From 22f703cab05b7cd368f4de9e03991b7664dc5022 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B6rg=20Frings-F=C3=BCrst?= Date: Mon, 1 Sep 2014 13:56:46 +0200 Subject: Initial import of argyll version 1.5.1-8 --- xicc/cam02.h | 208 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 208 insertions(+) create mode 100644 xicc/cam02.h (limited to 'xicc/cam02.h') diff --git a/xicc/cam02.h b/xicc/cam02.h new file mode 100644 index 0000000..9491572 --- /dev/null +++ b/xicc/cam02.h @@ -0,0 +1,208 @@ + +/* + * cam02 + * + * Color Appearance Model, based on + * CIECAM02, "The CIECAM02 Color Appearance Model" + * by Nathan Moroney, Mark D. Fairchild, Robert W.G. Hunt, Changjun Li, + * M. Ronnier Luo and Todd Newman, IS&T/SID Tenth Color Imaging + * Conference, with the addition of the Viewing Flare + * model described on page 487 of "Digital Color Management", + * by Edward Giorgianni and Thomas Madden, and the + * Helmholtz-Kohlraush effect, using the equation + * the Bradford-Hunt 96C model as detailed in Mark Fairchilds + * book "Color Appearance Models". + * + * Author: Graeme W. Gill + * Date: 17/1/2004 + * Version: 1.00 + * + * This file is based on cam97s3.h by Graeme Gill. + * + * Copyright 2004 - 2011 Graeme W. Gill + * Please refer to COPYRIGHT file for details. + * This material is licenced under the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 :- + * see the License.txt file for licencing details. + */ + +/* Definitions assumed here: + + Stimulus field is the 2 degrees field of view of the sample + being characterised. + + Viewing/Scene/Image field is the area of the whole image or + display surface that the stimulus is part of. + + Background field is 10-12 degree field immediately surrounding the stimulus field. + This may be within, overlap or encompass the Viewing/Scene/Image field. + + Visual field is the 130 degree angular field that is seen by the eyes. + + Surround/Adapting field is the visual field minus the background field, + and is what is assumed to be setting the viewers light adaptation level. + + Ambient field is the whole surrounding environmental light field. + + Illuminating field is the field that illuminates the reflective + Scene/Image. It may be the same as the Ambient field or it could + be a specific light source that is directed to the viewing scene.. + + NOTE: In "Digital Color Management", Giorgianni and Madden use the term + "Surround" to mean the same thing as "Background" in the CIECAM02 terminology. + The ICC standard doesn't define what it means by "Surround illumination". + +*/ + +/* Rules of Thumb: */ + +/* Ambient Luminance (Lamb, cd/m^2) is Ambient Illuminance (Eamb, Lux) divided by PI. */ +/* i.e. Lamb = Eamb/PI */ /* (1 foot candle = 0.0929 lux) */ + +/* Illuminating field Luminance (Li, cd/m^2) is the Illuminating field Illuminance (Ei, Lux) */ +/* divide by PI. i.e. Li = Ei/PI */ + +/* The Adapting/Surround Luminance is La often taken to be */ +/* the 20% of the Ambient Luminance (gray world, 50% perceptual) */ +/* i.e. La = Lamb/5 = Eamb/15.7 */ +/* If the Illuminating field covers the Adapting/surround, the it will be 20% of the */ +/* Illuminating field. */ + +/* For a reflective print, the Viewing/Scene/Image luminance (Lv, cd/m^2), */ +/* will be the Illuminating Luminance (Li, cd/m^2) or the Ambient Luminance (Lamb, cd/m^2) */ +/* reflected by the media white point (Yw) */ + +/* If there is no special illumination for a reflective print, */ +/* then the Illuminating Luminance (Li) will be the Ambient Luminance (Lamb) */ + +/* An emisive display will have an independently determined Lv. */ + +/* The classification of the type of surround is */ +/* determined by comparing the Adapting/Surround luminance (La, cd/m^2) */ +/* with the average luminance of the Viewing/Scene/Image field (Lv, cd/m^2) */ + +/* La/Lv == 0%, dark */ +/* La/Lv 0 - 20%, dim */ +/* La/Lv > 20%, average */ +/* special, cut sheet */ + +/* The Background relative luminance Yb is typically assumed to */ +/* be 0.18 .. 