From 22f703cab05b7cd368f4de9e03991b7664dc5022 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B6rg=20Frings-F=C3=BCrst?= Date: Mon, 1 Sep 2014 13:56:46 +0200 Subject: Initial import of argyll version 1.5.1-8 --- gamut/smthtest.c | 460 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 460 insertions(+) create mode 100644 gamut/smthtest.c (limited to 'gamut/smthtest.c') diff --git a/gamut/smthtest.c b/gamut/smthtest.c new file mode 100644 index 0000000..24fdfef --- /dev/null +++ b/gamut/smthtest.c @@ -0,0 +1,460 @@ + +/* + * nearsmth test code. Test the smoothed nearpoint routine. + * + * Author: Graeme W. Gill + * Date: 17/1/2002 + * Version: 1.00 + * + * Copyright 2002, Graeme W. Gill + * All rights reserved. + * + * This material is licenced under the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 :- + * see the License.txt file for licencing details. + */ + +/* TTBD: + * + */ + +#undef DEBUG /* test a single value out */ + +#include +#include +#include +#include +#include +#include +#if defined(__IBMC__) && defined(_M_IX86) +#include +#endif + +#include "copyright.h" +#include "aconfig.h" +#include "numlib.h" +#include "rspl.h" +#include "gamut.h" +#include "nearsmth.h" + +double m21po[3] = { 2.0, 1.0, 2.0 }; /* Many to 1 filter mixing power LCh (theoretically 2) */ + +/* Mapping weights */ +gammapweights weights[] = { + { + gmm_default, /* Non hue specific defaults */ + { /* Cusp alignment control */ + { + 0.0, /* Cusp luminance alignment weighting 0 = none, 1 = full */ + 0.0, /* Cusp chroma alignment weighting 0 = none, 1 = full */ + 0.2 /* Cusp hue alignment weighting 0 = none, 1 = full */ + }, + 1.00 /* Chroma expansion 1 = none */ + }, + { /* Radial weighting */ + 0.0, /* Radial error overall weight, 0 + */ + 0.5, /* Radial hue dominance vs l+c, 0 - 1 */ + 0.5 /* Radial l dominance vs, c, 0 - 1 */ + }, + { /* Weighting of absolute error of destination from source */ + 1.0, /* Absolute error overall weight */ + 0.5, /* Hue dominance vs l+c, 0 - 1 */ + + 0.9, /* Light l dominance vs, c, 0 - 1 */ + 0.9, /* Medium l dominance vs, c, 0 - 1 */ + 0.9, /* Dark l dominance vs, c, 0 - 1 */ + + 0.5, /* l/c dominance breakpoint, 0 - 1 */ + 0.0, /* l dominance exageration, 0+ */ + 0.0 /* c dominance exageration, 0+ */ + }, + { /* Relative vector smoothing */ + 30.0, 20.0 /* Relative Smoothing radius L* H* */ + }, + { /* Weighting of excessive compression error, which is */ + /* the src->dst vector length over the available dst depth. */ + /* The depth is half the distance to the intersection of the */ + /* vector to the other side of the gamut. (doesn't get triggered much ?) */ + 100.0, /* Compression depth weight */ + 100.0 /* Expansion depth weight */ + } + } +}; + +#define OVERSHOOT 1.0 + +void usage(void) { + fprintf(stderr,"Create smoothed near mapping between two gamuts, Version %s\n",ARGYLL_VERSION_STR); + fprintf(stderr,"Author: Graeme W. Gill, licensed under the AGPL Version 3\n"); + fprintf(stderr,"usage: smthtest [options] ingamut