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/*
* nearsmth test code. Test the smoothed nearpoint routine.
*
* Author: Graeme W. Gill
* Date: 17/1/2002
* Version: 1.00
*
* Copyright 2002, Graeme W. Gill
* All rights reserved.
*
* This material is licenced under the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 :-
* see the License.txt file for licencing details.
*/
/* TTBD:
*
*/
#undef DEBUG /* test a single value out */
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <fcntl.h>
#include <string.h>
#include <math.h>
#if defined(__IBMC__) && defined(_M_IX86)
#include <float.h>
#endif
#include "copyright.h"
#include "aconfig.h"
#include "numlib.h"
#include "rspl.h"
#include "gamut.h"
#include "nearsmth.h"
double m21po[3] = { 2.0, 1.0, 2.0 }; /* Many to 1 filter mixing power LCh (theoretically 2) */
/* Mapping weights */
gammapweights weights[] = {
{
gmm_default, /* Non hue specific defaults */
{ /* Cusp alignment control */
{
0.0, /* Cusp luminance alignment weighting 0 = none, 1 = full */
0.0, /* Cusp chroma alignment weighting 0 = none, 1 = full */
0.2 /* Cusp hue alignment weighting 0 = none, 1 = full */
},
1.00 /* Chroma expansion 1 = none */
},
{ /* Radial weighting */
0.0, /* Radial error overall weight, 0 + */
0.5, /* Radial hue dominance vs l+c, 0 - 1 */
0.5 /* Radial l dominance vs, c, 0 - 1 */
},
{ /* Weighting of absolute error of destination from source */
1.0, /* Absolute error overall weight */
0.5, /* Hue dominance vs l+c, 0 - 1 */
0.9, /* Light l dominance vs, c, 0 - 1 */
0.9, /* Medium l dominance vs, c, 0 - 1 */
0.9, /* Dark l dominance vs, c, 0 - 1 */
0.5, /* l/c dominance breakpoint, 0 - 1 */
0.0, /* l dominance exageration, 0+ */
0.0 /* c dominance exageration, 0+ */
},
{ /* Relative vector smoothing */
30.0, 20.0 /* Relative Smoothing radius L* H* */
},
{ /* Weighting of excessive compression error, which is */
/* the src->dst vector length over the available dst depth. */
/* The depth is half the distance to the intersection of the */
/* vector to the other side of the gamut. (doesn't get triggered much ?) */
100.0, /* Compression depth weight */
100.0 /* Expansion depth weight */
}
}
};
#define OVERSHOOT 1.0
void usage(void) {
fprintf(stderr,"Create smoothed near mapping between two gamuts, Version %s\n",ARGYLL_VERSION_STR);
fprintf(stderr,"Author: Graeme W. Gill, licensed under the AGPL Version 3\n");
fprintf(stderr,"usage: smthtest [options] ingamut outgamut diag_vrml\n");
fprintf(stderr," -v Verbose\n");
// fprintf(stderr," -s nearf Absolute delta E weighting\n");
exit(1);
}
FILE *start_vrml(char *name, int doaxes);
void start_line_set(FILE *wrl);
void add_vertex(FILE *wrl, double pp[3]);
void make_lines(FILE *wrl, int ppset);
void end_vrml(FILE *wrl);
int
main(int argc, char *argv[]) {
int fa,nfa; /* argument we're looking at */
char *xl;
char in_name[100];
char out_name[100];
char diag_name[100];
int verb = 0;
double nearf = 1.0; /* Absolute delta E weightign */
datai il, ih; /* rspl input range */
datao ol, oh; /* rspl output range */
gamut *gin, *gout; /* Input and Output gamuts */
nearsmth *nsm; /* Returned list of near smooth points */
int nnsm; /* Number of near smoothed points */
FILE *wrl; /* VRML output file */
gammapweights xweights[14];
int i;
#if defined(__IBMC__) && defined(_M_IX86)
_control87(EM_UNDERFLOW, EM_UNDERFLOW);
#endif
error_program = argv[0];
if (argc < 3)
usage();
/* Process the arguments */
for(fa = 1;fa < argc;fa++) {
nfa = fa; /* skip to nfa if next argument is used */
if (argv[fa][0] == '-') { /* Look for any flags */
char *na = NULL; /* next argument after flag, null if none */
if (argv[fa][2] != '\000')
na = &argv[fa][2]; /* next is directly after flag */
else {
if ((fa+1) < argc) {
if (argv[fa+1][0] != '-') {
nfa = fa + 1;
na = argv[nfa]; /* next is seperate non-flag argument */
}
}
}
if (argv[fa][1] == '?')
