1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
|
#ifndef GAMUT_H
#define GAMUT_H
/*
* gamut
*
* Gamut support routines.
*
* Author: Graeme W. Gill
* Date: 9/3/2000
* Version: 1.00
*
* Copyright 2000-2006 Graeme W. Gill
* All rights reserved.
*
* This material is licenced under the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 :-
* see the License.txt file for licencing details.
*/
/*
Note that the input and output are expected to be Lab style
color coordinates, and that L->Z, a->X, b->Y.
*/
#include "../h/llist.h"
#define BSPDEPTH 100 /* Maximum BSP tree depth */
#define PFARNDIST 0.1 /* Positive (inwards) far "near" distance */
#define NFARNDIST -200.0 /* Negative (outwards) far "near" distance */
#define MFARNDIST PFARNDIST /* Minimum (absolute) of the two */
#define MAXGAMN 10 /* Maximum gamut point neighbors returned */
#define NSLOTS 6 /* Number of maximum direction slots */
/* ------------------------------------ */
#define NODE_STRUCT \
int tag; /* Type of node, 1 = vertex, 2 = quad */ \
double w, h; /* longitude width, latitude height of this box */ \
double hc, vc; /* longitude center, latitude center of this box */ \
struct _gnode {
NODE_STRUCT
}; typedef struct _gnode gnode;
/* ------------------------------------ */
/* Vertex node */
struct _gvert {
NODE_STRUCT
int rc; /* reference count */
struct _gvert *ul; /* Unused list */
int n; /* Index number of vertex */
int sn; /* Set Index number of vertex */
int tn; /* Triangulated Index number of vertex */
int f; /* Flag value */
#define GVERT_NONE 0x0000 /* No flags */
#define GVERT_SET 0x0001 /* Value has been set */
#define GVERT_TRI 0x0002 /* Vertex has been added to triangulation (Exclsv with _INSIDE) */
#define GVERT_INSIDE 0x0004 /* Vertex is inside the log hull (Exclusive with _TRI) */
#define GVERT_ISOS 0x0008 /* Intersecting gamuts "outside other gamut" flag */
#define GVERT_ESTP 0x0010 /* Non-fake establishment point */
#define GVERT_FAKE 0x0020 /* Fake establishment point */
int k0; /* k0 direction reference count */
double p[3]; /* Point in xyz rectangular coordinates, absolute */
double r[3]; /* Radial coordinates */
double lr0; /* log scaled r[0] */
double sp[3]; /* Point mapped to surface of unit sphere, relative to center */
double ch[3]; /* Point mapped for convex hull testing, relative to center */
int as; /* Assert checking flag, compdstgamut flag */
}; typedef struct _gvert gvert;
/* ------------------------------------ */
/* Quadtree node */
struct _gquad {
NODE_STRUCT
gnode *qt[4][NSLOTS];
/* Child nodes, NULL if none, */
/* Nodes are ordered: */
/* --------- */
/* | 2 | 3 | */
/* --------- */
/* | 0 | 1 | */
/* --------- */
/* and each node contains NSLOTS slots. */
/* If the quadtree recurses, the first slot containts another */
/* quadtree, otherwise the slots contain pointers to the */
/* four best verticies in the various directions. */
}; typedef struct _gquad gquad;
/* ------------------------------------ */
/* Common base class of BSP nodes */
#define BSP_STRUCT \
int tag; /* Type of node, 1 = bsp node, 2 = triangle, 3 = list */ \
double rs0, rs1; /* min/max radius squared from origin of all contained triangles */
struct _gbsp {
BSP_STRUCT
}; typedef struct _gbsp gbsp;
/* ------------------------------------ */
/* A BSP tree decision node */
struct _gbspn {
BSP_STRUCT
int n; /* Serial number */
double pe[4]; /* Plane equation values (center relative) */
struct _gbsp *po; /* Positive branch */
struct _gbsp *ne; /* Negative branch */
}; typedef struct _gbspn gbspn;
/* ------------------------------------ */
/* A BSP tree triangle list node */
struct _gbspl {
BSP_STRUCT
int n; /* Serial number */
int nt; /* Number of triangles in the list */
struct _gtri *t[]; /* List of triangles - allocated with struct */
}; typedef struct _gbspl gbspl;
/* ------------------------------------ */
