/* Integer and floating point random number generator routines */ /* * Copyright 2000 Graeme W. Gill * All rights reserved. * * This material is licenced under the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 :- * see the License.txt file for licencing details. */ #include "numsup.h" #include "rand.h" /* 32 bit pseudo random sequencer based on XOR feedback */ /* generates number between 1 and 4294967295 */ #define PSRAND32(S) (((S) & 0x80000000) ? (((S) << 1) ^ 0xa398655d) : ((S) << 1)) /* 32 bit linear congruent generator */ /* generates number between 0 and 4294967295 */ /* (From Knuth & H.W.Lewis) */ #define PSRAND32L(S) ((S) * 1664525L + 1013904223L) /* Return a 32 bit number between 0 and 4294967295 */ /* Use Knuth shuffle to improve PSRAND32 sequence */ unsigned int rand32( /* Return 32 bit random number */ unsigned int seed /* Optional seed. Non-zero re-initialized with that seed */ ) { #define TSIZE 2843 /* Prime */ static unsigned int last, ran = 0x12345678; /* Default seed */ static unsigned int pvs[TSIZE]; static int pvs_inited = 0; int i; if (seed != 0) { pvs_inited = 0; ran = seed;; } /* Init random storage locations */ if (pvs_inited == 0) { for (i = 0; i < TSIZE; i++) pvs[i] = ran = PSRAND32(ran); last = ran; pvs_inited = 1; } i = last % TSIZE; /* New location */ last = pvs[i]; /* Value generated */ pvs[i] = ran = PSRAND32(ran); /* New value */ return last-1; } /* return a random number between 0.0 and 1.0 */ /* based on rand32 */ double ranno(void) { return rand32(0) / 4294967295.0; } /* Return a random double in the range min to max */ double d_rand(double min, double max) { double tt; tt = ranno(); return min + (max - min) * tt; } /* Return a random integer in the range min to max inclusive */ int i_rand(int min, int max) { double tt; tt = ranno(); return min + (int)floor(0.5 + ((double)(max - min)) * tt); } /* Return a random floating point number with a gausian/normal */ /* distribution, centered about 0.0, with standard deviation 1.0 */ /* This uses the Box-Muller transformation */ double norm_rand(void) { static int r2 = 0; /* Can use 2nd number generated */ static double nr2; if (r2 == 0) { double v1, v2, t1, t2, r1; do { v1 = d_rand(-1.0, 1.0); v2 = d_rand(-1.0, 1.0); t1 = v1 * v1 + v2 * v2; } while (t1 == 0.0 || t1 >= 1.0); t2 = sqrt(-2.0 * log(t1)/t1); nr2 = v2 * t2; /* One for next time */ r2 = 1; r1 = v1 * t2; return r1; } else { r2 = 0; return nr2; } }