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|
/*
* Simple diagnostic VRML function library for debugging
*
* Copyright 2005 - 2007 Graeme W. Gill
* All rights reserved.
*
* This material is licenced under the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 :-
* see the License.txt file for licencing details.
*/
/* TTBD:
X3DOM commands:
Examine Mode (activate with key e):
Left Button / Left Button + Shift Rotate
Mid Button / Left Button + Ctl Pan
Right Button / Wheel / Left Button + Alt Zoom
Left double click Set center of rotation
n back to normal view
e examine mode
a show all
u upright
<space> stats pane
<????> log
<ctrl> move
<alt> zoom
<scroller> zoom
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <sys/stat.h>
#include "numlib.h"
#include "icc.h"
#include "gamut.h"
#include "vrml.h"
#ifdef NT /* You'd think there might be some standards.... */
# ifndef __BORLANDC__
# define stricmp _stricmp
# endif
#else
# define stricmp strcasecmp
#endif
/* Convert input values to x,y, z */
static void cs2xyz(vrml *s, double *out, double *in) {
if (s->ispace == vrml_rgb) { /* RGB */
out[0] = s->scale * in[0];
out[1] = s->scale * in[1];
out[2] = s->scale * in[2];
} else if (s->ispace == vrml_xyz) { /* XYZ */
out[0] = s->scale * in[1];
out[1] = s->scale * in[2];
out[2] = s->scale * in[0] - s->off;
} else { /* Lab */
out[0] = s->scale * in[1];
out[1] = s->scale * in[2];
out[2] = s->scale * in[0] - s->off;
}
}
/* Add a sphere at the given location, with transparency. */
/* if col[] is NULL, use natural color. */
/* Need to do this before or after start_line_set()/dd_vertex()/make_lines() ! */
static void add_marker_trans(vrml *s, double pos[3], double col[3], double trans, double rad) {
double rgb[3], xyz[3];
if (rad <= 0.0)
rad = 1.0;
if (col == NULL || col[0] < 0.0) {
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, pos);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, pos);
else /* Lab */
s->Lab2RGB(s, rgb, pos);
} else {
rgb[0] = col[0];
rgb[1] = col[1];
rgb[2] = col[2];
}
cs2xyz(s, xyz, pos);
if (s->fmt == fmt_vrml) {
fprintf(s->fp," # Shere\n");
fprintf(s->fp," Transform { translation %f %f %f\n", xyz[0], xyz[1], xyz[2]);
fprintf(s->fp," children [\n");
fprintf(s->fp," Shape{\n");
fprintf(s->fp," geometry Sphere { radius %f }\n", s->scale * rad);
fprintf(s->fp," appearance Appearance { material Material { \n");
if (trans > 0.0) {
fprintf(s->fp," transparency %f, \n",trans);
}
fprintf(s->fp," diffuseColor %f %f %f } }\n", rgb[0], rgb[1], rgb[2]);
fprintf(s->fp," }\n");
fprintf(s->fp," ]\n");
fprintf(s->fp," }\n");
} else {
fprintf(s->fp," <!-- Shere -->\n");
fprintf(s->fp," <Transform translation='%f %f %f'>\n", xyz[0], xyz[1], xyz[2]);
fprintf(s->fp," <Shape>\n");
fprintf(s->fp," <Appearance>\n");
if (trans > 0.0) {
fprintf(s->fp," <Material diffuseColor='%f %f %f'\n", rgb[0], rgb[1], rgb[2]);
fprintf(s->fp," transparency='%f'></Material>\n", trans);
} else {
fprintf(s->fp," <Material diffuseColor='%f %f %f'></Material>\n", rgb[0], rgb[1], rgb[2]);
}
fprintf(s->fp," </Appearance>\n");
fprintf(s->fp," <Sphere radius='%f'></Sphere>\n",s->scale * rad);
fprintf(s->fp," </Shape>\n");
fprintf(s->fp," </Transform>\n");
}
}
/* Add a sphere at the given location. */
/* if col[] is NULL, use natural color. */
/* Need to do this before or after start_line_set()/dd_vertex()/make_lines() ! */
/* (Hasn't been fixed to work in RGB space) */
static void add_marker(vrml *s, double pos[3], double col[3], double rad) {
add_marker_trans(s, pos, col, 0.0, rad);
}
/* Add a cone marker to the plot. col == NULL for natural color */
/* Need to do this before or after start_line_set()/dd_vertex()/make_lines() ! */
static void add_cone(vrml *s, double pp0[3], double pp1[3], double col[3], double rad) {
double rgb[3];
double p0[3], p1[3];
icmScale3(p0, pp0, s->scale);
icmScale3(p1, pp1, s->scale);
