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-rw-r--r--icc/icc.c53
-rw-r--r--icc/icc.h3
2 files changed, 3 insertions, 53 deletions
diff --git a/icc/icc.c b/icc/icc.c
index d5b72ce..92611c3 100644
--- a/icc/icc.c
+++ b/icc/icc.c
@@ -13401,13 +13401,6 @@ void icmMul3(double out[3], double in1[3], double in2[3]) {
out[2] = in1[2] * in2[2];
}
-/* Take absolute of a 3 vector */
-void icmAbs3(double out[3], double in[3]) {
- out[0] = fabs(in[0]);
- out[1] = fabs(in[1]);
- out[2] = fabs(in[2]);
-}
-
/* - - - - - - - - - - - - - - - - - - - - - - - - */
/* Set a 3x3 matrix to unity */
@@ -13844,11 +13837,6 @@ void icmRotMat(double m[3][3], double s[3], double t[3]) {
/* If the two input vectors are close to being parallel, */
/* then h will be close to zero. */
if (fabs(h) < 1e-12) {
-
- /* Make sure scale is the correct sign */
- if (s[0] * t[0] + s[1] * t[1] + s[2] * t[2] < 0.0)
- tl = -tl;
-
m[0][0] = tl/sl;
m[0][1] = 0.0;
m[0][2] = 0.0;
@@ -13872,19 +13860,6 @@ void icmRotMat(double m[3][3], double s[3], double t[3]) {
m[2][1] = tl/sl * (h * v[1] * v[2] + v[0]);
m[2][2] = tl/sl * (e + h * v[2] * v[2]);
}
-
-#ifdef NEVER /* Check result */
- {
- double tt[3];
-
- icmMulBy3x3(tt, m, s);
-
- if (icmLabDEsq(t, tt) > 1e-4) {
- printf("icmRotMat error t, is %f %f %f\n",tt[0],tt[1],tt[2]);
- printf(" should be %f %f %f\n",t[0],t[1],t[2]);
- }
- }
-#endif /* NEVER */
}
/* - - - - - - - - - - - - - - - - - - - - - - - - */
@@ -13933,9 +13908,9 @@ void icmMul3By3x4(double out[3], double mat[3][4], double in[3]) {
/* "Real-Time Rendering". */
/* s0 -> s1 is source vector, t0 -> t1 is target vector. */
/* Usage of icmRotMat: */
-/* t[0] = mat[0][0] * s[0] + mat[0][1] * s[1] + mat[0][2] * s[2] + mat[0][3]; */
-/* t[1] = mat[1][0] * s[0] + mat[1][1] * s[1] + mat[1][2] * s[2] + mat[1][3]; */
-/* t[2] = mat[2][0] * s[0] + mat[2][1] * s[1] + mat[2][2] * s[2] + mat[2][3]; */
+/* t[0] == mat[0][0] * s[0] + mat[0][1] * s[1] + mat[0][2] * s[2] + mat[0][3]; */
+/* t[1] == mat[1][0] * s[0] + mat[1][1] * s[1] + mat[1][2] * s[2] + mat[1][3]; */
+/* t[2] == mat[2][0] * s[0] + mat[2][1] * s[1] + mat[2][2] * s[2] + mat[2][3]; */
/* i.e. use icmMul3By3x4 */
void icmVecRotMat(double m[3][4], double s1[3], double s0[3], double t1[3], double t0[3]) {
int i, j;
@@ -13964,26 +13939,6 @@ void icmVecRotMat(double m[3][4], double s1[3], double s0[3], double t1[3], doub
m[j][i] = 0.0;
}
}
-
-#ifdef NEVER /* Check result */
- {
- double tt0[3], tt1[3];
-
- icmMul3By3x4(tt0, m, s0);
-
- if (icmLabDEsq(t0, tt0) > 1e-4) {
- printf("icmVecRotMat error t0, is %f %f %f\n",tt0[0],tt0[1],tt0[2]);
- printf(" should be %f %f %f\n",t0[0],t0[1],t0[2]);
- }
-
- icmMul3By3x4(tt1, m, s1);
-
- if (icmLabDEsq(t1, tt1) > 1e-4) {
- printf("icmVecRotMat error t1, is %f %f %f\n",tt1[0],tt1[1],tt1[2]);
- printf(" should be %f %f %f\n",t1[0],t1[1],t1[2]);
- }
- }
-#endif /* NEVER */
}
/* - - - - - - - - - - - - - - - - - - - - - - - - */
@@ -15359,8 +15314,6 @@ int icmClipXYZ(double out[3], double in[3]) {
/* --------------------------------------------------------------- */
/* Some video specific functions */
-/* Should add ST.2048 log functions */
-
/* Convert Lut table index/value to YPbPr */
/* (Same as Lut_Lut2YPbPr() ) */
void icmLut2YPbPr(double *out, double *in) {
diff --git a/icc/icc.h b/icc/icc.h
index 36ec73a..4eba0ec 100644
--- a/icc/icc.h
+++ b/icc/icc.h
@@ -1754,9 +1754,6 @@ void icmMul3(double out[3], double in1[3], double in2[3]);
#define ICMMUL3(o, i, j) ((o)[0] = (i)[0] * (j)[0], (o)[1] = (i)[1] * (j)[1], (o)[2] = (i)[2] * (j)[2])
-/* Take absolute of a 3 vector */
-void icmAbs3(double out[3], double in[3]);
-
/* Compute the dot product of two 3 vectors */
double icmDot3(double in1[3], double in2[3]);