/* A triangle in the surface mesh */
struct _gtri {
BSP_STRUCT
int n; /* Serial number */
struct _gvert *v[3]; /* Verticies in cw order */
struct _gedge *e[3]; /* Edges v[n] - v[n+1] */
int ei[3]; /* Index within edge structure of this triangle [0..1] */
double pe[4]; /* Vertex plane equation (absolute) */
/* (The first three elements is the unit normal vector to the plane, */
/* which points inwards) */
double che[4]; /* convex hull testing triangle plane equation (relative) */
double spe[4]; /* sphere mapped triangle plane equation (relative) */
double ee[3][4]; /* sphere sp[] Edge triangle plane equations for opposite edge (relative) */
int sort; /* lookup: Plane sorting result for each try */
int bsort; /* lookup: Current best tries sort */
unsigned int touch; /* nn: Per value touch count */
double mix[2][3]; /* nn: Bounding box min and max */
double area; /* Area - computed by nssverts() */
int ssverts; /* Number of stratified sampling verts needed - computed by nssverts() */
LINKSTRUCT(struct _gtri); /* Linked list structure */
}; typedef struct _gtri gtri;
/* ------------------------------------ */
/* An edge shared by two triangle in the mesh */
struct _gedge {
int n; /* Serial number */
struct _gvert *v[2]; /* Verticies of edge */
struct _gtri *t[2]; /* Triangles edge is part of */
int ti[2]; /* record of indexes of edge within the triangles [0..2]*/
double re[4]; /* Radial edge plane equation (relative) */
int as; /* Assert checking flag */
LINKSTRUCT(struct _gedge); /* Linked list structure */
}; typedef struct _gedge gedge;
/* ------------------------------------ */
/* The gamut nearest neighbor search structure */
struct _gnn {
struct _gamut *s; /* Base gamut object */
int n; /* Number of points stored */
gtri **sax[3 * 2]; /* Sorted axis pointers, one for each direction */
unsigned int tbase; /* Touch base value for this pass */
unsigned int ttarget; /* Touch target value for this pass */
}; typedef struct _gnn gnn;
/* ------------------------------------ */
/* A vector intersction point */
struct _gispnt {
double ip[3]; /* Intersecion Point */
double pv; /* Parameter value at intersection */
int dir; /* Direction: 1 = into gamut, 0 = out or gamut */
int edge; /* Edge: 2 = no isect, 1 = on edge, 0 = not on edge */
gtri *tri; /* Pointer to intersection triangle */
}; typedef struct _gispnt gispnt;
/* Gamut object */
struct _gamut {
/* Private: */
double sres; /* Surface triangle resolution */
int isJab; /* nz if Jab CIECAM02 type space rather than L*a*b* */
int isRast; /* nz if raster file point cloud, else colorspace */
/* (This affects convex hull filtering) */
double cent[3]; /* Gamut center for radial conversion. Default 50.0,0,0 */
/* Must be same to compare radial values. */
int nv; /* Number of verticies used out of allocation */
gvert *ul; /* Linked list of unused verticies */
int na; /* Number of verticies allocated */
int nsv; /* Number of verticies that have been set */
int ntv; /* Number of verticies used in triangulation */
gvert **verts; /* Pointers to allocated verticies */
int read_inited; /* Flag set if gamut was initialised from a read */
int lu_inited; /* Flag set if radial surface lookup is inited */
int ne_inited; /* Flag set if nearest lookup is inited */
int cu_inited; /* Flag set if cusp values inited and trustworthy */
int nofilter; /* Flag, skip segmented maxima filtering */
int no2pass; /* Flag, do only one pass of convex hull */
int doingfake; /* Internal transient state */
int pass; /* Pass number for multi-pass */
double logpow; /* Convex hull compression power (default 0.25) */
gquad *tl, *tr; /* Top left and quadtree elements */
gtri *tris; /* Surface triangles linked list */
gedge *edges; /* Edges between the triangles linked list */
gbsp *lutree; /* Lookup function BSP tree root */
gnn *nns; /* nearest neighbor acceleration structure */
