span> and <span style="text-decoration: - underline;">profile.wrl</span>.<br> + underline;">profile.x3d.html</span>.<br> <br> To create a gamut suitable for CIECAM02 gamut mapping space in colprof or collink, something like<br> |