usage();
/* Verbosity */
else if (argv[fa][1] == 'v' || argv[fa][1] == 'V') {
verb = 1;
}
/* Smoothing factor */
else if (argv[fa][1] == 's' || argv[fa][1] == 'S') {
fa = nfa;
if (na == NULL) usage();
nearf = atof(na);
}
else
usage();
} else
break;
}
if (fa >= argc || argv[fa][0] == '-') usage();
strcpy(in_name,argv[fa++]);
if (fa >= argc || argv[fa][0] == '-') usage();
strcpy(out_name,argv[fa++]);
if (fa >= argc || argv[fa][0] == '-') usage();
strcpy(diag_name,argv[fa++]);
/* - - - - - - - - - - - - - - - - - - - */
/* read the input device gamut */
gin = new_gamut(0.0, 0, 0);
if ((xl = strrchr(in_name, '.')) == NULL) { /* Add .gam extention if there isn't one */
xl = in_name + strlen(in_name);
strcpy(xl,".gam");
}
if (gin->read_gam(gin, in_name))
error("Reading input gamut failed");
/* - - - - - - - - - - - - - - - - - - - */
/* read the output device gamut */
gout = new_gamut(0.0, 0, 0);
if ((xl = strrchr(out_name, '.')) == NULL) { /* Add .gam extention if there isn't one */
xl = out_name + strlen(out_name);
strcpy(xl,".gam");
}
if (gout->read_gam(gout, out_name))
error("Reading output gamut failed");
/* - - - - - - - - - - - - - - - - - - - */
il[0] = ol[0] = 0.0;
il[1] = ol[1] = -128.0;
il[2] = ol[2] = -128.0;
ih[0] = oh[0] = 100.0;
ih[1] = oh[1] = 128.0;
ih[2] = oh[2] = 128.0;
/* Convert from compact to explicit hextant weightings */
expand_weights(xweights, weights);
/* Create the near point mapping */
nsm = near_smooth(verb, &nnsm, gin, gin, gout, 0, 0, NULL, xweights,
0.1, 0.1, 1, 1, 2.0, 17, 10.0, il, ih, ol, oh);
if (nsm == NULL)
error("Creating smoothed near points failed");
/* Output the src to smoothed near point vectors */
if ((xl = strrchr(diag_name, '.')) == NULL) { /* Add .wrl extention if there isn't one */
xl = diag_name + strlen(diag_name);
strcpy(xl,".wrl");
}
wrl = start_vrml(diag_name, 1);
start_line_set(wrl);
for (i = 0; i < nnsm; i++) {
add_vertex(wrl, nsm[i].sv); /* Source gamut point */
add_vertex(wrl, nsm[i].dv); /* Smoother destination value */
// add_vertex(wrl, nsm[i].drv); /* Radial points */
}
make_lines(wrl, 2);
end_vrml(wrl);
/* Clean up */
free_nearsmth(nsm, nnsm);
gout->del(gout);
gin->del(gin);
return 0;
}
/* ------------------------------------------------ */
/* Some simple functions to do basic VRML work */
#ifndef GAMUT_LCENT
#define GAMUT_LCENT 50.0
#endif
static int npoints = 0;
static int paloc = 0;
static struct { double pp[3]; } *pary;
static void Lab2RGB(double *out, double *in);
FILE *start_vrml(char *name, int doaxes) {
FILE *wrl;
struct {
double x, y, z;
double wx, wy, wz;
double r, g, b;
} axes[5] = {
{ 0, 0, 50-GAMUT_LCENT, 2, 2, 100, .7, .7, .7 }, /* L axis */
{ 50, 0, 0-GAMUT_LCENT, 100, 2, 2, 1, 0, 0 }, /* +a (red) axis */
{ 0, -50, 0-GAMUT_LCENT, 2, 100, 2, 0, 0, 1 }, /* -b (blue) axis */
{ -50, 0, 0-GAMUT_LCENT, 100, 2, 2, 0, 1, 0 }, /* -a (green) axis */
{ 0, 50, 0-GAMUT_LCENT, 2, 100, 2, 1, 1, 0 }, /* +b (yellow) axis */
};
int i;
if ((wrl = fopen(name,"w")) == NULL)
error("Error opening VRML file '%s'\n",name);
npoints = 0;
fprintf(wrl,"#VRML V2.0 utf8\n");
fprintf(wrl,"\n");
fprintf(wrl,"# Created by the Argyll CMS\n");
fprintf(wrl,"Transform {\n");
fprintf(wrl,"children [\n");
fprintf(wrl," NavigationInfo {\n");
fprintf(wrl," type \"EXAMINE\" # It's an object we examine\n");
fprintf(wrl," } # We'll add our own light\n");
fprintf(wrl,"\n");
fprintf(wrl," DirectionalLight {\n");
fprintf(wrl," direction 0 0 -1 # Light illuminating the scene\n");