int cswbset; /* Flag to indicate that the cs white & black points are set */
double cs_wp[3]; /* Color spaces white point */
double cs_bp[3]; /* Color spaces black point */
double cs_kp[3]; /* Color spaces K only black point */
int gawbset; /* Flag to indicate that the gamut white & black points are set */
double ga_wp[3]; /* Gamut white point */
double ga_bp[3]; /* Gamut black point */
double ga_kp[3]; /* Gamut K only black point */
int dcuspixs; /* Cusp we're up to */
double dcusps[6][3];/* Entered cusp values to setcusps(, 3, ) */
double cusps[6][3]; /* Cusp values for red, yellow, green, cyan, blue & magenta */
/* if cu_inited nz */
double mx[3], mn[3]; /* Range covered by input points */
double xvra; /* Extra vertex ratio - set/used by nssverts() */
int ssnverts; /* total ss verticies - set/used by nssverts() */
int ssvertn; /* Number of verts created for current triangle */
sobol *ss; /* Sibol ss generator currently being used */
gtri *nexttri; /* Context for getnexttri() */
/* Public: */
/* Methods */
void (*del)(struct _gamut *s); /* Free ourselves */
gvert *(*expand)(struct _gamut *s, double in[3]); /* Expand the gamut surface */
void (*set_cs_bp_kp_ovrd)(struct _gamut *s, double *bk, double *kp); /* Override cs black points */
int (*getisjab)(struct _gamut *s); /* Return the isJab flag value */
int (*getisrast)(struct _gamut *s); /* Return the isRast flag value */
void (*setnofilt)(struct _gamut *s); /* Disable segmented maxima filtering */
void (*getcent)(struct _gamut *s, double *cent); /* Return the gamut center location */
void (*getrange)(struct _gamut *s, double *min, double *max); /* Return the gamut range */
double (*getsres)(struct _gamut *s); /* Return the surface resolution */
int (*compatible)(struct _gamut *s, struct _gamut *t); /* Return the nz if compatible gamuts */
int (*nrawverts)(struct _gamut *s); /* Return the number of raw verticies */
int (*getrawvert)(struct _gamut *s, double pos[3], int ix);
/* Return the raw verticies location */
int (*nraw0verts)(struct _gamut *s); /* Return the number of raw verticies in */
/* the radial maxima direction*/
int (*getraw0vert)(struct _gamut *s, double pos[3], int ix);
/* Return the raw 0 direction verticies location */
int (*nverts)(struct _gamut *s); /* Return the number of surface verticies */
int (*getvert)(struct _gamut *s, double *rad, double pos[3], int ix);
/* Return the surface triangle verticies location and radius */
/* start at 0, and returns value is next index or -1 if last */
int (*nssverts)(struct _gamut *s, double vpua);
/* Return the number of stratified sampling surface verticies, */
/* for the given verticies per unit area parameter. */
int (*getssvert)(struct _gamut *s, double *rad, double pos[3], double norn[3], int ix);
/* Return the stratified sampling surface verticies */
/* location and radius. nssverts() sets vpua */
/* norm will contain the normal of the triangle */
/* the point originates from. */
void (*startnexttri)(struct _gamut *s); /* Reset indexing through triangles for getnexttri() */
int (*getnexttri)(struct _gamut *s, int v[3]);
/* Return the next surface triange, nz on no more */
/* Index v[] corresponds to order of getvert() */
double (*volume)(struct _gamut *s);
/* Return the total volume enclosed by the gamut */
int (*intersect)(struct _gamut *s, struct _gamut *s1, struct _gamut *s2);
/* Initialise this gamut with the intersection of the */
/* the two given gamuts. */
#ifdef NEVER /* Deprecated */
int (*expandbydiff)(struct _gamut *s, struct _gamut *s1, struct _gamut *s2, struct _gamut *s3, int docomp);
/* Initialise this gamut with a gamut which is s1 expanded */
/* (but never reduced) by the distance from s2 to s3. */
/* If docomp != 0, make gamut trace s3 if it's smaller than s1 */
#endif
int (*compdstgamut)(struct _gamut *s, struct _gamut *img, struct _gamut *src,