//printf("~1 cone %f %f %f -> %f %f %f rad %f\n", p0[0], p0[1], p0[2], p1[0], p1[1], p1[2], rad);
if (rad <= 0.0)
rad = 1.0;
if (col == NULL || col[0] < 0.0) {
icmAdd3(rgb, p1, p0);
icmScale3(rgb, rgb, 0.5); /* Compute half way value */
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, rgb);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, rgb);
else /* Lab */
s->Lab2RGB(s, rgb, rgb);
} else {
rgb[0] = col[0];
rgb[1] = col[1];
rgb[2] = col[2];
}
p0[0] -= s->off;
p1[0] -= s->off;
{
double base[3] = { 0.0, 0.0, 1.0 }; /* Default orientation of cone is b axis */
double len;
double loc[3];
double vec[3];
double axis[3]; /* Axis to rotate around */
double rot; /* In radians */
int j;
//printf("~1 edge vert %d to %d\n",tp->v[0]->n, tp->v[1]->n);
//printf("~1 edge %f %f %f to %f %f %f\n",
//tp->v[0]->ch[0], tp->v[0]->ch[1], tp->v[0]->ch[2],
//tp->v[1]->ch[0], tp->v[1]->ch[1], tp->v[1]->ch[2]);
icmAdd3(loc, p1, p0);
icmScale3(loc, loc, 0.5); /* Compute half way value */
icmSub3(vec, p1, p0);
len = icmNorm3(vec);
//printf("~1 loc = %f %f %f\n", loc[0], loc[1], loc[2]);
//printf("~1 vec = %f %f %f\n", vec[0], vec[1], vec[2]);
//printf("~1 len = %f\n", len);
if (len < 0.1)
len = 0.1;
icmNormalize3(base, base, 1.0);
icmNormalize3(vec, vec, 1.0);
icmCross3(axis, base, vec);
rot = icmDot3(base, vec);
//printf("~1 base = %f %f %f\n", base[0], base[1], base[2]);
//printf("~1 vec = %f %f %f\n", vec[0], vec[1], vec[2]);
//printf("~1 axis = %f %f %f, rot = %f\n",axis[0],axis[1],axis[2],rot);
if (icmNorm3sq(axis) < 1e-10) { /* 0 or 180 degrees */
double base2[3];
int mxi = 0;
//printf("~1 computing a different axis\n");
base2[0] = vec[1]; /* Comute vector in a different direction */
base2[1] = vec[2];
base2[2] = vec[0];
for (j = 1; j < 3; j++) {
if (fabs(base2[j]) > fabs(base2[mxi]))
mxi = j;
}
base2[mxi] = -base2[mxi];
icmCross3(axis, base2, vec);
if (icmNorm3sq(axis) < 1e-10) { /* 0 or 180 degrees */
error("VRML rotate axis still too small");
}
if (rot < 0.0)
rot = 3.1415926;
else
rot = 0.0;
} else {
rot = acos(rot);
//printf("~1 rotation %f\n",rot);
}
if (s->fmt == fmt_vrml) {
fprintf(s->fp,"\n");
fprintf(s->fp," # Cone\n");
fprintf(s->fp," Transform {\n");
fprintf(s->fp," rotation %f %f %f %f\n",axis[1], axis[2], axis[0], rot);
fprintf(s->fp," translation %f %f %f\n",loc[1], loc[2], loc[0]);
fprintf(s->fp," children [\n");
fprintf(s->fp," Shape { \n");
fprintf(s->fp," geometry Cone { bottomRadius %f height %f }\n",s->scale * rad,len);
fprintf(s->fp," appearance Appearance { material Material { diffuseColor %f %f %f } }\n",rgb[0],rgb[1],rgb[2]);
fprintf(s->fp," } \n");
fprintf(s->fp," ]\n");
fprintf(s->fp," }\n");
} else {
fprintf(s->fp,"\n");
fprintf(s->fp," <!-- Cone -->\n");
fprintf(s->fp," <Transform rotation='%f %f %f %f'\n", axis[1], axis[2], axis[0], rot);
fprintf(s->fp," translation='%f %f %f'>\n", loc[1], loc[2], loc[0]);
fprintf(s->fp," <Shape>\n");
fprintf(s->fp," <Appearance>\n");
fprintf(s->fp," <Material diffuseColor='%f %f %f'></Material>\n", rgb[0], rgb[1], rgb[2]);
fprintf(s->fp," </Appearance>\n");
fprintf(s->fp," <Cone bottomRadius='%f' height='%f'></Cone>\n",s->scale * rad, len);
fprintf(s->fp," </Shape>\n");
fprintf(s->fp," </Transform>\n");
}
}
}
/* Add a text marker to the plot. col == NULL for natural color */
/* (Need to do this before or after start_line_set()/dd_vertex()/make_lines() !) */
static void add_text(vrml *s, char *text, double p[3], double col[3], double size) {
double rgb[3], xyz[3];
if (size <= 0.0)
size = 1.0;
if (col == NULL || col[0] < 0.0) {
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, p);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, p);
else /* Lab */
s->Lab2RGB(s, rgb, p);
} else {
rgb[0] = col[0];
rgb[1] = col[1];
rgb[2] = col[2];
}
cs2xyz(s, xyz, p);
if (s->fmt == fmt_vrml) {
fprintf(s->fp," # Text\n");
fprintf(s->fp," Transform { translation %f %f %f\n", xyz[0], xyz[1], xyz[2]);