outgamut diag_vrml\n"); + fprintf(stderr," -v Verbose\n"); +// fprintf(stderr," -s nearf Absolute delta E weighting\n"); + exit(1); +} + +FILE *start_vrml(char *name, int doaxes); +void start_line_set(FILE *wrl); +void add_vertex(FILE *wrl, double pp[3]); +void make_lines(FILE *wrl, int ppset); +void end_vrml(FILE *wrl); + +int +main(int argc, char *argv[]) { + int fa,nfa; /* argument we're looking at */ + char *xl; + char in_name[100]; + char out_name[100]; + char diag_name[100]; + int verb = 0; + double nearf = 1.0; /* Absolute delta E weightign */ + datai il, ih; /* rspl input range */ + datao ol, oh; /* rspl output range */ + + gamut *gin, *gout; /* Input and Output gamuts */ + nearsmth *nsm; /* Returned list of near smooth points */ + int nnsm; /* Number of near smoothed points */ + FILE *wrl; /* VRML output file */ + + gammapweights xweights[14]; + + int i; + +#if defined(__IBMC__) && defined(_M_IX86) + _control87(EM_UNDERFLOW, EM_UNDERFLOW); +#endif + + error_program = argv[0]; + + if (argc < 3) + usage(); + + /* Process the arguments */ + for(fa = 1;fa < argc;fa++) { + nfa = fa; /* skip to nfa if next argument is used */ + if (argv[fa][0] == '-') { /* Look for any flags */ + char *na = NULL; /* next argument after flag, null if none */ + + if (argv[fa][2] != '\000') + na = &argv[fa][2]; /* next is directly after flag */ + else { + if ((fa+1) < argc) { + if (argv[fa+1][0] != '-') { + nfa = fa + 1; + na = argv[nfa]; /* next is seperate non-flag argument */ + } + } + } + + if (argv[fa][1] == '?') + usage(); + + /* Verbosity */ + else if (argv[fa][1] == 'v' || argv[fa][1] == 'V') { + verb = 1; + } + + /* Smoothing factor */ + else if (argv[fa][1] == 's' || argv[fa][1] == 'S') { + fa = nfa; + if (na == NULL) usage(); + nearf = atof(na); + } + else + usage(); + } else + break; + } + + if (fa >= argc || argv[fa][0] == '-') usage(); + strcpy(in_name,argv[fa++]); + + if (fa >= argc || argv[fa][0] == '-') usage(); + strcpy(out_name,argv[fa++]); + + if (fa >= argc || argv[fa][0] == '-') usage(); + strcpy(diag_name,argv[fa++]); + + /* - - - - - - - - - - - - - - - - - - - */ + /* read the input device gamut */ + + gin = new_gamut(0.0, 0, 0); + + if ((xl = strrchr(in_name, '.')) == NULL) { /* Add .gam extention if there isn't one */ + xl = in_name + strlen(in_name); + strcpy(xl,".gam"); + } + + if (gin->read_gam(gin, in_name)) + error("Reading input gamut failed"); + + /* - - - - - - - - - - - - - - - - - - - */ + /* read the output device gamut */ + + gout = new_gamut(0.0, 0, 0); + + if ((xl = strrchr(out_name, '.')) == NULL) { /* Add .gam extention if there isn't one */ + xl = out_name + strlen(out_name); + strcpy(xl,".gam"); + } + + if (gout->read_gam(gout, out_name)) + error("Reading output gamut failed"); + + /* - - - - - - - - - - - - - - - - - - - */ + + il[0] = ol[0] = 0.0; + il[1] = ol[1] = -128.0; + il[2] = ol[2] = -128.0; + ih[0] = oh[0] = 100.0; + ih[1] = oh[1] = 128.0; + ih[2] = oh[2] = 128.0; + + /* Convert from compact to explicit hextant