diff options
Diffstat (limited to 'gamut/smthtest.c')
-rw-r--r-- | gamut/smthtest.c | 247 |
1 files changed, 17 insertions, 230 deletions
diff --git a/gamut/smthtest.c b/gamut/smthtest.c index 24fdfef..c9214d3 100644 --- a/gamut/smthtest.c +++ b/gamut/smthtest.c @@ -35,6 +35,8 @@ #include "rspl.h" #include "gamut.h" #include "nearsmth.h" +#include "vrml.h" +#include "ui.h" double m21po[3] = { 2.0, 1.0, 2.0 }; /* Many to 1 filter mixing power LCh (theoretically 2) */ @@ -44,8 +46,8 @@ gammapweights weights[] = { gmm_default, /* Non hue specific defaults */ { /* Cusp alignment control */ { - 0.0, /* Cusp luminance alignment weighting 0 = none, 1 = full */ - 0.0, /* Cusp chroma alignment weighting 0 = none, 1 = full */ + 0.1, /* Cusp luminance alignment weighting 0 = none, 1 = full */ + 0.1, /* Cusp chroma alignment weighting 0 = none, 1 = full */ 0.2 /* Cusp hue alignment weighting 0 = none, 1 = full */ }, 1.00 /* Chroma expansion 1 = none */ @@ -91,12 +93,6 @@ void usage(void) { exit(1); } -FILE *start_vrml(char *name, int doaxes); -void start_line_set(FILE *wrl); -void add_vertex(FILE *wrl, double pp[3]); -void make_lines(FILE *wrl, int ppset); -void end_vrml(FILE *wrl); - int main(int argc, char *argv[]) { int fa,nfa; /* argument we're looking at */ @@ -112,7 +108,8 @@ main(int argc, char *argv[]) { gamut *gin, *gout; /* Input and Output gamuts */ nearsmth *nsm; /* Returned list of near smooth points */ int nnsm; /* Number of near smoothed points */ - FILE *wrl; /* VRML output file */ + int doaxes = 1; + vrml *wrl; /* VRML/X3D output file */ gammapweights xweights[14]; @@ -218,22 +215,25 @@ main(int argc, char *argv[]) { error("Creating smoothed near points failed"); /* Output the src to smoothed near point vectors */ - if ((xl = strrchr(diag_name, '.')) == NULL) { /* Add .wrl extention if there isn't one */ + if ((xl = strrchr(diag_name, '.')) == NULL) /* Clear extension */ xl = diag_name + strlen(diag_name); - strcpy(xl,".wrl"); + xl[0] = '\000'; + + if ((wrl = new_vrml(diag_name, doaxes, vrml_lab)) != 0) { + error("new_vrml failed for '%s%s'",diag_name,vrml_ext()); } - wrl = start_vrml(diag_name, 1); - start_line_set(wrl); + wrl->start_line_set(wrl, 0); for (i = 0; i < nnsm; i++) { - add_vertex(wrl, nsm[i].sv); /* Source gamut point */ - add_vertex(wrl, nsm[i].dv); /* Smoother destination value */ + wrl->add_vertex(wrl, 0, nsm[i].sv); /* Source gamut point */ + wrl->add_vertex(wrl, 0, nsm[i].dv); /* Smoother destination value */ // add_vertex(wrl, nsm[i].drv); /* Radial points */ } - make_lines(wrl, 2); - end_vrml(wrl); + wrl->make_lines(wrl, 0, 2); + + wrl->del(wrl); /* Write file */ /* Clean up */ free_nearsmth(nsm, nnsm); @@ -244,217 +244,4 @@ main(int argc, char *argv[]) { return 0; } -/* ------------------------------------------------ */ -/* Some simple functions to do basic VRML work */ - -#ifndef GAMUT_LCENT -#define GAMUT_LCENT 50.0 -#endif -static int npoints = 0; -static int paloc = 0; -static struct { double pp[3]; } *pary; - -static void Lab2RGB(double *out, double *in); - -FILE *start_vrml(char *name, int doaxes) { - FILE *wrl; - struct { - double x, y, z; - double wx, wy, wz; - double r, g, b; - } axes[5] = { - { 0, 0, 50-GAMUT_LCENT, 2, 2, 100, .7, .7, .7 }, /* L axis */ - { 50, 0, 0-GAMUT_LCENT, 100, 2, 2, 1, 0, 0 }, /* +a (red) axis */ - { 0, -50, 0-GAMUT_LCENT, 2, 100, 2, 0, 0, 1 }, /* -b (blue) axis */ - { -50, 0, 0-GAMUT_LCENT, 100, 2, 2, 0, 1, 0 }, /* -a (green) axis */ - { 0, 50, 0-GAMUT_LCENT, 2, 100, 2, 1, 1, 0 }, /* +b (yellow) axis */ - }; - int i; - - if ((wrl = fopen(name,"w")) == NULL) - error("Error opening VRML file '%s'\n",name); - - npoints = 0; - - fprintf(wrl,"#VRML V2.0 utf8\n"); - fprintf(wrl,"\n"); - fprintf(wrl,"# Created by the Argyll CMS\n"); - fprintf(wrl,"Transform {\n"); - fprintf(wrl,"children [\n"); - fprintf(wrl," NavigationInfo {\n"); - fprintf(wrl," type \"EXAMINE\" # It's an object we