fprintf(s->fp," children [\n");
fprintf(s->fp," Shape{\n");
fprintf(s->fp," geometry Text { string [\"%s\"]\n",text);
fprintf(s->fp," fontStyle FontStyle { family \"SANS\" style \"BOLD\" size %f }\n",
s->scale * size);
fprintf(s->fp," }\n");
fprintf(s->fp," appearance Appearance { material Material ");
fprintf(s->fp,"{ diffuseColor %f %f %f } }\n", rgb[0], rgb[1], rgb[2]);
fprintf(s->fp," }\n");
fprintf(s->fp," ]\n");
fprintf(s->fp," }\n");
} else {
fprintf(s->fp," <!-- Text -->\n");
fprintf(s->fp," <Transform translation='%f %f %f'>\n", xyz[0], xyz[1], xyz[2]);
fprintf(s->fp," <Shape>\n");
fprintf(s->fp," <Appearance>\n");
fprintf(s->fp," <Material diffuseColor='%f %f %f'></Material>\n", rgb[0], rgb[1], rgb[2]);
fprintf(s->fp," </Appearance>\n");
fprintf(s->fp," <Text string='\"%s\"'>\n",text);
fprintf(s->fp," <FontStyle family='\"SANS\"' style='BOLD' size='%f'></FontStyle>\n", s->scale * size);
fprintf(s->fp," </Text>\n");
fprintf(s->fp," </Shape>\n");
fprintf(s->fp," </Transform>\n");
}
}
/* Start building up verticies that will be converted to lines or patches. */
/* This clears the data from an existing set */
/* Set can be from 0 - 9 */
static void start_line_set(vrml *s, int set) {
if (set < 0 || set > 9)
error("vrml start_line_set set %d out of range",set);
s->set[set].npoints = 0;
s->set[set].ntrqu = 0;
s->set[set].ppoly = 0;
}
/* Add a verticy with color. */
/* col == NULL or col[0] < 0.0 for natural color */
/* Return the index number */
static int add_col_vertex_l(vrml *s, int set, double pos[3], double col[3], int last) {
if (set < 0 || set > 9)
error("vrml add_col_vertex_l set %d out of range",set);
if (s->set[set].npoints >= s->set[set].paloc) {
s->set[set].paloc = (s->set[set].paloc + 10) * 2;
if (s->set[set].pary == NULL)
s->set[set].pary = malloc(s->set[set].paloc * sizeof(struct vrml_point));
else
s->set[set].pary = realloc(s->set[set].pary, s->set[set].paloc * sizeof(struct vrml_point));
if (s->set[set].pary == NULL)
error("VRML malloc failed at count %d\n",s->set[set].paloc);
}
s->set[set].pary[s->set[set].npoints].pp[0] = pos[0];
s->set[set].pary[s->set[set].npoints].pp[1] = pos[1];
s->set[set].pary[s->set[set].npoints].pp[2] = pos[2];
/* Make lines/triangle etc. will convert to natural color if col[0] < 0.0 */
if (col == NULL || col[0] < 0.0) {
s->set[set].pary[s->set[set].npoints].cc[0] = -1.0;
} else {
s->set[set].pary[s->set[set].npoints].cc[0] = col[0];
s->set[set].pary[s->set[set].npoints].cc[1] = col[1];
s->set[set].pary[s->set[set].npoints].cc[2] = col[2];
}
s->set[set].pary[s->set[set].npoints].last = last;
s->set[set].npoints++;
return s->set[set].npoints-1;
}
/* Add a verticy (default natural color from pos.) */
/* Return the index number */
static int add_vertex(vrml *s, int set, double pos[3]) {
return add_col_vertex_l(s, set, pos, NULL, 0);
}
/* Add a verticy with color */
/* Retun the index number */
static int add_col_vertex(vrml *s, int set, double pos[3], double col[3]) {
return add_col_vertex_l(s, set, pos, col, 0);
}
/* Turn the last added vertex into the last vertex of the line */
static void make_last_vertex(vrml *s, int set) {
if (set < 0 || set > 9)
error("vrml make_last_vertex set %d out of range",set);
if (s->set[set].npoints <= 0)
warning("vrml plot: tried to set last point with no points added!\n");
else
s->set[set].pary[s->set[set].npoints-1].last = 1;
}
/* Turn all the vertexes into a set of points */
static void make_points(vrml *s, int set) {
double xyz[3];
int i, j;
if (set < 0 || set > 9)
error("vrml make_points set %d out of range",set);
if (s->fmt == fmt_vrml) {
fprintf(s->fp,"\n");
fprintf(s->fp," # Points\n");
fprintf(s->fp," Shape {\n");
fprintf(s->fp," geometry PointSet { \n");
fprintf(s->fp," coord Coordinate { \n");
fprintf(s->fp," point [\n");
} else {
fprintf(s->fp,"\n");
fprintf(s->fp," <!-- Points -->\n");
