/* * Simple diagnostic VRML function library for debugging * * Copyright 2005 - 2007 Graeme W. Gill * All rights reserved. * * This material is licenced under the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 :- * see the License.txt file for licencing details. */ #include #include #include #include #include #include "numlib.h" #include "icc.h" #include "gamut.h" #include "vrml.h" #define MAKE_SOLID /* Add a shere at the given location. */ /* if col[] is NULL, use natural color. */ /* Need to do this before or after start_line_set()/dd_vertex()/make_lines() ! */ static void add_marker(vrml *s, double pos[3], double col[3], double rad) { double rgb[3]; if (rad <= 0.0) rad = 1.0; if (col == NULL) { if (s->isxyz) s->XYZ2RGB(s, rgb, pos); else s->Lab2RGB(s, rgb, pos); } else { rgb[0] = col[0]; rgb[1] = col[1]; rgb[2] = col[2]; } fprintf(s->fp," # Shere\n"); fprintf(s->fp," Transform { translation %f %f %f\n", s->scale * pos[1], s->scale * pos[2], s->scale * pos[0] - s->off); fprintf(s->fp," children [\n"); fprintf(s->fp," Shape{\n"); fprintf(s->fp," geometry Sphere { radius %f}\n", s->scale * rad); fprintf(s->fp," appearance Appearance { material Material "); fprintf(s->fp,"{ diffuseColor %f %f %f} }\n", rgb[0], rgb[1], rgb[2]); fprintf(s->fp," }\n"); fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); } /* Add a cone marker to the plot. col == NULL for natural color */ /* Need to do this before or after start_line_set()/dd_vertex()/make_lines() ! */ static void add_cone(vrml *s, double pp0[3], double pp1[3], double col[3], double rad) { double rgb[3]; double p0[3], p1[3]; icmScale3(p0, pp0, s->scale); icmScale3(p1, pp1, s->scale); //printf("~1 cone %f %f %f -> %f %f %f rad %f\n", p0[0], p0[1], p0[2], p1[0], p1[1], p1[2], rad); if (rad <= 0.0) rad = 1.0; if (col == NULL) { icmAdd3(rgb, p1, p0); icmScale3(rgb, rgb, 0.5); /* Compute half way value */ if (s->isxyz) s->XYZ2RGB(s, rgb, rgb); else s->Lab2RGB(s, rgb, rgb); } else { rgb[0] = col[0]; rgb[1] = col[1]; rgb[2] = col[2]; } p0[0] -= s->off; p1[0] -= s->off; { double base[3] = { 0.0, 0.0, 1.0 }; /* Default orientation of cone is b axis */ double len; double loc[3]; double vec[3]; double axis[3]; /* Axis to rotate around */ double rot; /* In radians */ int j; //printf("~1 edge vert %d to %d\n",tp->v[0]->n, tp->v[1]->n); //printf("~1 edge %f %f %f to %f %f %f\n", //tp->v[0]->ch[0], tp->v[0]->ch[1], tp->v[0]->ch[2], //tp->v[1]->ch[0], tp->v[1]->ch[1], tp->v[1]->ch[2]); icmAdd3(loc, p1, p0); icmScale3(loc, loc, 0.5); /* Compute half way value */ icmSub3(vec, p1, p0); len = icmNorm3(vec); //printf("~1 loc = %f %f %f\n", loc[0], loc[1], loc[2]); //printf("~1 vec = %f %f %f\n", vec[0], vec[1], vec[2]); //printf("~1 len = %f\n", len); if (len < 0.1) len = 0.1; icmNormalize3(base, base, 1.0); icmNormalize3(vec, vec, 1.0); icmCross3(axis, base, vec); rot = icmDot3(base, vec); //printf("~1 base = %f %f %f\n", base[0], base[1], base[2]); //printf("~1 vec = %f %f %f\n", vec[0], vec[1], vec[2]); //printf("~1 axis = %f %f %f, rot = %f\n",axis[0],axis[1],axis[2],rot); if (icmNorm3sq(axis) < 1e-10) { /* 0 or 180 degrees */ double base2[3]; int mxi = 0; //printf("~1 computing a different axis\n"); base2[0] = vec[1]; /* Comute vector in a different direction */ base2[1] = vec[2]; base2[2] = vec[0]; for (j = 1; j < 3; j++) { if (fabs(base2[j]) > fabs(base2[mxi])) mxi = j; } base2[mxi] = -base2[mxi]; icmCross3(axis, base2, vec); if (icmNorm3sq(axis) < 1e-10) { /* 0 or 180 degrees */ error("VRML rotate axis still too small"); } if (rot < 0.0) rot = 3.1415926; else rot = 0.0; } else { rot = acos(rot); //printf("~1 rotation %f\n",rot); } fprintf(s->fp,"\n"); fprintf(s->fp," # Cone\n"); fprintf(s->fp," Transform {\n"); fprintf(s->fp," rotation %f %f %f %f\n",axis[1], axis[2], axis[0], rot); fprintf(s->fp," translation %f %f %f\n",loc[1], loc[2], loc[0]); fprintf(s->fp," children [\n"); fprintf(s->fp," Shape { \n"); fprintf(s->fp," geometry Cone { bottomRadius %f height %f }\n",s->scale * rad,len); fprintf(s->fp," appearance Appearance { material Material { diffuseColor %f %f %f } }\n",rgb[0],rgb[1],rgb[2]); fprintf(s->fp," } \n"); fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); } } /* Add a text marker to the plot. col == NULL for natural color */ /* (Need to do this before or after start_line_set()/dd_vertex()/make_lines() !) */ static void add_text(vrml *s, char *text, double p[3], double col[3], double size) { double rgb[3]; if (size <= 0.0) size = 1.0; if (col == NULL) { if (s->isxyz) s->XYZ2RGB(s, rgb, p); else s->Lab2RGB(s, rgb, p); } else { rgb[0] = col[0]; rgb[1] = col[1]; rgb[2] = col[2]; } fprintf(s->fp," # Text\n"); fprintf(s->fp," Transform { translation %f %f %f\n", s->scale * p[1], s->scale * p[2], s->scale * p[0] - s->off); fprintf(s->fp," children [\n"); fprintf(s->fp," Shape{\n"); fprintf(s->fp," geometry Text { string [\"%s\"]\n",text); fprintf(s->fp," fontStyle FontStyle { family \"SANS\" style \"BOLD\" size %f }\n", s->scale * size); fprintf(s->fp," }\n"); fprintf(s->fp," appearance Appearance { material Material "); fprintf(s->fp,"{ diffuseColor %f %f %f} }\n", rgb[0], rgb[1], rgb[2]); fprintf(s->fp," }\n"); fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); } /* Start building up verticies that will be converted to lines */ /* Set can be from 0 - 9 */ static void start_line_set(vrml *s, int set) { if (set < 0 || set > 9) error("vrml start_line_set set %d out of range",set); s->set[set].npoints = 0; } /* Add a verticy with color */ static void add_col_vertex_l(vrml *s, int set, double pos[3], double col[3], int last) { if (set < 0 || set > 9) error("vrml start_line_set set %d out of range",set); if (s->set[set].npoints >= s->set[set].paloc) { s->set[set].paloc = (s->set[set].paloc + 10) * 2; if (s->set[set].pary == NULL) s->set[set].pary = malloc(s->set[set].paloc * 6 * (sizeof(double) + sizeof(int))); else s->set[set].pary = realloc(s->set[set].pary, s->set[set].paloc * 6 * (sizeof(double) + sizeof(int))); if (s->set[set].pary == NULL) error("VRML malloc failed at count %d\n",s->set[set].paloc); } s->set[set].pary[s->set[set].npoints].pp[0] = pos[0]; s->set[set].pary[s->set[set].npoints].pp[1] = pos[1]; s->set[set].pary[s->set[set].npoints].pp[2] = pos[2]; s->set[set].pary[s->set[set].npoints].cc[0] = col[0]; s->set[set].pary[s->set[set].npoints].cc[1] = col[1]; s->set[set].pary[s->set[set].npoints].cc[2] = col[2]; s->set[set].pary[s->set[set].npoints].last = last; s->set[set].npoints++; } /* Add a verticy with color */ static void add_col_vertex(vrml *s, int set, double pos[3], double col[3]) { add_col_vertex_l(s, set, pos, col, 0); } /* Add a color verticy */ static void add_vertex(vrml *s, int set, double pos[3]) { double col[3] = { -1.0, -1.0, -1.0 }; add_col_vertex_l(s, set, pos, col, 0); } /* Turn the last added vertex into the last vertex of the line */ static void make_last_vertex(vrml *s, int set) { if (set < 0 || set > 9) error("vrml start_line_set set %d out of range",set); if (s->set[set].npoints <= 0) warning("vrml plot: tried to set last point with no points added!\n"); else s->set[set].pary[s->set[set].npoints-1].last = 1; } /* Convert the verticies to lines, ppset verticies per line (or .last flag) */ static void make_lines(vrml *s, int set, int ppset) { int i, j; if (set < 0 || set > 9) error("vrml start_line_set set %d out of range",set); fprintf(s->fp,"\n"); fprintf(s->fp," # Lines\n"); fprintf(s->fp," Shape {\n"); fprintf(s->fp," geometry IndexedLineSet { \n"); fprintf(s->fp," coord Coordinate { \n"); fprintf(s->fp," point [\n"); for (i = 0; i < s->set[set].npoints; i++) { fprintf(s->fp," %f %f %f,\n", s->scale * s->set[set].pary[i].pp[1], s->scale * s->set[set].pary[i].pp[2], s->scale * s->set[set].pary[i].pp[0] - s->off); } fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); fprintf(s->fp," coordIndex [\n"); for (i = 0; i < s->set[set].npoints;) { fprintf(s->fp," "); for (j = 0; i < s->set[set].npoints && j < ppset; j++) { fprintf(s->fp,"%d, ", i++); if (s->set[set].pary[i-1].last != 0) break; } fprintf(s->fp,"-1,\n"); } fprintf(s->fp," ]\n"); /* Color */ fprintf(s->fp," colorPerVertex TRUE\n"); fprintf(s->fp," color Color {\n"); fprintf(s->fp," color [ # RGB colors of each vertex\n"); for (i = 0; i < s->set[set].npoints; i++) { double rgb[3], Lab[3]; if (s->set[set].pary[i].cc[0] < 0.0) { Lab[0] = s->set[set].pary[i].pp[0]; Lab[1] = s->set[set].pary[i].pp[1]; Lab[2] = s->set[set].pary[i].pp[2]; if (s->isxyz) s->XYZ2RGB(s, rgb, Lab); else s->Lab2RGB(s, rgb, Lab); fprintf(s->fp," %f %f %f,\n", rgb[0], rgb[1], rgb[2]); } else { fprintf(s->fp," %f %f %f,\n", s->set[set].pary[i].cc[0], s->set[set].pary[i].cc[1], s->set[set].pary[i].cc[2]); } } fprintf(s->fp," ] \n"); fprintf(s->fp," }\n"); /* End color */ fprintf(s->fp," }\n"); fprintf(s->fp," } # end shape\n"); } /* Convert the verticies to triangles */ static void make_triangles_imp( vrml *s, int set, double trans, /* Transparency level */ int ixcol, /* NZ for using index color */ double cc[3] /* Surface color, cc == NULL or cc[0] < 0.0 for natural color */ ) { int i, nverts, ix; int