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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef __OBJC__
# include <Foundation/Foundation.h>
# include <AppKit/AppKit.h>
#endif
#include "acocoa.h" /* Argyll Cocoa support functions and defines */
/*
- (void) someMethod:...
{
va_list va;
va_start(va, _cmd);
// process all args with va_arg
va_end(va);
}
*/
/* Our static instance variables for AppDelegate */
typedef struct {
id window; /* NSWindow */
id view; /* NSView */
} cntx_t;
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
void MyView_setCntx(id self, SEL _cmd, void *val) {
object_setInstanceVariable(self, "cntx", val);
}
void MyView_drawRect(id self, SEL _cmd, NSRect rect) {
double w = rect.size.width, h = rect.size.height;
id aPath = sendClassMsg("NSBezierPath", "bezierPath");
sendMsg(aPath, "setLineWidth:", 2.0);
sendMsg(aPath, "moveToPoint:", NSMakePoint(0.0, 0.0));
sendMsg(aPath, "lineToPoint:", NSMakePoint(0.9 * w, 0.9 * h));
sendMsg(aPath, "appendBezierPathWithRect:", NSMakeRect(0.5 * w, 0.5 * h,
0.7 * w, 0.6 * h));
sendMsg(aPath, "stroke");
{
id att = newObject("NSDictionary");
id str = newNSString("String");
sendMsg(str, "drawAtPoint:withAttributes:", NSMakePoint(0.1 * w, 0.1 * h), att);
}
}
/* Clean up */
void MyView_dealloc(id self, SEL _cmd) {
delObjectSuper(self);
}
// Create our custom NSView */
void createMyView() {
method_info minfo[] = {
{ "setCntx:", (IMP)MyView_setCntx, "v@:^v" },
{ "drawRect:", (IMP)MyView_drawRect, "v@:@" },
{ "dealloc", (IMP)MyView_dealloc, "v@:" },
{ "" }
};
variable_info vinfo[] = {
{ "cntx", sizeof(void *), "^v" },
{ "" }
};
registerClass("MyView", "NSView", minfo, vinfo);
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
void MyWin_setCntx(id self, SEL _cmd, void *val) {
object_setInstanceVariable(self, "cntx", val);
}
void MyWin_keyDown(id self, SEL _cmd, id event) {
int etype;
id nresp;
id str;
const char *cstr;
etype = (int)sendMsg(event, "type");
str = sendMsg(event, "characters");
cstr = cNSString(str);
printf("Got Window KeyDown type %d, chars '%s'\n",etype, cstr);
if (cstr[0] == ' ')
sendMsg(NSApp, "terminate:", self);
}
/* Clean up */
void MyWin_dealloc(id self, SEL _cmd) {
delObjectSuper(self);
}
// Create our custom NSWin */
void createMyWin() {
method_info minfo[] = {
{ "setCntx:", (IMP)MyWin_setCntx, "v@:^v", },
{ "keyDown:", (IMP)MyWin_keyDown, "v@:@", },
{ "dealloc", (IMP)MyWin_dealloc, "v@:" },
{ "" }
};
variable_info vinfo[] = {
{ "cntx", sizeof(void *), "^v" },
{ "" }
};
registerClass("MyWin", "NSWindow", minfo, vinfo);
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/* Create all the bits */
void AppDel_willFinishLaunching(id self, SEL _cmd, id notification) {
cntx_t *cx;
id label; /* NSTextField */
cx = calloc(1, sizeof(cntx_t));
// Set cntx to to allocated structure
object_setInstanceVariable(self, "cntx", (void *)cx);
/* Create Window */
cx->window = sendClassMsg("MyWin", "alloc");
cx->window = sendMsg(cx->window,
"initWithContentRect:styleMask:backing:defer:",
NSMakeRect(300, 300, 200, 100),
NSTitledWindowMask
| NSClosableWindowMask
| NSMiniaturizableWindowMask
| NSResizableWindowMask,
NSBackingStoreBuffered,
YES);
/* Make the background white */
sendMsg(cx->window, "setBackgroundColor:", sendClassMsg("NSColor","whiteColor"));
/* Add title */
sendMsg(cx->window, "setTitle:", newNSString("Hello World"));
#ifdef NEVER
/* Create Label */
label = sendClassMsg("NSTextField", "alloc");
label = sendMsg(label, "initWithFrame:", NSMakeRect(30, 30, 80, 30));
sendMsg(label, "setSelectable:", NO);
sendMsg(label, "setBezeled:", NO);
sendMsg(label, "setDrawsBackground:", NO);
sendMsg(label, "setStringValue:", newNSString("Hello World"));
/* Hmm. How does this work ? */
cx->view = sendMsg(cx->window, "contentView");
sendMsg(cx->view, "addSubview:", label);
#else
/* Use our custom view to draw contents */
cx->view = newObject("MyView");
sendMsg(cx->view, "setCntx:", (void *)cx);
sendMsg(cx->window, "setContentView:", cx->view);
// sendMsg(cx->window, "setInitialFirstResponder:", cx->view);
#endif
// Window methods:
// sendEvent: gets messages.