fprintf(s->fp," <Shape>\n");
fprintf(s->fp," <PointSet>\n");
fprintf(s->fp," <Coordinate point ='\n");
}
for (i = 0; i < s->set[set].npoints; i++) {
cs2xyz(s, xyz, s->set[set].pary[i].pp);
if (s->fmt == fmt_vrml)
fprintf(s->fp," %f %f %f,\n", xyz[0], xyz[1], xyz[2]);
else
fprintf(s->fp," %f %f %f\n", xyz[0], xyz[1], xyz[2]);
}
if (s->fmt == fmt_vrml) {
fprintf(s->fp," ]\n");
fprintf(s->fp," }\n");
} else {
fprintf(s->fp," '></Coordinate>\n");
}
/* Color */
if (s->fmt == fmt_vrml) {
fprintf(s->fp," color Color {\n");
fprintf(s->fp," color [ # RGB colors of each vertex\n");
} else {
fprintf(s->fp," <Color color='\n");
}
for (i = 0; i < s->set[set].npoints; i++) {
double rgb[3], Lab[3];
if (s->set[set].pary[i].cc[0] < 0.0) {
Lab[0] = s->set[set].pary[i].pp[0];
Lab[1] = s->set[set].pary[i].pp[1];
Lab[2] = s->set[set].pary[i].pp[2];
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, Lab);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, Lab);
else /* Lab */
s->Lab2RGB(s, rgb, Lab);
} else {
icmCpy3(rgb, s->set[set].pary[i].cc);
}
if (s->fmt == fmt_vrml)
fprintf(s->fp," %f %f %f,\n", rgb[0], rgb[1], rgb[2]);
else
fprintf(s->fp," %f %f %f\n", rgb[0], rgb[1], rgb[2]);
}
if (s->fmt == fmt_vrml) {
fprintf(s->fp," ] \n");
fprintf(s->fp," }\n");
} else {
fprintf(s->fp," '></Color>\n");
}
/* End color */
if (s->fmt == fmt_vrml) {
fprintf(s->fp," }\n");
fprintf(s->fp," } # end shape\n");
} else {
fprintf(s->fp," </PointSet>\n");
fprintf(s->fp," </Shape>\n");
}
}
/* Convert the verticies to lines, ppset verticies per line (or .last flag) */
static void make_lines(vrml *s, int set, int ppset) {
double xyz[3];
int i, j;
if (set < 0 || set > 9)
error("vrml make_lines set %d out of range",set);
/* - - - - - - - - - - - - */
if (s->fmt == fmt_vrml) {
fprintf(s->fp,"\n");
fprintf(s->fp," # Lines\n");
fprintf(s->fp," Shape {\n");
fprintf(s->fp," geometry IndexedLineSet { \n");
fprintf(s->fp," coord Coordinate { \n");
fprintf(s->fp," point [\n");
for (i = 0; i < s->set[set].npoints; i++) {
cs2xyz(s, xyz, s->set[set].pary[i].pp);
fprintf(s->fp," %f %f %f,\n", xyz[0], xyz[1], xyz[2]);
}
fprintf(s->fp," ]\n");
fprintf(s->fp," }\n");
fprintf(s->fp," coordIndex [\n");
for (i = 0; i < s->set[set].npoints;) {
fprintf(s->fp," ");
for (j = 0; i < s->set[set].npoints && j < ppset; j++) {
fprintf(s->fp," %d, ", i++);
if (s->set[set].pary[i-1].last != 0)
break;
}
fprintf(s->fp," -1,\n");
}
fprintf(s->fp," ]\n");
/* Color */
fprintf(s->fp," colorPerVertex TRUE\n");
fprintf(s->fp," color Color {\n");
fprintf(s->fp," color [ # RGB colors of each vertex\n");
for (i = 0; i < s->set[set].npoints; i++) {
double rgb[3], Lab[3];
if (s->set[set].pary[i].cc[0] < 0.0) {
Lab[0] = s->set[set].pary[i].pp[0];
Lab[1] = s->set[set].pary[i].pp[1];
Lab[2] = s->set[set].pary[i].pp[2];
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, Lab);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, Lab);
else /* Lab */
s->Lab2RGB(s, rgb, Lab);
} else {
icmCpy3(rgb, s->set[set].pary[i].cc);
}
fprintf(s->fp," %f %f %f,\n", rgb[0], rgb[1], rgb[2]);
}
fprintf(s->fp," ] \n");
fprintf(s->fp," }\n");
/* End color */
fprintf(s->fp," }\n");
fprintf(s->fp," } # end shape\n");
/* - - - - - - - - - - - - */
} else { /* x3d */
fprintf(s->fp,"\n");
fprintf(s->fp," <!-- Lines -->\n");
fprintf(s->fp," <Shape>\n");
fprintf(s->fp," <IndexedLineSet\n");
fprintf(s->fp," colorPerVertex='true'\n");
/* Indexes */
fprintf(s->fp," coordIndex='\n");
for (i = 0; i < s->set[set].npoints;) {
fprintf(s->fp," ");
for (j = 0; i < s->set[set].npoints && j < ppset; j++) {
fprintf(s->fp," %d ", i++);
if (s->set[set].pary[i-1].last != 0)
break;
}
fprintf(s->fp," -1\n");
}
fprintf(s->fp," '\n");
fprintf(s->fp," > <!-- CoordIndex -->\n");
/* Coordinates */
fprintf(s->fp," <Coordinate point='\n");
for (i = 0; i < s->set[set].npoints; i++) {
cs2xyz(s, xyz, s->set[set].pary[i].pp);