examine\n"); - fprintf(wrl," } # We'll add our own light\n"); - fprintf(wrl,"\n"); - fprintf(wrl," DirectionalLight {\n"); - fprintf(wrl," direction 0 0 -1 # Light illuminating the scene\n"); - fprintf(wrl," direction 0 -1 0 # Light illuminating the scene\n"); - fprintf(wrl," }\n"); - fprintf(wrl,"\n"); - fprintf(wrl," Viewpoint {\n"); - fprintf(wrl," position 0 0 340 # Position we view from\n"); - fprintf(wrl," }\n"); - fprintf(wrl,"\n"); - if (doaxes != 0) { - fprintf(wrl,"# Lab axes as boxes:\n"); - for (i = 0; i < 5; i++) { - fprintf(wrl,"Transform { translation %f %f %f\n", axes[i].x, axes[i].y, axes[i].z); - fprintf(wrl,"\tchildren [\n"); - fprintf(wrl,"\t\tShape{\n"); - fprintf(wrl,"\t\t\tgeometry Box { size %f %f %f }\n", - axes[i].wx, axes[i].wy, axes[i].wz); - fprintf(wrl,"\t\t\tappearance Appearance { material Material "); - fprintf(wrl,"{ diffuseColor %f %f %f} }\n", axes[i].r, axes[i].g, axes[i].b); - fprintf(wrl,"\t\t}\n"); - fprintf(wrl,"\t]\n"); - fprintf(wrl,"}\n"); - } - fprintf(wrl,"\n"); - } - - return wrl; -} - -void -start_line_set(FILE *wrl) { - - fprintf(wrl,"\n"); - fprintf(wrl,"Shape {\n"); - fprintf(wrl," geometry IndexedLineSet { \n"); - fprintf(wrl," coord Coordinate { \n"); - fprintf(wrl," point [\n"); -} - -void add_vertex(FILE *wrl, double pp[3]) { - - fprintf(wrl,"%f %f %f,\n",pp[1], pp[2], pp[0]-GAMUT_LCENT); - - if (paloc < (npoints+1)) { - paloc = (paloc + 10) * 2; - if (pary == NULL) - pary = malloc(paloc * 3 * sizeof(double)); - else - pary = realloc(pary, paloc * 3 * sizeof(double)); - - if (pary == NULL) - error ("Malloc failed"); - } - pary[npoints].pp[0] = pp[0]; - pary[npoints].pp[1] = pp[1]; - pary[npoints].pp[2] = pp[2]; - npoints++; -} - - -void make_lines(FILE *wrl, int ppset) { - int i, j; - - fprintf(wrl," ]\n"); - fprintf(wrl," }\n"); - fprintf(wrl," coordIndex [\n"); - - for (i = 0; i < npoints;) { - for (j = 0; j < ppset; j++, i++) { - fprintf(wrl,"%d, ", i); - } - fprintf(wrl,"-1,\n"); - } - fprintf(wrl," ]\n"); - - /* Color */ - fprintf(wrl," colorPerVertex TRUE\n"); - fprintf(wrl," color Color {\n"); - fprintf(wrl," color [ # RGB colors of each vertex\n"); - - for (i = 0; i < npoints; i++) { - double rgb[3], Lab[3]; - Lab[0] = pary[i].pp[0]; - Lab[1] = pary[i].pp[1]; - Lab[2] = pary[i].pp[2]; - Lab2RGB(rgb, Lab); - fprintf(wrl," %f %f %f,\n", rgb[0], rgb[1], rgb[2]); - } - fprintf(wrl," ] \n"); - fprintf(wrl," }\n"); - /* End color */ - - fprintf(wrl," }\n"); - fprintf(wrl,"} # end shape\n"); - -} - -void end_vrml(FILE *wrl) { - - fprintf(wrl,"\n"); - fprintf(wrl," ] # end of children for world\n"); - fprintf(wrl,"}\n"); - - if (fclose(wrl) != 0) - error("Error closing VRML file\n"); -} - - -/* Convert a gamut Lab value to an RGB value for display purposes */ -static void -Lab2RGB(double *out, double *in) { - double L = in[0], a = in[1], b = in[2]; - double x,y,z,fx,fy,fz; - double R, G, B; - - /* Scale so that black is visible */ - L = L * (100 - 40.0)/100.0 + 40.0; - - /* First convert to XYZ using D50 white point */ - if (L > 8.0) { - fy = (L + 16.0)/116.0; - y = pow(fy,3.0); - } else { - y = L/903.2963058; - fy = 7.787036979 * y + 16.0/116.0; - } - - fx = a/500.0 + fy; - if (fx > 24.0/116.0) - x = pow(fx,3.0); - else - x = (fx - 16.0/116.0)/7.787036979; - - fz = fy - b/200.0; - if (fz > 24.0/116.0) - z = pow(fz,3.0); - else - z = (fz - 16.0/116.0)/7.787036979; - - x *= 0.9642; /* Multiply by white point, D50 */ - y *= 1.0; - z *= 0.8249; - - /* Now convert to sRGB values */ - R = x * 3.2410 + y * -1.5374 + z * -0.4986; - G = x * -0.9692 + y * 1.8760 + z * 0.0416; - B = x * 0.0556 + y * -0.2040 + z * 1.0570; - - if (R < 0.0) - R = 0.0; - else if (R > 1.0) - R = 1.0; - - if (G < 0.0) - G = 0.0; - else if (G > 1.0) - G = 1.0; - - if (B < 0.0) - B = 0.0; - else if (B > 1.0) - B = 1.0; - - R = pow(R, 1.0/2.2); - G = pow(G, 1.0/2.2); - B = pow(B, 1.0/2.2); - - out[0] = R; - out[1] = G; - out[2] = B; -} - |