1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
<!DOCTYPE html PUBLIC "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;
charset=ISO-8859-1">
<meta http-equiv="content-type" content="text/html;
charset=ISO-8859-1">
<meta name="GENERATOR" content="Mozilla/4.73 [en] (WinNT; I)
[Netscape]">
<title>Argyll Compiling</title>
</head>
<body>
<h2> <u>Compiling the Source Code</u></h2>
If you have downloaded the source code package, then you will need
to read the following instructions in order to compile and then run
any of the tools. If you have downloaded one of the platform
specific executable package, then the executables don't need to be
compiled, and the following instructions are not relevant.<br>
<h5 style="text-decoration: underline;">Check your development
environment:</h5>
Check you have one of the supported development environments <a
href="ArgyllDoc.html">listed</a>, and that your shell is
configured to have access to the development tools.<br>
<br>
On Linux, check that the appropriate development packages are
installed:<br>
<br>
jam: Program construction tool, similar to make
[If available]<br>
gcc C compiler<br>
Development files for libX11<br>
Development files for libXdmcp<br>
X.Org X11 libXext development package<br>
X.Org X11 libXxf86vm development package<br>
X.Org X11 libXinerama development package<br>
X.Org X11 libXrandr development package<br>
X.Org X11 libXScrnSaver A.K.A. libxss-dev
development package
<h5><span style="text-decoration: underline;">Setup JAM:</span><br>
</h5>
Argyll makes use of a build system called <a
href="http://www.perforce.com/jam/jam.html">Jam/MR</a>. Jam is
cross platform, highly customizable and flexible. It uses a concise,
scalable and platform neutral configuration files, and is fast.<br>
<p>If you do not already have Jam 2.5 on your system or if it is not
available as an installable package, you will need to install it.
[It may be available as an RPM for Linux systems.] Jam/MR is
available from <a href="ftp://ftp.perforce.com/jam/"><ftp://ftp.perforce.com/jam></a>
You'll want to bootstrap it up using its Makefile - see the <span
style="font-weight: bold;">README</span> file that comes with
Jam for more information. You may want to apply the patch <span
style="font-weight: bold;">jam.patch</span> included in Argyll
to <span style="font-weight: bold;">jam.c</span> so that it uses
the environment variable <span style="font-weight: bold;">JAMBASE</span>,
and then setting this environment variable to point to the Argyll
Jambase. The patch also fixes a non-critical bug that affects
building using MingW. Note that building jam results in an
executable <span style="font-weight: bold;">jam0</span> that you
will want to rename and install in an appropriate place on your
system. A <span style="font-weight: bold;">pre-patched</span>
source archive of Jam is available as a <a
href="http://www.argyllcms.com/ajam-2.5.2-1.3.3.zip">.zip here
for MSWin</a>, or as a <a
href="http://www.argyllcms.com/ajam-2.5.2-1.3.3.tgz">.tgz for OS
X and Linux</a>.<br>
</p>
<p>An alternative to the original Jam may be <a
href="http://freetype.sourceforge.net/jam/index.html">ftjam</a>,
which is appears to be backwards compatible with the original
Jam/MR.</p>
<p>The <span style="font-weight: bold;">Jambase</span> I am using
for Argyll is different to the default Jambase provided with Jam
and compiled into it, and you need to arrange to use this
when you compile Argyll. You can tell Jam to use an alternate
Jambase using the <span style="font-weight: bold;">-f</span>
option, or by setting the environment variable <span
style="font-weight: bold;">JAMBASE</span> to point to the Argyll
Jambase if you applied the Argyll patch to jam. Another method
would be to create a shell alias of jam that invokes jam using the
-f flag, or to create a script that provides the -f option to
point to the Argyll Jambase. Argyll will not build properly if you
use the wrong Jambase. </p>
If you are running on Mac OSX, then even though OSX comes with a
version of Jam/MR in the development system, you will need to
download, build and install a normal version of Jam/MR Version 2.5
or later from perforce, to be able to build Argyll. This is due to
Apple changing their version of Jam sufficiently to make it
incompatible with normal Jamfiles :-(.<br>