fprintf(s->fp," %f %f %f\n", xyz[0], xyz[1], xyz[2]);
}
fprintf(s->fp," '></Coordinate>\n");
/* Color */
fprintf(s->fp," <Color color='\n");
for (i = 0; i < s->set[set].npoints; i++) {
double rgb[3], Lab[3];
if (s->set[set].pary[i].cc[0] < 0.0) {
Lab[0] = s->set[set].pary[i].pp[0];
Lab[1] = s->set[set].pary[i].pp[1];
Lab[2] = s->set[set].pary[i].pp[2];
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, Lab);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, Lab);
else /* Lab */
s->Lab2RGB(s, rgb, Lab);
} else {
icmCpy3(rgb, s->set[set].pary[i].cc);
}
fprintf(s->fp," %f %f %f\n", rgb[0], rgb[1], rgb[2]);
}
fprintf(s->fp," '></Color>\n");
fprintf(s->fp," </IndexedLineSet>\n");
fprintf(s->fp," </Shape>\n");
}
}
/* Convert the verticies to lines, triangles or quads */
static void make_line_tri_quad(
vrml *s,
int set,
double trans, /* Transparency level */
double cc[3] /* Surface color, cc == NULL or cc[0] < 0.0 */
/* for previously set or vertex or natural color */
) {
int i, j, nverts, ix;
int v[3];
int lines = 0;
if (set < 0 || set > 9)
error("vrml make_line_tri_quad set %d out of range",set);
if (s->set[set].npoints > 0
&& s->set[set].ntrqu > 0
&& s->set[set].tqary[0].ix[2] < 0) /* First is a line */
lines = 1; /* Assume all are lines */
if (cc != NULL && cc[0] >= 0.0) {
s->set[set].ppoly = 1; /* Per poligon color */
}
/* - - - - - - - - - - - - */
if (s->fmt == fmt_vrml) {
if (lines) {
fprintf(s->fp," # Lines\n");
} else {
fprintf(s->fp," # Triangles and Quads\n");
}
fprintf(s->fp," Shape { \n");
if (lines)
fprintf(s->fp," geometry IndexedLineSet {\n");
else {
fprintf(s->fp," geometry IndexedFaceSet {\n");
fprintf(s->fp," ccw FALSE\n");
fprintf(s->fp," convex TRUE\n");
if (trans > 0.0)
fprintf(s->fp," solid FALSE\n");
else
fprintf(s->fp," solid TRUE\n");
}
fprintf(s->fp,"\n");
fprintf(s->fp," coord Coordinate { \n");
fprintf(s->fp," point [ # Verticy coordinates\n");
/* Spit out the point values, in order. */
for (i = 0; i < s->set[set].npoints; i++) {
double xyz[3];
cs2xyz(s, xyz, s->set[set].pary[i].pp);
fprintf(s->fp," %f %f %f,\n", xyz[0], xyz[1], xyz[2]);
}
fprintf(s->fp," ]\n");
fprintf(s->fp," }\n");
fprintf(s->fp,"\n");
fprintf(s->fp," coordIndex [ # Indexes of %s Verticies \n",
lines ? "line" : "polygon");
/* Spit out the lines/triangles/quads */
for (i = 0; i < s->set[set].ntrqu; i++) {
if (s->set[set].tqary[i].ix[2] < 0) /* Line */
fprintf(s->fp," %d, %d, -1\n", s->set[set].tqary[i].ix[0],
s->set[set].tqary[i].ix[1]);
else if (s->set[set].tqary[i].ix[3] < 0) /* Triangle */
fprintf(s->fp," %d, %d, %d, -1\n", s->set[set].tqary[i].ix[0],
s->set[set].tqary[i].ix[1],
s->set[set].tqary[i].ix[2]);
else /* Quad */
fprintf(s->fp," %d, %d, %d, %d, -1\n", s->set[set].tqary[i].ix[0],
s->set[set].tqary[i].ix[1],
s->set[set].tqary[i].ix[2],
s->set[set].tqary[i].ix[3]);
}
fprintf(s->fp," ]\n");
fprintf(s->fp,"\n");
if (s->set[set].ppoly) {
fprintf(s->fp," colorPerVertex FALSE\n");
fprintf(s->fp," color Color {\n");
fprintf(s->fp," color [ # RGB colors of each line/tri/quad\n");
/* Spit out the colors for each line/tri/quad */
for (i = 0; i < s->set[set].ntrqu; i++) {
double out[3];
double rgb[3];
/* Use line/patch overall supplied color */
if (cc != NULL && cc[0] >= 0.0) {
fprintf(s->fp," %f %f %f,\n", cc[0], cc[1], cc[2]);
/* Use per line/tri/quad color */
} else if (s->set[set].tqary[i].cc[0] >= 0.0) {
fprintf(s->fp," %f %f %f,\n", s->set[set].tqary[i].cc[0],
s->set[set].tqary[i].cc[1],
s->set[set].tqary[i].cc[2]);
/* Hmm. We can only have all per vertex or all per polygon - */
/* use natural color of first vertex. */
} else {
int vx = s->set[set].tqary[i].ix[0];
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, s->set[set].pary[vx].pp);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, s->set[set].pary[vx].pp);
else /* Lab */
s->Lab2RGB(s, rgb, s->set[set].pary[vx].pp);