// Set above the screen saver
// [aWindow setLevel:NSScreenSaverWindowLevel + 1];
// setCollectionBehavior: NSWindowCollectionBehaviorIgnoresCycle
// NSWindowCollectionBehaviorFullScreenPrimary
// NSWindowCollectionBehaviorStationary
// NSWindowCollectionBehaviorIgnoresCycle
// center
// mouseDownCanMoveWindow
// setMovable:
// setContentMinSize: and setContentMaxSize:
//
// NSRect frame = [myWindow frame];
// if (frame.size.width <= MIN_WIDTH_WITH_ADDITIONS)
// frame.size.width = MIN_WIDTH_WITH_ADDITIONS;
// frame.size.height += ADDITIONS_HEIGHT;
// frame.origin.y -= ADDITIONS_HEIGHT;
// [myWindow setFrame:frame display:YES animate:YES];
// objc_msgSend(label, "release"));
//
// setExcludedFromWindowsMenu:YES
//
// setBackgroundColor: and setAlphaValue:
// WindowImage object:
// setDepthLimit:
// Setting cursor:
// NSTrackingArea class, along with the cursorUpdate: method of the NSResponder class
}
/* Map the window */
void AppDel_didFinishLaunching(id self, SEL _cmd, id notification) {
cntx_t *cx;
object_getInstanceVariable(self, "cntx", (void **)&cx);
sendMsg(cx->window, "makeKeyAndOrderFront:", self);
#ifdef NEVER /* Test terminate */
sleep(5);
sendMsg(NSApp, "terminate:", self);
#endif
}
/* Should the application terminate ? */
NSApplicationTerminateReply AppDel_shouldTerminate(id self, SEL _cmd, id notification) {
return NSTerminateNow;
}
/* Clean up */
void AppDel_dealloc(id self, SEL _cmd) {
cntx_t *cx;
object_getInstanceVariable(self, "cntx", (void **)&cx);
delObject(cx->window);
delObjectSuper(self);
}
// Create the delegate class that implements our window
void createAppDelClass() {
method_info minfo[] = {
{ "applicationWillFinishLaunching:", (IMP)AppDel_willFinishLaunching, "v@:@" },
{ "applicationDidFinishLaunching:", (IMP)AppDel_didFinishLaunching, "v@:@" },
{ "applicationShouldTerminate:", (IMP)AppDel_shouldTerminate, "i@:@" },
{ "dealloc", (IMP)AppDel_dealloc, "v@:" },
{ "" }
};
variable_info vinfo[] = {
{ "cntx", sizeof(void *), "^v" },
{ "" }
};
registerClass("AppDelegate", "NSObject", minfo, vinfo);
}
/* - - - - - - - - - - - - - - - - - - - - - - - - */
int main(int argc, char** argv) {
id pool;
id appDelObj;
/* Transform process so that it interacts with desktop properly */
transProcess();
/* Create an autorelease pool */
pool = newObject("NSAutoreleasePool");
// Create all the classes we override
createAppDelClass();
createMyWin();
createMyView();
// Get our shared NSApplication and start it
sendClassMsg("NSApplication", "sharedApplication");
if (NSApp == NULL) {
fprintf(stderr,"Failed to initialized NSApplication... terminating...\n");
return -1;
}
/* Set a delegate to create the window */
appDelObj = newObject("AppDelegate");
sendMsg(NSApp, "setDelegate:", appDelObj);
// if running on 10.7:
// sendMsg(NSApp, "disableRelaunchOnLogin"));
/* Call the run loop */
sendMsg(NSApp, "run");
// detachDrawingThread:toTarget:withObject:
/* To terminate:
sendMsg(NSApp, "terminate:", self);
*/
/* We're done with the pool */
delObject(pool);
return EXIT_SUCCESS;
}
#ifdef NEVER
- (void)drawRect:(NSRect)rect
{
NSRect r = NSMakeRect(10, 10, 50, 60);
NSBezierPath *bp = [NSBezierPath bezierPathWithRect:r];
NSColor *color = [NSColor blueColor];
[color set];
[bp fill];
}
#endif
|