fprintf(wrl," direction 0 -1 0 # Light illuminating the scene\n");
fprintf(wrl," }\n");
fprintf(wrl,"\n");
fprintf(wrl," Viewpoint {\n");
fprintf(wrl," position 0 0 340 # Position we view from\n");
fprintf(wrl," }\n");
fprintf(wrl,"\n");
if (doaxes != 0) {
fprintf(wrl,"# Lab axes as boxes:\n");
for (i = 0; i < 5; i++) {
fprintf(wrl,"Transform { translation %f %f %f\n", axes[i].x, axes[i].y, axes[i].z);
fprintf(wrl,"\tchildren [\n");
fprintf(wrl,"\t\tShape{\n");
fprintf(wrl,"\t\t\tgeometry Box { size %f %f %f }\n",
axes[i].wx, axes[i].wy, axes[i].wz);
fprintf(wrl,"\t\t\tappearance Appearance { material Material ");
fprintf(wrl,"{ diffuseColor %f %f %f} }\n", axes[i].r, axes[i].g, axes[i].b);
fprintf(wrl,"\t\t}\n");
fprintf(wrl,"\t]\n");
fprintf(wrl,"}\n");
}
fprintf(wrl,"\n");
}
return wrl;
}
void
start_line_set(FILE *wrl) {
fprintf(wrl,"\n");
fprintf(wrl,"Shape {\n");
fprintf(wrl," geometry IndexedLineSet { \n");
fprintf(wrl," coord Coordinate { \n");
fprintf(wrl," point [\n");
}
void add_vertex(FILE *wrl, double pp[3]) {
fprintf(wrl,"%f %f %f,\n",pp[1], pp[2], pp[0]-GAMUT_LCENT);
if (paloc < (npoints+1)) {
paloc = (paloc + 10) * 2;
if (pary == NULL)
pary = malloc(paloc * 3 * sizeof(double));
else
pary = realloc(pary, paloc * 3 * sizeof(double));
if (pary == NULL)
error ("Malloc failed");
}
pary[npoints].pp[0] = pp[0];
pary[npoints].pp[1] = pp[1];
pary[npoints].pp[2] = pp[2];
npoints++;
}
void make_lines(FILE *wrl, int ppset) {
int i, j;
fprintf(wrl," ]\n");
fprintf(wrl," }\n");
fprintf(wrl," coordIndex [\n");
for (i = 0; i < npoints;) {
for (j = 0; j < ppset; j++, i++) {
fprintf(wrl,"%d, ", i);
}
fprintf(wrl,"-1,\n");
}
fprintf(wrl," ]\n");
/* Color */
fprintf(wrl," colorPerVertex TRUE\n");
fprintf(wrl," color Color {\n");
fprintf(wrl," color [ # RGB colors of each vertex\n");
for (i = 0; i < npoints; i++) {
double rgb[3], Lab[3];
Lab[0] = pary[i].pp[0];
Lab[1] = pary[i].pp[1];
Lab[2] = pary[i].pp[2];
Lab2RGB(rgb, Lab);
fprintf(wrl," %f %f %f,\n", rgb[0], rgb[1], rgb[2]);
}
fprintf(wrl," ] \n");
fprintf(wrl," }\n");
/* End color */
fprintf(wrl," }\n");
fprintf(wrl,"} # end shape\n");
}
void end_vrml(FILE *wrl) {
fprintf(wrl,"\n");
fprintf(wrl," ] # end of children for world\n");
fprintf(wrl,"}\n");
if (fclose(wrl) != 0)
error("Error closing VRML file\n");
}
/* Convert a gamut Lab value to an RGB value for display purposes */
static void
Lab2RGB(double *out, double *in) {
double L = in[0], a = in[1], b = in[2];
double x,y,z,fx,fy,fz;
double R, G, B;
/* Scale so that black is visible */
L = L * (100 - 40.0)/100.0 + 40.0;
/* First convert to XYZ using D50 white point */
if (L > 8.0) {
fy = (L + 16.0)/116.0;
y = pow(fy,3.0);
} else {
y = L/903.2963058;
fy = 7.787036979 * y + 16.0/116.0;
}
fx = a/500.0 + fy;
if (fx > 24.0/116.0)
x = pow(fx,3.0);
else
x = (fx - 16.0/116.0)/7.787036979;
fz = fy - b/200.0;
if (fz > 24.0/116.0)
z = pow(fz,3.0);
else
z = (fz - 16.0/116.0)/7.787036979;
x *= 0.9642; /* Multiply by white point, D50 */
y *= 1.0;
z *= 0.8249;
/* Now convert to sRGB values */
R = x * 3.2410 + y * -1.5374 + z * -0.4986;
G = x * -0.9692 + y * 1.8760 + z * 0.0416;
B = x * 0.0556 + y * -0.2040 + z * 1.0570;
if (R < 0.0)
R = 0.0;
else if (R > 1.0)
R = 1.0;
if (G < 0.0)
G = 0.0;
else if (G > 1.0)
G = 1.0;
if (B < 0.0)
B = 0.0;
else if (B > 1.0)
B = 1.0;
R = pow(R, 1.0/2.2);
G = pow(G, 1.0/2.2);
B = pow(B, 1.0/2.2);
out[0] = R;
out[1] = G;
out[2] = B;
}
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