fprintf(s->fp," %f %f %f,\n", rgb[0], rgb[1], rgb[2]);
}
}
fprintf(s->fp," ] \n");
fprintf(s->fp," }\n");
/* Per vertex color */
} else {
fprintf(s->fp," colorPerVertex TRUE\n");
fprintf(s->fp," color Color {\n");
fprintf(s->fp," color [ # RGB colors of each vertex\n");
/* Spit out the colors for each vertex */
for (i = 0; i < s->set[set].npoints; i++) {
double out[3];
double rgb[3];
/* Use vertex color */
if (s->set[set].pary[i].cc[0] >= 0.0) {
fprintf(s->fp," %f %f %f,\n",
s->set[set].pary[i].cc[0], s->set[set].pary[i].cc[1], s->set[set].pary[i].cc[2]);
/* Use natural color of vertex */
} else {
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, s->set[set].pary[i].pp);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, s->set[set].pary[i].pp);
else /* Lab */
s->Lab2RGB(s, rgb, s->set[set].pary[i].pp);
fprintf(s->fp," %f %f %f,\n", rgb[0], rgb[1], rgb[2]);
}
}
fprintf(s->fp," ] \n");
fprintf(s->fp," }\n");
}
fprintf(s->fp," }\n");
fprintf(s->fp," appearance Appearance { \n");
fprintf(s->fp," material Material {\n");
fprintf(s->fp," shininess 0.95\n");
fprintf(s->fp," specularColor .6 .6 .6\n");
if (trans > 0.0)
fprintf(s->fp," transparency %f\n",trans);
fprintf(s->fp," }\n");
fprintf(s->fp," }\n"); /* } */
fprintf(s->fp," } # end Shape\n");
/* - - - - - - - - - - - - */
/* x3d */
} else {
if (lines) {
fprintf(s->fp," <!-- Lines -->\n");
} else {
fprintf(s->fp," <!-- Triangles and Quads -->\n");
}
fprintf(s->fp," <Shape>\n");
if (lines)
fprintf(s->fp," <IndexedLineSet\n");
else {
fprintf(s->fp," <IndexedFaceSet\n");
fprintf(s->fp," convex='true'\n");
fprintf(s->fp," ccw='false'\n");
if (trans > 0.0)
fprintf(s->fp," solid='false'\n");
else
fprintf(s->fp," solid='true'\n");
}
if (s->set[set].ppoly)
fprintf(s->fp," colorPerVertex='false'\n");
else
fprintf(s->fp," colorPerVertex='true'\n");
/* Indexes */
fprintf(s->fp," coordIndex='\n");
for (i = 0; i < s->set[set].ntrqu; i++) {
fprintf(s->fp," ");
for (j = 0; j < 4; j++) {
if (s->set[set].tqary[i].ix[j] < 0)
break;
fprintf(s->fp," %d", s->set[set].tqary[i].ix[j]);
}
fprintf(s->fp," -1\n");
}
fprintf(s->fp," '>\n");
#ifdef NEVER
if (s->set[set].ppoly) {
/* colorIndex field is necessary for colorPerVertex=true ? */
fprintf(s->fp," colorIndex='\n");
for (i = 0; i < s->set[set].ntrqu; i++) {
fprintf(s->fp," %d\n",i);
}
fprintf(s->fp," -1\n");
fprintf(s->fp," '>\n");
}
#endif
/* Coordinates */
fprintf(s->fp,"\n");
fprintf(s->fp," <Coordinate point='\n");
for (i = 0; i < s->set[set].npoints; i++) {
double xyz[3];
cs2xyz(s, xyz, s->set[set].pary[i].pp);
fprintf(s->fp," %f %f %f\n", xyz[0], xyz[1], xyz[2]);
}
fprintf(s->fp," '></Coordinate>\n");
/* Color */
fprintf(s->fp,"\n");
fprintf(s->fp," <Color color='\n");
/* Per poligon color */
if (s->set[set].ppoly) {
/* Spit out the colors for each line/tri/quad */
for (i = 0; i < s->set[set].ntrqu; i++) {
double out[3];
double rgb[3];
/* Use line/patch overall supplied color */
if (cc != NULL && cc[0] >= 0.0) {
fprintf(s->fp," %f %f %f\n", cc[0], cc[1], cc[2]);
/* Use per line/tri/quad color */
} else if (s->set[set].tqary[i].cc[0] >= 0.0) {
fprintf(s->fp," %f %f %f\n", s->set[set].tqary[i].cc[0],
s->set[set].tqary[i].cc[1],
s->set[set].tqary[i].cc[2]);
/* Hmm. We can only have all per vertex or all per polygon - */
/* use natural color of first vertex. */
} else {
int vx = s->set[set].tqary[i].ix[0];
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, s->set[set].pary[vx].pp);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, s->set[set].pary[vx].pp);
else /* Lab */
s->Lab2RGB(s, rgb, s->set[set].pary[vx].pp);
fprintf(s->fp," %f %f %f\n", rgb[0], rgb[1], rgb[2]);
}
}
/* Per vertex color */
} else {
/* Spit out the colors for each vertex */
for (i = 0; i < s->set[set].npoints; i++) {
double out[3];
double rgb[3];
/* Use vertex color */
if (s->set[set].pary[i].cc[0] >= 0.0) {
fprintf(s->fp," %f %f %f\n",