0.2, and is assumed to be grey. */ + +/* The source of flare light depends on the type of display system. */ +/* For a CRT, it will be the Ambient light reflecting off the glass surface. */ +/* (This implies Yf = Lamb * reflectance/Lv) */ +/* For a reflection print, it will be the Illuminant or Ambient reflecting from the media */ +/* surface. (Yf = Li * reflectance) */ +/* For a projected image, it will be stray projector light, scattered by the */ +/* surround, screen and air particles. (Yf = Li * reflectance_and_scattering) */ + +/* + +Typical adapting field luminances and white luminance in reflective setup: + +E = illuminance in Lux +Lv = White luminance assuming 100% reflectance +La = Adapting field luminance in cd/m^2, assuming 20% reflectance from surround + + E La Lv Condition + 11 0.7 4 Twilight + 32 2 10 Subdued indoor lighting + 64 4 20 Less than typical office light; sometimes recommended for + display-only workplaces (sRGB) + 350 22 111 Typical Office (sRGB annex D) + 500 32 160 Practical print evaluationa (ISO-3664 P2) + 1000 64 318 Good Print evaluation (CIE 116-1995) + 1000 64 318 Television Studio lighting + 1000 64 318 Overcast Outdoors + 2000 127 637 Critical print evaluation (ISO-3664 P1) + 10000 637 3183 Typical outdoors, full daylight + 50000 3185 15915 Bright summers day + +*/ + +/* ---------------------------------- */ + +struct _cam02 { +/* Public: */ + void (*del)(struct _cam02 *s); /* We're done with it */ + + int (*set_view)( + struct _cam02 *s, + ViewingCondition Ev, /* Enumerated Viewing Condition */ + double Wxyz[3], /* Reference/Adapted White XYZ (Y scale 1.0) */ + double La, /* Adapting/Surround Luminance cd/m^2 */ + double Yb, /* Luminance of Background relative to reference white (range 0.0 .. 1.0) */ + double Lv, /* Luminance of white in the Viewing/Scene/Image field (cd/m^2) */ + /* Ignored if Ev is set */ + double Yf, /* Flare as a fraction of the reference white (range 0.0 .. 1.0) */ + double Fxyz[3], /* The Flare white coordinates (typically the Ambient color) */ + int hk /* Flag, NZ to use Helmholtz-Kohlraush effect */ + ); + + /* Conversions. Return nz on error */ + int (*XYZ_to_cam)(struct _cam02 *s, double *out, double *in); + int (*cam_to_XYZ)(struct _cam02 *s, double *out, double *in); + +/* Private: */ + /* Scene parameters */ + ViewingCondition Ev; /* Enumerated Viewing Condition */ + double La; /* Adapting/Surround Luminance cd/m^2 */ + double Wxyz[3]; /* Reference/Adapted White XYZ (Y range 0.0 .. 1.0) */ + double Yb; /* Relative Luminance of Background to reference white (Y range 0.0 .. 1.0) */ + double Yf; /* Flare as a fraction of the reference white (Y range 0.0 .. 1.0) */ + double Fxyz[3]; /* The Flare white coordinates (typically the Ambient color) */ + + /* Internal parameters */ + double C; /* Surround Impact */ + double Nc; /* Chromatic Induction */ + double F; /* Adaptation Degree */ + + /* Pre-computed values */ + double cc[3][3]; /* Forward cone and chromatic transform */ + double icc[3][3]; /* Reverse cone and chromatic transform */ + double crange[3]; /* ENABLE_COMPR compression range */ + double Va[3], Vb[3], VttA[3], Vttd[3]; /* rgba vectors */ + double dcomp[3]; /* Vttd in terms of VttA, Va, Vb */ + double Fsc; /* Flare scale */ + double Fisc; /* Inverse flare scale */ + double Fsxyz[3]; /* Scaled Flare color coordinates */ + double rgbW[3]; /* Sharpened cone response white values */ + double D; /* Degree of chromatic adaption */ + double Drgb[3]; /* Chromatic transformation value */ + double rgbcW[3]; /* Chromatically transformed white value */ + double rgbpW[3]; /* Hunt-Pointer-Estevez cone response space white */ + double n; /* Background induction factor */ + double nn; /* Precomuted function of n */ + double Fl; /* Lightness contrast factor ?? */ + double Nbb; /* Background brightness induction factors */ + double Ncb; /* Chromatic brightness induction factors */ + double z; /* Base exponential nonlinearity */ + double rgbaW[3]; /* Post-adapted cone response of white */ + double Aw; /* Achromatic response of white */ + double nldxval; /* Non-linearity output value at lower crossover to linear */ + double nldxslope; /* Non-linearity slope at lower crossover to linear */ + double nluxval; /* Non-linearity value at upper crossover to linear */ + double nluxslope; /* Non-linearity slope at upper crossover to linear */ + double lA; /* JLIMIT Limited A */ + + /* Option flags, code not always enabled */ + int hk; /* Use Helmholtz-Kohlraush effect */ + int trace; /* Trace values through computation */ + int retss; /* Return ss rather than Jab */ + int range; /* (for cam02ref.h) return on range error */ + + double nldlimit; /* value of NLDLIMIT, sets non-linearity lower limit */ + double nldicept; /* value of NLDLICEPT, sets straight line intercept with 0.1 output */ + double nlulimit; /* value of NLULIMIT, sets non-linearity upper limit (tangent) */ + double ddllimit; /* value of DDLLIMIT, sets fwd k3 to k2 limit */ + double ddulimit; /* value of DDULIMIT, sets bwd k3 to k1 limit */ + double ssmincj; /* value of SSMINJ, sets cJ minimum value */ + double jlimit; /* value of JLIMIT, sets cutover to straight line for J point */ + double hklimit; /* value of HKLIMIT, sets HK factor upper limit */ + +}; typedef struct _cam02 cam02; + + +/* Create a cam02 conversion class, with default viewing conditions */ +cam02 *new_cam02(void); + -- cgit v1.2.3