<p>On OSX what I did was to name the "normal" Jam ajam, and then
setup a jam shell script to invoke it something like this: "ajam
-f~/src/argyll/Jambase $*", and to make sure that my script is
ahead of Apples jam in my $PATH. The makeall.ksh script or
Makefile will run Jam with the -f flag.</p>
<p>You may also have to set the appropriate environment variable to
tell the Jambase which compiler you are using.<br>
</p>
<h5><span style="text-decoration: underline;">Then compile Argyll:</span><br>
</h5>
<p>Once you've got a working Jam, you simply have to unzip the
argyll.zip file, and it will create a top level directory <span
style="font-weight: bold;">Argyll_VX.X.X</span>, where X.X.X is
the version number, and you can then cd into this directory and
run <span style="font-weight: bold;">jam</span>. <span
style="color: rgb(102, 0, 204);"></span><span style="color:
rgb(102, 0, 204);"></span>For a faster build on a multiprocessor
system you may like to use the -j option to do a parallel
build, e.g. <span style="font-weight: bold;">jam -j3</span>. To
install the executables in the bin directory and the sample files
into the <span style="font-weight: bold;">ref</span> directory,
run <span style="font-weight: bold;">jam install</span>. To
remove everything that has been built, run <span
style="font-weight: bold;">jam clean</span>. On Linux/OS X you
could also just try running make, and the makefile will invoke
jam.<br>
</p>
<p>Something to watch on the Intel versions of OS X 10.4, is that
your shell environment variable $MACHTYPE may be incorrect. On
Intel 10.4 it should be i386-apple-darwin8.0, but there are bugs
in Apples distribution.<br>
</p>
<p>You may have to check that your shell environment variable $<span
style="font-weight: bold;">HOSTTYPE</span> has been exported, so
that Jam can know if it's 64 bit or not,<br>
and look for libraries in the right place. You can fix this
permanently in your shell .initialization file (ie. ~/.profile,
~/.bashrc etc.).<br>
</p>
<p>To build a particular sub directory only, cd to the directory and
simply run <span style="font-weight: bold;">jam</span>, although
be aware that the local Jamfile compile time options may be
different to those in the top level Jamfile used when compiling
from the top.<br>
</p>
<p><span style="font-weight: bold;">NOTE</span> that "jam install"
doesn't install the resulting binaries in the "usual places", it
installs them in the <span style="font-weight: bold;">Argyll_VX.X.X/</span><span
style="font-weight: bold;">bin</span> directory, and it's then
up to you whether you want copy them to somewhere like C:\Program
Files\argyll, /usr/bin, /usr/local/bin etc., or simply leave them
there. </p>
<h5><span style="text-decoration: underline;">Compile environment on
MSWindows:</span></h5>
<p>Setting up a compile environment on MSWindows can be challenging.
The simplest approach is probably to install MingW, since it
provides both the compiler and the SDK in one package.<br>
<br>
I've successfully compiled using Microsoft VC++ 6.0, but I think I
remember tweaking some of the header files by borrowing from a
latter SDK to be able to incorporate the necessary function
calls to access display and color profiles on Win2K and latter, so
this may not work "out of the box".</p>
<p>I've also successfully compiled using Microsoft VC++ 8.0 and VC++
9.0 Express (the free Microsoft compiler) plus the Microsoft
Platform SDK February 2008. To get this to work though, I had to
create my own batch file to setup the SDK environment variables <span
style="font-weight: bold;">MSSdk</span> etc., because the batch
files provided with the SDK got confused by the presence of VC++6,
and didn't notice that VC++8 or 9 was configured.</p>
<p>Note that for some hard to fathom reason VC++ 9.0 refused to
install on my Win2K development machine, so I had to install it on
a WinXP machine and then copy the installation back to Win2K, and
manually complete the installation. There seems to be no reason
for this limitation, since the VC++9 compiler/linker etc.
seems quite happy to run on Win2K.</p>
<p>I haven't attempted to compile for Win64, and currently the
Jambase isn't setup for cross compilation, nor have I tried to
setup a native build environment yet on Vista64.<br>
</p>
</body>
</html>
|