s->set[set].pary[i].cc[0], s->set[set].pary[i].cc[1], s->set[set].pary[i].cc[2]);
/* Use natural color of vertex */
} else {
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, s->set[set].pary[i].pp);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, s->set[set].pary[i].pp);
else /* Lab */
s->Lab2RGB(s, rgb, s->set[set].pary[i].pp);
fprintf(s->fp," %f %f %f\n", rgb[0], rgb[1], rgb[2]);
}
}
}
fprintf(s->fp," '></Color>\n");
if (lines)
fprintf(s->fp," </IndexedLineSet>\n");
else
fprintf(s->fp," </IndexedFaceSet>\n");
fprintf(s->fp," <Appearance>\n");
fprintf(s->fp," <Material shininess='0.95'\n");
fprintf(s->fp," specularColor='.6 .6 .6'\n");
if (trans > 0.0)
fprintf(s->fp," transparency='%f'></Material>\n", trans);
else
fprintf(s->fp," ></Material>\n");
/* Hack to workaround bugs in x3dom trasparency */
if (s->fmt == fmt_x3dom && trans > 0.0)
fprintf(s->fp," <DepthMode readOnly='true'></depthMode>\n");
fprintf(s->fp," </Appearance>\n");
fprintf(s->fp," </Shape>\n");
}
}
/* Output lines using per vertex or per line colors. */
static void make_lines_vc(
vrml *s,
int set,
double trans /* Transparency level */
) {
make_line_tri_quad(s, set, trans, NULL);
}
/* Output lines with overall per line color */
/* col == NULL or col[0] < 0.0 not to set overall color */
static void make_lines_cc(
vrml *s,
int set,
double trans, /* Transparency level */
double cc[3] /* Surface color, cc == NULL or cc[0] < 0.0 for per vertex color */
) {
make_line_tri_quad(s, set, trans, cc);
}
/* Add a line defined by vertex index, and set per line color. */
/* col == NULL or col[0] < 0.0 not to set per line color */
static void add_col_line(vrml *s, int set, int ix[2], double col[3]) {
if (set < 0 || set > 9)
error("vrml add_col_line set %d out of range",set);
if (s->set[set].ntrqu >= s->set[set].taloc) {
s->set[set].taloc = (s->set[set].taloc + 10) * 2;
if (s->set[set].tqary == NULL)
s->set[set].tqary = malloc(s->set[set].taloc * sizeof(struct vrml_triquad));
else
s->set[set].tqary = realloc(s->set[set].tqary, s->set[set].taloc * sizeof(struct vrml_triquad));
if (s->set[set].tqary == NULL)
error("VRML malloc failed at count %d\n",s->set[set].taloc);
}
s->set[set].tqary[s->set[set].ntrqu].ix[0] = ix[0];
s->set[set].tqary[s->set[set].ntrqu].ix[1] = ix[1];
s->set[set].tqary[s->set[set].ntrqu].ix[2] = -1;
s->set[set].tqary[s->set[set].ntrqu].ix[3] = -1;
if (col != NULL && col[0] >= 0.0) {
icmCpy3(s->set[set].tqary[s->set[set].ntrqu].cc, col);
s->set[set].ppoly = 1;
}
s->set[set].ntrqu++;
}
/* Add a line defined by vertex indexes using per vertex color */
static void add_line(vrml *s, int set, int ix[2]) {
add_col_line(s, set, ix, NULL);
}
/* Output triangles using per vertex colors. */
static void make_triangles_vc(
vrml *s,
int set,
double trans /* Transparency level */
) {
make_line_tri_quad(s, set, trans, NULL);
}
/* Output triangles with overall per line color */
/* col == NULL or col[0] < 0.0 not to set overall color */
static void make_triangles(
vrml *s,
int set,
double trans, /* Transparency level */
double cc[3] /* Surface color, cc == NULL or cc[0] < 0.0 for natural color */
) {
make_line_tri_quad(s, set, trans, cc);
}
/* Add a triangle defined by vertex indexes, and set per triangle color. */
/* col == NULL or col[0] < 0.0 not to set per line color */
static void add_col_triangle(vrml *s, int set, int ix[3], double col[3]) {
if (set < 0 || set > 9)
error("vrml add_col_triangle set %d out of range",set);
if (s->set[set].ntrqu >= s->set[set].taloc) {
s->set[set].taloc = (s->set[set].taloc + 10) * 2;
if (s->set[set].tqary == NULL)
s->set[set].tqary = malloc(s->set[set].taloc * sizeof(struct vrml_triquad));
else
s->set[set].tqary = realloc(s->set[set].tqary, s->set[set].taloc * sizeof(struct vrml_triquad));
if (s->set[set].tqary == NULL)
error("VRML malloc failed at count %d\n",s->set[set].taloc);
}
s->set[set].tqary[s->set[set].ntrqu].ix[0] = ix[0];
