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diff --git a/doc/iccgamut.html b/doc/iccgamut.html
index fe555cf..47df32c 100644
--- a/doc/iccgamut.html
+++ b/doc/iccgamut.html
@@ -3,18 +3,21 @@
<head>
<title>iccgamut</title>
<meta http-equiv="content-type" content="text/html;
- charset=ISO-8859-1">
+ charset=windows-1252">
<meta name="author" content="Graeme Gill">
</head>
<body>
<h2><b>xicc/iccgamut</b></h2>
<br>
- Create a gamut file or VRML file &nbsp;of the color gamut of an ICC
+ Create a gamut file or X3DOM file &nbsp;of the color gamut of an ICC
profile.<br>
<span style="font-weight: bold;"> iccgamut</span> allows creation of
gamut files from the forward or backwards table of an ICC profile,
in Lab or CIECAM02 Jab colorspace, and can also representing the
- gamut as a VRML file.<br>
+ gamut as a X3DOM file.<br>
+ <br>
+ See <a href="file:///D:/src/argyll/doc/3Df.htmlormat">3D Viewing
+ Format</a> for switching to VRML or X3D output format.<br>
<h3>Usage<br>
</h3>
<small><span style="font-family: monospace;">iccgamut [-options] </span><i
@@ -24,6 +27,8 @@
+
+
Verbose</span><br style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;-d
sres&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Surface resolution
@@ -31,23 +36,21 @@
<span style="font-family: monospace;">&nbsp;-w&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
emit
-
-
- VRML .wrl file as well as CGATS .gam file</span><br
+ X3DOM .x3d.html file as well as CGATS .gam file</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;-n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Don't
- add VRML axes or white/black point</span><br style="font-family:
- monospace;">
- <span style="font-family: monospace;">&nbsp;-k&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-Add
+ add X3DOM axes or white/black point</span><br
+ style="font-family: monospace;">
+ <span style="font-family: monospace;">&nbsp;-k&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+Add
- VRML markers for prim. &amp; sec. "cusp" points</span><br
+ X3DOM markers for prim. &amp; sec. "cusp" points</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;-f
function&nbsp;&nbsp; f = forward*, b = backwards</span><br
@@ -61,6 +64,8 @@ s
+
+
= saturation, a = absolute (default), d = profile default</span></small><small><span
style="font-family: monospace;"></span></small><br
style="font-family: monospace;">
@@ -74,6 +79,8 @@ r
+
+
= reverse (priority: monochrome &gt; matrix &gt; lut)<br>
</span></small><small><span style="font-family: monospace;">&nbsp;</span><span
style="font-family: monospace;">-p oride</span><span
@@ -95,6 +102,8 @@ either
+
+
an enumerated choice, or a series of parameters:value changes</span><br
style="font-family: monospace;">
<span style="font-family: monospace;"></span></small><small><span
@@ -106,12 +115,16 @@ either
+
+
&nbsp; pe - Print evaluation environment (CIE 116-1995)<br>
</span></small><small><span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;
+
+
&nbsp; pc - Critical print evaluation environment (ISO-3664 P1)</span></small><small><span
style="font-family: monospace;"></span><span style="font-family:
monospace;"></span><br style="font-family: monospace;">
@@ -120,6 +133,8 @@ either
+
+
&nbsp; &nbsp; mt - Monitor in typical work environment</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -127,6 +142,8 @@ either
+
+
&nbsp; mb - Monitor in bright work environment</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp; &nbsp;
@@ -154,6 +171,8 @@ s:surround&nbsp;&nbsp;
+
+
n = auto, a = average, m = dim, d = dark,</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -161,6 +180,8 @@ s:surround&nbsp;&nbsp;
+
+
&nbsp; &nbsp;&nbsp; c = transparency (default average)</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -168,6 +189,8 @@ w:X:Y:Z&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
Adapted white point as XYZ (default media white)</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -175,6 +198,8 @@ w:x:y&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
Adapted white point as x, y</span><br style="font-family:
monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -182,6 +207,8 @@ a:adaptation
+
+
Adaptation luminance in cd.m^2 (default 50.0)</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -190,6 +217,8 @@ Background
+
+
% of image luminance (default 20)<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; l:imagewhite Image
white in cd.m^2 if surround = auto (default 250)</span></small><br
@@ -200,6 +229,8 @@ f:flare&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
Flare light % of image luminance (default 0)<br>
</span></small>&nbsp;</span><span style="font-family:
monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -208,11 +239,15 @@ f:flare&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
g:X:Y:Z&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Glare color as XYZ
(default media white)</span><br style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
g:x:y&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Glare color as
x, y<br>
&nbsp;-s&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -220,6 +255,8 @@ Create
+
+
special cube surface topology plot<br style="font-family:
monospace;">
</span><i style="font-family: monospace;">profile</i><span
@@ -230,8 +267,9 @@ Create
basename of the </span><a style="font-family: monospace;"
href="File_Formats.html#.gam">gamut</a><span style="font-family:
monospace;"> [.gam] and/or </span><a style="font-family:
- monospace;" href="File_Formats.html#.wrl">VRML</a><span
- style="font-family: monospace;"> [.wrl] file.</span></small> <br>
+ monospace;" href="File_Formats.html#X3DOM">X3DOM</a><span
+ style="font-family: monospace;"> [.x3d.html] file.</span></small>
+ <br>
<h3>Comments</h3>
The parameters are all those that control which table in the ICC
profile to use, as well as what color space to convert it to. <br>
@@ -246,11 +284,11 @@ Create
and is a good place to start. Small values may take a lot of time to
generate, and will produce big files.<br>
<br>
- The <b>-w</b> flag causes a VRML file to be produced, as well as a
+ The <b>-w</b> flag causes a X3DOM file to be produced, as well as a
gamut file.<br>
<br>
The <b>-n</b> flag suppresses the L*a*b* axes being created in the
- VRML.<br>
+ X3DOM.<br>
<br>
The <span style="font-weight: bold;">-k</span> flag adds markers
for each of the primary and secondary "cusp" points (Red, Yellow,
@@ -332,7 +370,7 @@ Create
<br>
and the resulting files will be <span style="text-decoration:
underline;">profile.gam</span> and <span style="text-decoration:
- underline;">profile.wrl</span>.<br>
+ underline;">profile.x3d.html</span>.<br>
<br>
To create a gamut suitable for CIECAM02&nbsp; gamut mapping space in
colprof or collink, something like<br>