struct _gamut *dst, int docomp, int doexpp, struct _gamut *nedst,
void (*cvect)(void *cntx, double *p2, double *p1), void *cntx);
/* Initialise this gamut with a destination mapping gamut. */
double (*radial)(struct _gamut *s, double out[3], double in[3]);
/* return point on surface in same radial direction. */
/* Return the radial radius to the surface point in */
/* colorspace units. out[] may be NULL */
double (*nradial)(struct _gamut *s, double out[3], double in[3]);
/* return point on surface in same radial direction, */
/* and normalised radial radius. This will be <= 1.0 if within */
/* gamut, and > 1.0 if out of gamut. out[] may be NULL */
void (*nearest)(struct _gamut *s, double out[3], double in[3]);
/* return point on surface closest to input */
void (*nearest_tri)(struct _gamut *s, double out[3], double in[3], gtri **ctri);
/* return point on surface closest to input & triangle */
int (*vector_isect)(struct _gamut *s, double *p1, double *p2, double *min, double *max,
double *mint, double *maxt,
gtri **mntri, gtri **mxtri);
/* Compute the intersection of the (extended to infinity) vector */
/* p1->p2 with the gamut surface. */
/* min is the intersection in the p1 direction, */
/* max is intersection in the p2 direction. mint and maxt are */
/* the parameter values at the two intersection points, a value of 0 */
/* being at p1 and 1 being at p2. mintri and maxtri return the */
/* intersection triangles. min, max, mint, maxt, */
/* mintri & maxtri may be NULL */
/* Return 0 if there is no intersection with the gamut. */
int (*vector_isectns)(struct _gamut *s, double *p1, double *p2, gispnt *lp, int ll);
/* Compute all the intersection pairs of the vector p1->p2 with */
/* the gamut surface. lp points to an array of ll gispnt to be */
/* filled in. If the list is too small, intersections will be */
/* arbitrarily ignored. */
/* Return the number of intersections set in list. Will be even. */
/* These will all be in then out pairs in direction p1->p2. */
void (*setwb)(struct _gamut *s, double *wp, double *bp, double *kp);
/* Define the colorspaces white, black and K only black points. */
/* May be NULL if unknown, and will be set to a default. */
/* Same colorspace as gamut */
int (*getwb)(struct _gamut *s, double *cswp, double *csbp, double *cskp,
double *gawp, double *gabp, double *gakp);
/* Get the colorspace and gamut white, black and K only black points. */
/* Return non-zero if not possible. Same colorspace as gamut */
void (*setcusps)(struct _gamut *s, int flag, double in[3]); /* Set potential cusp values. */
/* flag == 0 = reset, */
/* flag == 1 = add general point, */
/* flag == 3 = add definite point, */
/* flag == 2 = finish */
int (*getcusps)(struct _gamut *s, double cusps[6][3]); /* Get the cusp values for */
/* red, yellow, green, cyan, */
/* blue & magenta. Return */
/* nz if no cusps available. */
/* Following return nz on error: */
int (*write_vrml)(struct _gamut *s, char *filename,
int doaxes, int docusps); /* Write to a VRML .wrl/.x3d file */
int (*write_gam)(struct _gamut *s, char *filename); /* Write to a CGATS .gam file */
int (*read_gam)(struct _gamut *s, char *filename); /* Read from a CGATS .gam file */
int (*write_trans_vrml)(struct _gamut *s, char *filename, /* Write transformed VRML/X3D .wrl */
int doaxes, int docusps, void (*transform)(void *cntx, double out[3], double in[3]), /* with xform */
void *cntx);
}; typedef struct _gamut gamut;
/* Creator */
gamut *new_gamut(double sres, int isJab, int isRast); /* Surface resolution, 0.0 = default */
/* Utility */
void gamut_rect2radial(gamut *s, double out[3], double in[3]);
void gamut_radial2rect(gamut *s, double out[3], double in[3]);
void gamut_Lab2RGB(double *in, double *out);
extern double gam_hues[2][7]; /* Generic Lab & Jab color hues in degrees */
#endif /* GAMUT_H */
|