From c07d0c2d2f6f7b0eb6e92cc6204bf05037957e82 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B6rg=20Frings-F=C3=BCrst?= Date: Mon, 1 Sep 2014 15:43:52 +0200 Subject: Imported Upstream version 1.6.3 --- gamut/gammap.c | 43 +++++++------------------------------------ 1 file changed, 7 insertions(+), 36 deletions(-) (limited to 'gamut/gammap.c') diff --git a/gamut/gammap.c b/gamut/gammap.c index a9bef1e..d463755 100644 --- a/gamut/gammap.c +++ b/gamut/gammap.c @@ -26,9 +26,10 @@ * proportionality. Ideally there should be an intent that matches * this, that can be selected for the colorimetric table (or perhaps be default). * - * It might be good to offer the black mapping method as an option (gmm_BPmap), + * It might be good to offer the black mapping method as an option (icx_BPmap), * as well as offering different profile (xicc/xlut.c) black point options * (neutral, K hue max density, CMY max density, any max density). + * Perhaps print RGB & CMY should default to neutral black, rather than 0,0,0 ?? * * The gamut mapping code here and the near smooth code don't actually mesh * very well. For instance, the black point bend approach in < V1.3.4 @@ -448,11 +449,6 @@ gammap *new_gammap( double *mx, /* for rspl grid. */ char *diagname /* If non-NULL, write a gamut mapping diagnostic WRL */ ) { - gmm_BPmap bph = gmm_bendBP; /* Prefered algorithm */ -// gmm_BPmap bph = gmm_clipBP; /* Alternatives tried */ -// gmm_BPmap bph = gmm_BPadpt; -// gmm_BPmap bph = gmm_noBPadpt; - gammap *s; /* This */ gamut *scl_gam; /* Source colorspace gamut with rotation and L mapping applied */ gamut *sil_gam; /* Source image gamut with rotation and L mapping applied */ @@ -499,12 +495,6 @@ gammap *new_gammap( printf("Gamut map resolution: %d\n",mapres); if (si_gam != NULL) printf("Image gamut supplied\n"); - switch(bph) { - case gmm_clipBP: printf("Neutral axis no-adapt extend and clip\n"); break; - case gmm_BPadpt: printf("Neutral axis fully adapt\n"); break; - case gmm_bendBP: printf("Neutral axis no-adapt extend and bend\n"); break; - case gmm_noBPadpt: printf("Neutral axis no-adapt\n"); break; - } } /* Allocate the object */ @@ -729,8 +719,8 @@ gammap *new_gammap( } /* Now decide the detail of the white and black alignment */ - if (bph == gmm_BPadpt || bph == gmm_bendBP) { /* Adapt to destination white and black */ - + if (gmi->bph == gmm_BPadpt || gmi->bph == gmm_bendBP) { + /* Adapt to destination white and black */ /* Use the fully adapted white and black points */ for (j = 0; j < 3; j++) { @@ -738,7 +728,7 @@ gammap *new_gammap( dr_cs_bp[j] = fabp[j]; } - if (bph == gmm_bendBP) { + if (gmi->bph == gmm_bendBP) { /* Extend the half adapted (white = dst, black = src) black point */ /* to the same L as the target (dst), to use as the initial (bent) black point */ @@ -768,7 +758,7 @@ gammap *new_gammap( dr_cs_wp[0], dr_cs_wp[1], dr_cs_wp[2], dr_cs_bp[0], dr_cs_bp[1], dr_cs_bp[2]); } #endif - if (bph == gmm_clipBP) { + if (gmi->bph == gmm_clipBP) { /* Extend the target black point to accomodate the */ /* bent or clipped destination space L* range */ @@ -1114,31 +1104,12 @@ glumknf = 1.0; { /* We want to rotate and then map L independently of everything else, */ - /* so transform source csape & image gamuts through the rotation and L mapping */ + /* so transform source cs & image gamuts through the rotation and L mapping */ /* before we create the surface 3D mapping from them */ /* Create L mapped versions of rotated src colorspace white/black points */ -#ifdef NEVER - co cp; - double t; - int i; - - cp.p[0] = sr_cs_wp[0]; - s->grey->interp(s->grey, &cp); - - t = (cp.v[0] - sr_cs_bp[0])/(sr_cs_wp[0] - sr_cs_bp[0]); - for (j = 0; j < 3; j++) - sl_cs_wp[j] = sr_cs_bp[j] + t * (sr_cs_wp[j] - sr_cs_bp[j]); - - cp.p[0] = sr_cs_bp[0]; - s->grey->interp(s->grey, &cp); - t = (cp.v[0] - sr_cs_wp[0])/(sr_cs_bp[0] - sr_cs_wp[0]); - for (j = 0; j < 3; j++) - sl_cs_bp[j] = sr_cs_wp[j] + t * (sr_cs_bp[j] - sr_cs_wp[j]); -#else dopartialmap1(s, sl_cs_wp, s_cs_wp); dopartialmap1(s, sl_cs_bp, s_cs_bp); -#endif #ifdef VERBOSE if (verb) { -- cgit v1.2.3