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diff --git a/doc/tiffgamut.html b/doc/tiffgamut.html index 5b67603..6aea52d 100644 --- a/doc/tiffgamut.html +++ b/doc/tiffgamut.html @@ -3,19 +3,19 @@ <head> <title>tiffgamut</title> <meta http-equiv="content-type" content="text/html; - charset=ISO-8859-1"> + charset=windows-1252"> <meta name="author" content="Graeme Gill"> </head> <body> <h2><b>xicc/tiffgamut</b></h2> <h3>Summary</h3> - Create a gamut file or VRML file of the color gamut of the contents + Create a gamut file or X3DOM file of the color gamut of the contents of a set of TIFF or JPEG image.<br> <br> <span style="font-weight: bold;">tiffgamut</span> allows creation of gamut files from the pixel values in a set of TIFF and/or JPEG raster images, as defined by an ICC profile, in L*a*b* or CIECAM02 - Jab colorspace, and can also represent the gamut as a VRML file. + Jab colorspace, and can also represent the gamut as a X3DOM file. This can be used for visualizing and comparing the gamut of an image to the colorspace it is in, or a colorspace it might get transformed into, and can also be used to create an image source gamut for use @@ -29,7 +29,12 @@ intent for appearance space gamut mappings, and the same input viewing conditions to be used in <span style="font-weight: bold;">collink</span> or <span style="font-weight: bold;">colprof</span> using the -c - flag, i.e. "tiffgamut -pj -cmt sRGB.icm image.tif"<br> + flag, i.e. "tiffgamut -pj -cmt sRGB.icm image.tif" See <a + href="Scenarios.html#LP3">Image dependent gamut mapping using + device links</a> for an example workflow.<br> + <br> + See <a href="file:///D:/src/argyll/doc/3Df.htmlormat">3D Viewing + Format</a> for switching to VRML or X3D output format.<br> <h3>Usage Summary</h3> <small><span style="font-family: monospace;">tiffgamut [-v level] [profile.icm | embedded.tif/jpg] infile1.tif/jpg @@ -37,6 +42,8 @@ <span style="font-family: monospace;"> -v + + Verbose</span><br style="font-family: monospace;"> <span style="font-family: monospace;">-d sres Surface resolution @@ -45,18 +52,24 @@ emit - VRML .wrl file as well as CGATS .gam file</span><br + + + X3DOM .x3d.html file as well as CGATS .gam file</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> -n Don't - add VRML axes or white/black point</span><br style="font-family: - monospace;"> + + + add X3DOM axes or white/black point</span><br + style="font-family: monospace;"> <span style="font-family: monospace;"> -k Add + + markers for prim. & sec. "cusp" points<br> -f perc Filter by popularity, perc = percent to use<br style="font-family: @@ -68,6 +81,8 @@ Add s + + = saturation, a = absolute (default), d = profile default</span></small><small><span style="font-family: monospace;"></span></small><br style="font-family: monospace;"> @@ -80,6 +95,8 @@ s r + + = reverse (priority: monochrome > matrix > lut)<br> </span></small><small><span style="font-family: monospace;"> </span><span style="font-family: monospace;">-p oride</span><span @@ -96,6 +113,8 @@ r either + + an enumerated choice, or a parameter:value change</span><span style="font-family: monospace;"></span><br style="font-family: monospace;"> @@ -107,11 +126,15 @@ either + + pe - Print evaluation environment (CIE 116-1995)<br> </span></small><small><span style="font-family: monospace;"> + + pc - Critical print evaluation environment (ISO-3664 P1)</span></small><small><span style="font-family: monospace;"></span><span style="font-family: monospace;"></span><br style="font-family: monospace;"> @@ -122,6 +145,8 @@ either + + mb - Monitor in bright work environment</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> @@ -146,36 +171,48 @@ either s:surround + + n = auto, a = average, m = dim, d = dark,</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> + + c = transparency (default average)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> w:X:Y:Z + + Adapted white point as XYZ (default media white)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> w:x:y + + Adapted white point as x, y</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> a:adaptation + + Adaptation luminance in cd.m^2 (default 50.0)</span><br style="font-family: monospace;"> <span style="font-family: monospace;"> b:background + + Background % of image luminance (default 20)<br> l:imagewhite Image white in cd.m^2 if surround = auto (default 250)</span></small><br @@ -185,6 +222,8 @@ b:background f:flare + + Flare light % of image luminance (default 1)<br> </span></small> </span><span style="font-family: monospace;"> @@ -196,6 +235,8 @@ f:flare monospace;"> <span style="font-family: monospace;"> + + g:x:y Glare color as x, y<br> -O outputfile Override the default output filename & @@ -211,11 +252,11 @@ f:flare and is a good place to start. Small values may take a lot of time to generate, and will produce big files.<br> <br> - The <b>-w</b> flag causes a VRML file to be produced, as well as a + The <b>-w</b> flag causes a X3DOM file to be produced, as well as a gamut file.<br> <br> The <b>-n</b> flag suppresses the L*a*b* axes being created in the - VRML.<br> + X3DOM.<br> <br> The <span style="font-weight: bold;">-k</span> flag adds markers for each of the primary and secondary "cusp" points (Red, Yellow, |