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-rwxr-xr-x[-rw-r--r--]gamut/gamut.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/gamut/gamut.c b/gamut/gamut.c
index 02b18dc..dd4f43b 100644..100755
--- a/gamut/gamut.c
+++ b/gamut/gamut.c
@@ -16,7 +16,7 @@
*/
/*
- The gamut boundary is comuted using a variation of
+ The gamut surface is computed using a variation of
Jan Morovic's Segment Maximum approach. The variations
are:
@@ -24,7 +24,7 @@
so that approximately the same detail is kept on the gamut
surface. Multiple direction vectors at each point are retained.
The resultant points are used to create the overal convex
- jull, but in an adaptive, non-linearly scaled radial space,
+ hull, but in an adaptive, non-linearly scaled radial space,
that allows for convexity in the PCS result.
*/
@@ -3628,7 +3628,7 @@ gamut *s
*
* For accellerating the vector intersect code, this isn't
* so fabulous, and a general unconstrained BSP tree would
- * be better. To address this, an orhogonal element to the
+ * be better. To address this, an orthogonal element to the
* radial BSP's is provided in the radius squared range
* of each set of elements below a BSP node.
*/