weightings */ + expand_weights(xweights, weights); + + /* Create the near point mapping */ + nsm = near_smooth(verb, &nnsm, gin, gin, gout, 0, 0, NULL, xweights, + 0.1, 0.1, 1, 1, 2.0, 17, 10.0, il, ih, ol, oh); + if (nsm == NULL) + error("Creating smoothed near points failed"); + + /* Output the src to smoothed near point vectors */ + if ((xl = strrchr(diag_name, '.')) == NULL) { /* Add .wrl extention if there isn't one */ + xl = diag_name + strlen(diag_name); + strcpy(xl,".wrl"); + } + + wrl = start_vrml(diag_name, 1); + start_line_set(wrl); + + for (i = 0; i < nnsm; i++) { + add_vertex(wrl, nsm[i].sv); /* Source gamut point */ + add_vertex(wrl, nsm[i].dv); /* Smoother destination value */ + +// add_vertex(wrl, nsm[i].drv); /* Radial points */ + } + make_lines(wrl, 2); + end_vrml(wrl); + + /* Clean up */ + free_nearsmth(nsm, nnsm); + + gout->del(gout); + gin->del(gin); + + return 0; +} + +/* ------------------------------------------------ */ +/* Some simple functions to do basic VRML work */ + +#ifndef GAMUT_LCENT +#define GAMUT_LCENT 50.0 +#endif +static int npoints = 0; +static int paloc = 0; +static struct { double pp[3]; } *pary; + +static void Lab2RGB(double *out, double *in); + +FILE *start_vrml(char *name, int doaxes) { + FILE *wrl; + struct { + double x, y, z; + double wx, wy, wz; + double r, g, b; + } axes[5] = { + { 0, 0, 50-GAMUT_LCENT, 2, 2, 100, .7, .7, .7 }, /* L axis */ + { 50, 0, 0-GAMUT_LCENT, 100, 2, 2, 1, 0, 0 }, /* +a (red) axis */ + { 0, -50, 0-GAMUT_LCENT, 2, 100, 2, 0, 0, 1 }, /* -b (blue) axis */ + { -50, 0, 0-GAMUT_LCENT, 100, 2, 2, 0, 1, 0 }, /* -a (green) axis */ + { 0, 50, 0-GAMUT_LCENT, 2, 100, 2, 1, 1, 0 }, /* +b (yellow) axis */ + }; + int i; + + if ((wrl = fopen(name,"w")) == NULL) + error("Error opening VRML file '%s'\n",name); + + npoints = 0; + + fprintf(wrl,"#VRML V2.0 utf8\n"); + fprintf(wrl,"\n"); + fprintf(wrl,"# Created by the Argyll CMS\n"); + fprintf(wrl,"Transform {\n"); + fprintf(wrl,"children [\n"); + fprintf(wrl," NavigationInfo {\n"); + fprintf(wrl," type \"EXAMINE\" # It's an object we examine\n"); + fprintf(wrl," } # We'll add our own light\n"); + fprintf(wrl,"\n"); + fprintf(wrl," DirectionalLight {\n"); + fprintf(wrl," direction 0 0 -1 # Light illuminating the scene\n"); + fprintf(wrl," direction 0 -1 0 # Light illuminating the scene\n"); + fprintf(wrl," }\n"); + fprintf(wrl,"\n"); + fprintf(wrl," Viewpoint {\n"); + fprintf(wrl," position 0 0 340 # Position we view from\n"); + fprintf(wrl," }\n"); + fprintf(wrl,"\n"); + if (doaxes != 0) { + fprintf(wrl,"# Lab axes as boxes:\n"); + for (i = 0; i < 5; i++) { + fprintf(wrl,"Transform { translation %f %f %f\n", axes[i].x, axes[i].y, axes[i].z); + fprintf(wrl,"\tchildren [\n"); + fprintf(wrl,"\t\tShape{\n"); + fprintf(wrl,"\t\t\tgeometry Box { size %f %f %f }\n", + axes[i].wx, axes[i].wy, axes[i].wz); + fprintf(wrl,"\t\t\tappearance Appearance { material Material "); + fprintf(wrl,"{ diffuseColor %f %f %f} }\n", axes[i].r, axes[i].g, axes[i].b); + fprintf(wrl,"\t\t}\n"); + fprintf(wrl,"\t]\n"); + fprintf(wrl,"}\n"); + } + fprintf(wrl,"\n"); + } + + return wrl; +} + +void +start_line_set(FILE *wrl) { + + fprintf(wrl,"\n"); + fprintf(wrl,"Shape {\n"); + fprintf(wrl," geometry IndexedLineSet { \n"); + fprintf(wrl," coord Coordinate { \n"); + fprintf(wrl," point [\n"); +} + +void add_vertex(FILE *wrl, double pp[3]) { + + fprintf(wrl,"%f %f %f,\n",pp[1], pp[2], pp[0]-GAMUT_LCENT); + + if (paloc < (npoints+1)) { + paloc = (paloc + 10) * 2; + if (pary == NULL) + pary = malloc(paloc * 3 * sizeof(double)); + else + pary = realloc(pary, paloc * 3 * sizeof(double)); + + if (pary == NULL) + error ("Malloc failed"); + } + pary[npoints].pp[0] = pp[0]; + pary[npoints].pp[1] = pp[1]; + pary[npoints].pp[2] = pp[2]; + npoints++; +} + + +void make_lines(FILE *wrl, int ppset) { + int i, j; + + fprintf(wrl," ]\n"); + fprintf(wrl," }\n"); + fprintf(wrl," coordIndex [\n"); + + for (i = 0; i < npoints;) { + for (j = 0; j < ppset; j++, i++) { + fprintf(wrl,"%d, ", i); + } + fprintf(wrl,"-1,\n"); + } + fprintf(wrl," ]\n"); + + /* Color */ + fprintf(wrl," colorPerVertex TRUE\n"); + fprintf(wrl," color Color {\n"); + fprintf(wrl," color [ # RGB colors of each vertex\n"); + + for (i = 0; i < npoints; i++) { + double rgb[3], Lab[3]; + Lab[0] = pary[i].pp[0]; + Lab[1] = pary[i].pp[1]; + Lab[2] = pary[i].pp[2]; + Lab2RGB(rgb, Lab); + fprintf(wrl," %f %f %f,\n", rgb[0], rgb[1], rgb[2]); + } + fprintf(wrl," ] \n"); + fprintf(wrl," }\n"); + /* End color */ + + fprintf(wrl," }\n"); + fprintf(wrl,"} # end shape\n"); + +} + +void end_vrml(FILE *wrl) { + + fprintf(wrl,"\n"); + fprintf(wrl," ] # end of children for world\n"); + fprintf(wrl,"}\n"); + + if (fclose(wrl) != 0) + error("Error closing VRML file\n"); +} + + +/* Convert a gamut Lab value to an RGB value for display purposes */ +static void +Lab2RGB(double *out, double *in) { + double L = in[0], a = in[1], b = in[2]; + double x,y,z,fx,fy,fz; + double R, G, B; + + /* Scale so that black is visible */ + L = L * (100 - 40.0)/100.0 + 40.0; + + /* First convert to XYZ using D50 white point */ + if (L > 8.0) { + fy = (L + 16.0)/116.0; + y = pow(fy,3.0); + } else { + y = L/903.2963058; + fy = 7.787036979 * y + 16.0/116.0; + } + + fx = a/500.0 + fy; + if (fx > 24.0/116.0) + x = pow(fx,3.0); + else + x = (fx - 16.0/116.0)/7.787036979; + + fz = fy - b/200.0; + if (fz > 24.0/116.0) + z = pow(fz,3.0); + else + z = (fz - 16.0/116.0)/7.787036979; + + x *= 0.9642; /* Multiply by white point, D50 */ + y *= 1.0; + z *= 0.8249; + + /* Now convert to sRGB values */ + R = x * 3.2410 + y * -1.5374 + z * -0.4986; + G = x * -0.9692 + y * 1.8760 + z * 0.0416; + B = x * 0.0556 + y * -0.2040 + z * 1.0570; + + if (R < 0.0) + R = 0.0; + else if (R > 1.0) + R = 1.0; + + if (G < 0.0) + G = 0.0; + else if (G > 1.0) + G = 1.0; + + if (B < 0.0) + B = 0.0; + else if (B > 1.0) + B = 1.0; + + R = pow(R, 1.0/2.2); + G = pow(G, 1.0/2.2); + B = pow(B, 1.0/2.2); + + out[0] = R; + out[1] = G; + out[2] = B; +} + + -- cgit v1.2.3