v[3]; if (set < 0 || set > 9) error("vrml start_line_set set %d out of range",set); fprintf(s->fp," # Triangles\n"); fprintf(s->fp," Transform {\n"); fprintf(s->fp," translation 0 0 0\n"); fprintf(s->fp," children [\n"); fprintf(s->fp," Shape { \n"); fprintf(s->fp," geometry IndexedFaceSet {\n"); // fprintf(s->fp," ccw FALSE\n"); fprintf(s->fp," convex TRUE\n"); #ifdef MAKE_SOLID fprintf(s->fp," solid FALSE\n"); /* If we want them visible from both sides */ #endif fprintf(s->fp,"\n"); fprintf(s->fp," coord Coordinate { \n"); fprintf(s->fp," point [ # Verticy coordinates\n"); /* Spit out the point values, in order. */ /* Note that a->x, b->y, L->z */ for (i = 0; i < s->set[set].npoints; i++) { fprintf(s->fp," %f %f %f,\n", s->scale * s->set[set].pary[i].pp[1], s->scale * s->set[set].pary[i].pp[2], s->scale * s->set[set].pary[i].pp[0] - s->off); } fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); fprintf(s->fp,"\n"); fprintf(s->fp," coordIndex [ # Indexes of poligon Verticies \n"); for (i = 0; i < s->ntris; i++) { if (s->tary[i].set == set) fprintf(s->fp," %d, %d, %d, -1\n", s->tary[i].ix[0], s->tary[i].ix[1], s->tary[i].ix[2]); } fprintf(s->fp," ]\n"); fprintf(s->fp,"\n"); fprintf(s->fp," colorPerVertex TRUE\n"); fprintf(s->fp," color Color {\n"); fprintf(s->fp," color [ # RGB colors of each vertex\n"); /* Spit out the colors for each vertex */ for (i = 0; i < s->set[set].npoints; i++) { double out[3]; double rgb[3]; if (ixcol) { fprintf(s->fp," %f %f %f,\n",s->set[set].pary[i].cc[0], s->set[set].pary[i].cc[1], s->set[set].pary[i].cc[2]); } else { if (cc == NULL || cc[0] < 0.0) { if (s->isxyz) s->XYZ2RGB(s, rgb, s->set[set].pary[i].pp); else s->Lab2RGB(s, rgb, s->set[set].pary[i].pp); fprintf(s->fp," %f %f %f,\n", rgb[0], rgb[1], rgb[2]); } else { fprintf(s->fp," %f %f %f,\n", cc[0], cc[1], cc[2]); } } } fprintf(s->fp," ] \n"); fprintf(s->fp," }\n"); fprintf(s->fp," }\n"); fprintf(s->fp," appearance Appearance { \n"); fprintf(s->fp," material Material {\n"); fprintf(s->fp," transparency %f\n",trans); fprintf(s->fp," ambientIntensity 0.3\n"); fprintf(s->fp," shininess 0.5\n"); fprintf(s->fp," }\n"); fprintf(s->fp," }\n"); fprintf(s->fp," } # end Shape\n"); fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); } /* Convert the verticies to triangles with vertex color */ static void make_triangles_vc( vrml *s, int set, double trans /* Transparency level */ ) { make_triangles_imp(s, set, trans, 1, NULL); } /* Convert the verticies to triangles with color */ static void make_triangles( vrml *s, int set, double trans, /* Transparency level */ double cc[3] /* Surface color, cc == NULL or cc[0] < 0.0 for natural color */ ) { make_triangles_imp(s, set, trans, 0, cc); } /* Add a triangle */ static void add_triangle(vrml *s, int set, int ix[3]) { if (set < 0 || set > 9) error("vrml start_line_set set %d out of range",set); if (s->ntris >= s->taloc) { s->taloc = (s->taloc + 10) * 2; if (s->tary == NULL) s->tary = malloc(s->taloc * 4 * sizeof(int)); else s->tary = realloc(s->tary, s->taloc * 4 * sizeof(int)); if (s->tary == NULL) error("VRML malloc failed at count %d\n",s->taloc); } s->tary[s->ntris].set = set; s->tary[s->ntris].ix[0] = ix[0]; s->tary[s->ntris].ix[1] = ix[1]; s->tary[s->ntris].ix[2] = ix[2]; s->ntris++; } /* Create a gamut surface solid or wireframe from the given gamut. */ /* Use the given transparency level. */ /* Display in natural colors if c[0] < 0.0, */ /* or the given color otherwise */ static void make_gamut_surface_2( vrml *s, gamut *g, double trans, /* Transparency level */ int wire, /* Z for solid, NZ for wireframe */ double cc[3] /* Surface color, cc[0] < 0.0 for natural color */ ) { int i, nverts, ix; int v[3]; nverts = g->nverts(g); if (nverts == 0) return; fprintf(s->fp," # Gamut surface\n"); fprintf(s->fp," Transform {\n"); fprintf(s->fp," translation 0 0 0\n"); fprintf(s->fp," children [\n"); fprintf(s->fp," Shape { \n"); if (wire) { fprintf(s->fp," geometry IndexedLineSet {\n"); } else { fprintf(s->fp," geometry IndexedFaceSet {\n"); // fprintf(s->fp," ccw FALSE\n"); fprintf(s->fp," convex TRUE\n"); #ifdef MAKE_SOLID fprintf(s->fp," solid FALSE\n"); /* If we want them visible from both sides */ #endif } fprintf(s->fp,"\n"); fprintf(s->fp," coord Coordinate { \n"); fprintf(s->fp," point [ # Verticy coordinates\n"); /* Spit out the point values, in order. */ /* Note that a->x, b->y, L->z */ for (ix = i = 0; ix >= 0 && i < nverts; i++) { double out[3]; ix = g->getvert(g, NULL, out, ix); fprintf(s->fp," %f %f %f,\n",s->scale * out[1], s->scale * out[2], s->scale * out[0] - s->off); } fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); fprintf(s->fp,"\n"); fprintf(s->fp," coordIndex [ # Indexes of poligon Verticies \n"); g->startnexttri(g); while (g->getnexttri(g, v) == 0) { if (wire) { if (v[0] < v[1]) /* Only output 1 wire of two on an edge */ fprintf(s->fp," %d, %d, -1\n", v[0], v[1]); if (v[1] < v[2]) fprintf(s->fp," %d, %d, -1\n", v[1], v[2]); if (v[2] < v[0]) fprintf(s->fp," %d, %d, -1\n", v[2], v[0]); } else { fprintf(s->fp," %d, %d, %d, -1\n", v[0], v[1], v[2]); } } fprintf(s->fp," ]\n"); fprintf(s->fp,"\n"); fprintf(s->fp," colorPerVertex TRUE\n"); fprintf(s->fp," color Color {\n"); fprintf(s->fp," color [ # RGB colors of each vertex\n"); /* Spit out the colors for each vertex */ for (ix = i = 0; ix >= 0 && i < nverts; i++) { double out[3]; double rgb[3]; ix = g->getvert(g, NULL, out, ix); if (cc == NULL || cc[0] < 0.0) { if (s->isxyz) s->XYZ2RGB(s, rgb, out); else s->Lab2RGB(s, rgb, out); fprintf(s->fp," %f %f %f,\n", rgb[0], rgb[1], rgb[2]); } else { fprintf(s->fp," %f %f %f,\n", cc[0], cc[1], cc[2]); } } fprintf(s->fp," ] \n"); fprintf(s->fp," }\n"); fprintf(s->fp," }\n"); fprintf(s->fp," appearance Appearance { \n"); fprintf(s->fp," material Material {\n"); fprintf(s->fp," transparency %f\n",trans); fprintf(s->fp," ambientIntensity 0.3\n"); fprintf(s->fp," shininess 0.5\n"); fprintf(s->fp," }\n"); fprintf(s->fp," }\n"); fprintf(s->fp," } # end Shape\n"); fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); } /* Create