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+++ b/doc/tiffgamut.html
@@ -3,19 +3,19 @@
<head>
<title>tiffgamut</title>
<meta http-equiv="content-type" content="text/html;
- charset=ISO-8859-1">
+ charset=windows-1252">
<meta name="author" content="Graeme Gill">
</head>
<body>
<h2><b>xicc/tiffgamut</b></h2>
<h3>Summary</h3>
- Create a gamut file or VRML file of the color gamut of the contents
+ Create a gamut file or X3DOM file of the color gamut of the contents
of a set of TIFF or JPEG image.<br>
<br>
<span style="font-weight: bold;">tiffgamut</span> allows creation of
gamut files from the pixel values in a set of TIFF and/or JPEG
raster images, as defined by an ICC profile, in L*a*b* or CIECAM02
- Jab colorspace, and can also represent the gamut as a VRML file.
+ Jab colorspace, and can also represent the gamut as a X3DOM file.
This can be used for visualizing and comparing the gamut of an image
to the colorspace it is in, or a colorspace it might get transformed
into, and can also be used to create an image source gamut for use
@@ -29,7 +29,12 @@
intent for appearance space gamut mappings, and the same input
viewing conditions to be used in <span style="font-weight: bold;">collink</span>
or <span style="font-weight: bold;">colprof</span> using the -c
- flag, i.e. "tiffgamut -pj -cmt sRGB.icm image.tif"<br>
+ flag, i.e. "tiffgamut -pj -cmt sRGB.icm image.tif" See <a
+ href="Scenarios.html#LP3">Image dependent gamut mapping using
+ device links</a> for an example workflow.<br>
+ <br>
+ See <a href="file:///D:/src/argyll/doc/3Df.htmlormat">3D Viewing
+ Format</a> for switching to VRML or X3D output format.<br>
<h3>Usage Summary</h3>
<small><span style="font-family: monospace;">tiffgamut [-v level]
[profile.icm | embedded.tif/jpg] infile1.tif/jpg
@@ -37,6 +42,8 @@
<span style="font-family: monospace;">&nbsp;-v&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
Verbose</span><br style="font-family: monospace;">
&nbsp; <span style="font-family: monospace;">-d
sres&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Surface resolution
@@ -45,18 +52,24 @@
emit
- VRML .wrl file as well as CGATS .gam file</span><br
+
+
+ X3DOM .x3d.html file as well as CGATS .gam file</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;-n&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Don't
- add VRML axes or white/black point</span><br style="font-family:
- monospace;">
+
+
+ add X3DOM axes or white/black point</span><br
+ style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;-k&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Add
+
+
markers for prim. &amp; sec. "cusp" points<br>
&nbsp;-f perc&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Filter by
popularity, perc = percent to use<br style="font-family:
@@ -68,6 +81,8 @@ Add
s
+
+
= saturation, a = absolute (default), d = profile default</span></small><small><span
style="font-family: monospace;"></span></small><br
style="font-family: monospace;">
@@ -80,6 +95,8 @@ s
r
+
+
= reverse (priority: monochrome &gt; matrix &gt; lut)<br>
</span></small><small><span style="font-family: monospace;">&nbsp;</span><span
style="font-family: monospace;">-p oride</span><span
@@ -96,6 +113,8 @@ r
either
+
+
an enumerated choice, or a parameter:value change</span><span
style="font-family: monospace;"></span><br style="font-family:
monospace;">
@@ -107,11 +126,15 @@ either
&nbsp;&nbsp;
+
+
pe - Print evaluation environment (CIE 116-1995)<br>
</span></small><small><span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;
+
+
pc - Critical print evaluation environment (ISO-3664 P1)</span></small><small><span
style="font-family: monospace;"></span><span style="font-family:
monospace;"></span><br style="font-family: monospace;">
@@ -122,6 +145,8 @@ either
&nbsp;
+
+
&nbsp; mb - Monitor in bright work environment</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;
@@ -146,36 +171,48 @@ either
s:surround&nbsp;&nbsp;
+
+
n = auto, a = average, m = dim, d = dark,</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;
+
+
&nbsp; &nbsp;&nbsp; c = transparency (default average)</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
w:X:Y:Z&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
Adapted white point as XYZ (default media white)</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
w:x:y&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
Adapted white point as x, y</span><br style="font-family:
monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
a:adaptation
+
+
Adaptation luminance in cd.m^2 (default 50.0)</span><br
style="font-family: monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
b:background
+
+
Background % of image luminance (default 20)<br>
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; l:imagewhite Image
white in cd.m^2 if surround = auto (default 250)</span></small><br
@@ -185,6 +222,8 @@ b:background
f:flare&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
Flare light % of image luminance (default 1)<br>
</span></small>&nbsp;</span><span style="font-family:
monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
@@ -196,6 +235,8 @@ f:flare&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
monospace;">
<span style="font-family: monospace;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
+
g:x:y&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Glare color as
x, y<br>
&nbsp;-O outputfile Override the default output filename &amp;
@@ -211,11 +252,11 @@ f:flare&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
and is a good place to start. Small values may take a lot of time to
generate, and will produce big files.<br>
<br>
- The <b>-w</b> flag causes a VRML file to be produced, as well as a
+ The <b>-w</b> flag causes a X3DOM file to be produced, as well as a
gamut file.<br>
<br>
The <b>-n</b> flag suppresses the L*a*b* axes being created in the
- VRML.<br>
+ X3DOM.<br>
<br>
The <span style="font-weight: bold;">-k</span> flag adds markers
for each of the primary and secondary "cusp" points (Red, Yellow,