a gamut surface from the given gamut. */ /* Use the given transparency level. */ /* Display in natural colors if c[0] < 0.0, */ /* or the given color otherwise */ static void make_gamut_surface( vrml *s, gamut *g, double trans, /* Transparency level */ double cc[3] /* Surface color, cc[0] < 0.0 for natural color */ ) { s->make_gamut_surface_2(s, g, trans, 0, cc); } /* Add cusp markers from a gamut surface */ /* Use the given transparency level. */ /* Display in natural colors if c[0] < 0.0, */ /* or the given color otherwise */ static void add_cusps( vrml *s, gamut *g, double trans, /* Transparency level */ double cc[3] /* Surface color, cc[0] < 0.0 for natural color, NULL for default */ ) { double cusps[6][3]; double ccolors[6][3] = { { 1.0, 0.1, 0.1 }, /* Red */ { 1.0, 1.0, 0.1 }, /* Yellow */ { 0.1, 1.0, 0.1 }, /* Green */ { 0.1, 1.0, 1.0 }, /* Cyan */ { 0.1, 0.1, 1.0 }, /* Blue */ { 1.0, 0.1, 1.0 } /* Magenta */ }; double rgb[3]; double *cv = NULL; int i; int v[3]; if (g->getcusps(g, cusps) != 0) return; fprintf(s->fp," # Cusps\n"); for (i = 0; i < 6; i++) { if (cc == NULL) { cv = ccolors[i]; } else if (cc[0] < 0.0) { if (s->isxyz) s->XYZ2RGB(s, rgb, cusps[i]); else s->Lab2RGB(s, rgb, cusps[i]); cv = rgb; } else { cv = cc; } fprintf(s->fp,"\n"); fprintf(s->fp," Transform {\n"); fprintf(s->fp," translation %f %f %f\n",s->scale * cusps[i][1], s->scale * cusps[i][2], s->scale * cusps[i][0] - s->off); fprintf(s->fp," children [\n"); fprintf(s->fp," Shape { \n"); fprintf(s->fp," geometry Sphere { radius 2.0 }\n"); fprintf(s->fp," appearance Appearance { \n"); fprintf(s->fp," material Material {\n"); fprintf(s->fp," transparency %f\n",trans); fprintf(s->fp," ambientIntensity 0.3\n"); fprintf(s->fp," shininess 0.5\n"); fprintf(s->fp," diffuseColor %f %f %f\n", cv[0],cv[1],cv[2]); fprintf(s->fp," }\n"); fprintf(s->fp," }\n"); fprintf(s->fp," } \n"); fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); } } /* Clear verticies and triangles */ static void clear(vrml *s) { int i; for (i = 0; i < 10; i++) { if (s->set[i].pary != NULL) free(s->set[i].pary); s->set[i].pary = NULL; s->set[i].npoints = s->set[i].paloc = 0; } if (s->tary != NULL) free(s->tary); s->tary = NULL; s->ntris = s->taloc = 0; } /* Helper :- convert a Lab value to RGB for display purposes */ static void Lab2RGB(vrml *s, double *out, double *in) { double L = in[0], a = in[1], b = in[2]; double x,y,z,fx,fy,fz; double R, G, B; /* Scale so that black is visible */ L = L * (100 - 40.0)/100.0 + 40.0; /* First convert to XYZ using D50 white point */ if (L > 8.0) { fy = (L + 16.0)/116.0; y = pow(fy,3.0); } else { y = L/903.2963058; fy = 7.787036979 * y + 16.0/116.0; } fx = a/500.0 + fy; if (fx > 24.0/116.0) x = pow(fx,3.0); else x = (fx - 16.0/116.0)/7.787036979; fz = fy - b/200.0; if (fz > 24.0/116.0) z = pow(fz,3.0); else z = (fz - 16.0/116.0)/7.787036979; x *= 0.9642; /* Multiply by white point, D50 */ y *= 1.0; z *= 0.8249; /* Now convert to sRGB values */ R = x * 3.2410 + y * -1.5374 + z * -0.4986; G = x * -0.9692 + y * 1.8760 + z * 0.0416; B = x * 0.0556 + y * -0.2040 + z * 1.0570; if (R < 0.0) R = 0.0; else if (R > 1.0) R = 1.0; if (G < 0.0) G = 0.0; else if (G > 1.0) G = 1.0; if (B < 0.0) B = 0.0; else if (B > 1.0) B = 1.0; R = pow(R, 1.0/2.2); G = pow(G, 1.0/2.2); B = pow(B, 1.0/2.2); /* For a black background: */ // R = R * 0.85 + 0.15; // G = G * 0.85 + 0.15; // B = B * 0.85 + 0.15; /* For a white background: */ R = R * 0.70 + 0.05; G = G * 0.70 + 0.05; B = B * 0.70 + 0.05; out[0] = R; out[1] = G; out[2] = B; } /* Helper :- convert an XYZ value to RGB for display purposes */ static void XYZ2RGB(vrml *s, double *out, double *in) { double x = in[0], y = in[1], z = in[2]; double R, G, B; /* Now convert to sRGB values */ R = x * 3.2410 + y * -1.5374 + z * -0.4986; G = x * -0.9692 + y * 1.8760 + z * 0.0416; B = x * 0.0556 + y * -0.2040 + z * 1.0570; if (R < 0.0) R = 0.0; else if (R > 1.0) R = 1.0; if (G < 0.0) G = 0.0; else if (G > 1.0) G = 1.0; if (B < 0.0) B = 0.0; else if (B > 1.0) B = 1.0; R = pow(R, 1.0/2.2); G = pow(G, 1.0/2.2); B = pow(B, 1.0/2.2); /* For a black background: */ // R = R * 0.85 + 0.15; // G = G * 0.85 + 0.15; // B = B * 0.85 + 0.15; /* For a white background: */ R = R * 0.70 + 0.05; G = G * 0.70 + 0.05; B = B * 0.70 + 0.05; out[0] = R; out[1] = G; out[2] = B; } static void del_vrml(vrml *s); /* Constructor */ vrml *new_vrml( char *name, int doaxes, int isxyz ) { vrml *s; int i, j; if ((s = (vrml *)calloc(1, sizeof(vrml))) == NULL) { warning("Malloc of vrml plot object failed"); return NULL; } s->del = del_vrml; s->add_marker = add_marker; s->add_cone = add_cone; s->add_text = add_text; s->start_line_set = start_line_set; s->add_vertex = add_vertex; s->add_col_vertex = add_col_vertex; s->make_last_vertex = make_last_vertex; s->add_triangle = add_triangle; s->make_lines = make_lines; s->make_triangles = make_triangles; s->make_triangles_vc = make_triangles_vc; s->make_gamut_surface = make_gamut_surface; s->make_gamut_surface_2 = make_gamut_surface_2; s->add_cusps = add_cusps; s->clear = clear; s->Lab2RGB = Lab2RGB; s->XYZ2RGB = XYZ2RGB; s->isxyz = isxyz; if (s->isxyz) { s->scale = 100.0; s->off = 50.0; } else { s->scale = 1.0; s->off = 50.0; } if ((s->fp = fopen(name,"w")) == NULL) { warning("Opening of vrml plot file '%s' for write failed",name); free(s); return NULL; } fprintf(s->fp,"#VRML V2.0 utf8\n"); fprintf(s->fp,"\n"); fprintf(s->fp,"# Created by the Argyll CMS\n"); fprintf(s->fp,"Transform {\n"); fprintf(s->fp," children [\n"); fprintf(s->fp,"\n"); fprintf(s->fp," NavigationInfo {\n"); fprintf(s->fp," type \"EXAMINE\" # It's an object we examine\n"); fprintf(s->fp," } # We'll add our own light\n"); fprintf(s->fp,"\n"); fprintf(s->fp," DirectionalLight {\n"); fprintf(s->fp," direction 0 0 -1 # Light illuminating the scene\n"); fprintf(s->fp," direction 0 -1 0 # Light illuminating the scene\n"); fprintf(s->fp," }\n"); fprintf(s->fp,"\n"); fprintf(s->fp," Viewpoint {\n"); fprintf(s->fp," position 0 0 340 # Position we view from\n"); fprintf(s->fp," }\n"); fprintf(s->fp,"\n"); if (doaxes != 0) { /* Axes definition */ struct { char *label; double x, y, z; /* == a,b,L or Y,Z,X */ double wx, wy, wz; double r, g, b; } axes[2][6] = { { /* Box coords are center and size: */ { "L", 0, 0, 50, 2, 2, 100, .7, .7, .7 }, /* L axis */ { "+a", 50, 0, 0, 100, 2, 2, 1, 0, 0 }, /* +a (red) axis */ { "-b", 0, -50, 0, 2, 100, 2, 0, 0, 1 }, /* -b (blue) axis */ { "-a", -50, 0, 0, 100, 2, 2, 0, 1, 0 }, /* -a (green) axis */ { "+b", 0, 50, 0, 2, 100, 2, 1, 1, 0 }, /* +b (yellow) axis */ { NULL }, }, { { "X", 0, 0, 50, 2, 2, 100, .7, .7, .7 }, /* X axis */ { "Y", 50, 0, 0, 100, 2, 2, 1, 0, 0 }, /* Y (red) axis */ { "Z", 0, 50, 0, 2, 100, 2, 0, 0, 1 }, /* Z (blue) axis */ { NULL }, } }; if (s->isxyz) { j = 1; fprintf(s->fp," # XYZ axes as boxes:\n"); } else { j = 0; fprintf(s->fp," # Lab axes as boxes:\n"); } for (i = 0; ; i++) { double toff[3] = { -3.0, -2.0, 0 }; if (axes[j][i].label == NULL) break; fprintf(s->fp," Transform { translation %f %f %f\n", axes[j][i].x, axes[j][i].y, axes[j][i].z - s->off); fprintf(s->fp," children [\n"); fprintf(s->fp," Shape {\n"); fprintf(s->fp," geometry Box { size %f %f %f }\n", axes[j][i].wx, axes[j][i].wy, axes[j][i].wz); fprintf(s->fp," appearance Appearance {"); fprintf(s->fp," material Material { diffuseColor %f %f %f }\n", axes[j][i].r, axes[0][i].g, axes[0][i].b); fprintf(s->fp," }\n"); fprintf(s->fp," }\n"); fprintf(s->fp," ]\n"); fprintf(s->fp," }\n"); if (fabs(axes[j][i].x) > fabs(axes[j][i].y) && fabs(axes[j][i].x) > fabs(axes[j][i].z)) { if (axes[j][i].x > 0.0) toff[0] += axes[j][i].x + 0.5 * axes[j][i].wx + 5.0; else toff[0] += axes[j][i].x - 0.5 * axes[j][i].wx - 5.0; } else if (fabs(axes[j][i].y) > fabs(axes[j][i].x) && fabs(axes[j][i].y) > fabs(axes[j][i].z)) { if (axes[j][i].y > 0.0) toff[1] += axes[j][i].y + 0.5 * axes[j][i].wy + 5.0; else toff[1] += axes[j][i].y - 0.5 * axes[j][i].wy - 5.0; } else { if (axes[j][i].z > 0.0) toff[2] += axes[j][i].z + 0.5 * axes[j][i].wz + 5.0; else toff[2] += axes[j][i].z - 0.5 * axes[j][i].wz - 5.0; } fprintf(s->fp,"Transform { translation %f %f %f\n", toff[0], toff[1], toff[2] - s->off); fprintf(s->fp,"\tchildren [\n"); fprintf(s->fp,"\t\tShape {\n"); fprintf(s->fp,"\t\t\tgeometry Text { string [\"%s\"]\n",axes[j][i].label); fprintf(s->fp,"\t\t\t\tfontStyle FontStyle { family \"SANS\" style \"BOLD\" size %f }\n", 10.0); fprintf(s->fp,"\t\t\t\t}\n"); fprintf(s->fp,"\t\t\tappearance Appearance { material Material "); fprintf(s->fp,"{ diffuseColor %f %f %f} }\n", axes[j][i].r, axes[j][i].g, axes[j][i].b); fprintf(s->fp,"\t\t}\n"); fprintf(s->fp,"\t]\n"); fprintf(s->fp,"}\n"); } fprintf(s->fp,"\n"); } return s; } /* Finish writing the file and free ourselves */ static void del_vrml(vrml *s) { int i; fprintf(s->fp,"\n"); fprintf(s->fp," ] # end of children for world\n"); fprintf(s->fp,"}\n"); fflush(s->fp); if (fclose(s->fp) != 0) error("VRML: Error closing VRML file\n"); for (i = 0; i < 10; i++) { if (s->set[i].pary) free(s->set[i].pary); } if (s->tary) free(s->tary); free(s); }