s->set[set].tqary[s->set[set].ntrqu].ix[1] = ix[1];
s->set[set].tqary[s->set[set].ntrqu].ix[2] = ix[2];
s->set[set].tqary[s->set[set].ntrqu].ix[3] = -1;
if (col != NULL && col[0] >= 0.0) {
icmCpy3(s->set[set].tqary[s->set[set].ntrqu].cc, col);
s->set[set].ppoly = 1;
}
s->set[set].ntrqu++;
}
/* Add a triangles defined by vertex indexes using per vertex color */
static void add_triangle(vrml *s, int set, int ix[3]) {
add_col_triangle(s, set, ix, NULL);
}
/* Convert the verticies to quads with vertex color */
static void make_quads_vc(
vrml *s,
int set,
double trans /* Transparency level */
) {
make_line_tri_quad(s, set, trans, NULL);
}
/* Convert the verticies to quads with color */
static void make_quads(
vrml *s,
int set,
double trans, /* Transparency level */
double cc[3] /* Surface color, cc == NULL or cc[0] < 0.0 for natural color */
) {
make_line_tri_quad(s, set, trans, cc);
}
/* Add a quad defined by vertex indexes, and set per quad color. */
/* col == NULL or col[0] < 0.0 not to set per quad color */
static void add_col_quad(vrml *s, int set, int ix[4], double col[3]) {
if (set < 0 || set > 9)
error("vrml add_quad set %d out of range",set);
if (s->set[set].ntrqu >= s->set[set].taloc) {
s->set[set].taloc = (s->set[set].taloc + 10) * 2;
if (s->set[set].tqary == NULL)
s->set[set].tqary = malloc(s->set[set].taloc * sizeof(struct vrml_triquad));
else
s->set[set].tqary = realloc(s->set[set].tqary, s->set[set].taloc * sizeof(struct vrml_triquad));
if (s->set[set].tqary == NULL)
error("VRML malloc failed at count %d\n",s->set[set].taloc);
}
s->set[set].tqary[s->set[set].ntrqu].ix[0] = ix[0];
s->set[set].tqary[s->set[set].ntrqu].ix[1] = ix[1];
s->set[set].tqary[s->set[set].ntrqu].ix[2] = ix[2];
s->set[set].tqary[s->set[set].ntrqu].ix[3] = ix[3];
if (col != NULL && col[0] >= 0.0) {
icmCpy3(s->set[set].tqary[s->set[set].ntrqu].cc, col);
s->set[set].ppoly = 1;
}
s->set[set].ntrqu++;
}
/* Add a quad */
static void add_quad(vrml *s, int set, int ix[4]) {
add_col_quad(s, set, ix, NULL);
}
/* Create a gamut surface solid or wireframe from the given gamut. */
/* Use the given transparency level. */
/* Display in natural colors if c[0] < 0.0, */
/* or the given color otherwise. Uses set 9 */
static void make_gamut_surface_2(
vrml *s,
gamut *g,
double trans, /* Transparency level */
int wire, /* Z for solid, NZ for wireframe */
double cc[3] /* Surface color, cc == NULL or cc[0] < 0.0 for natural color */
) {
int i, nverts, ix;
int v[3];
nverts = g->nverts(g);
if (nverts == 0)
return;
s->start_line_set(s, 9);
for (ix = i = 0; ix >= 0 && i < nverts; i++) {
double out[3];
ix = g->getvert(g, NULL, out, ix);
s->add_vertex(s, 9, out);
}
g->startnexttri(g);
while (g->getnexttri(g, v) == 0) {
if (wire) {
int ix[2];
/* Only output 1 wire of two on an edge */
if (v[0] < v[1])
ix[0] = v[0], ix[1] = v[1];
if (v[1] < v[2])
ix[0] = v[1], ix[1] = v[2];
if (v[2] < v[0])
ix[0] = v[2], ix[1] = v[0];
s->add_line(s, 9, ix);
} else {
s->add_triangle(s, 9, v);
}
}
if (wire)
s->make_lines_cc(s, 9, trans, cc);
else
s->make_triangles(s, 9, trans, cc);
s->start_line_set(s, 9);
}
/* Create a gamut surface from the given gamut. */
/* Use the given transparency level. */
/* Display in natural colors if c[0] < 0.0, */
/* or the given color otherwise */
static void make_gamut_surface(
vrml *s,
gamut *g,
double trans, /* Transparency level */
double cc[3] /* Surface color, cc == NULL or cc[0] < 0.0 for natural color */
) {
s->make_gamut_surface_2(s, g, trans, 0, cc);
}
/* Add cusp markers from a gamut surface */
/* Use the given transparency level. */
/* Display in natural colors if c[0] < 0.0, */
/* or the given color otherwise. */
static void add_cusps(
vrml *s,
gamut *g,
double trans, /* Transparency level */
double cc[3] /* Surface color, cc[0] < 0.0 for natural color, NULL for default */
) {
double cusps[6][3];
double ccolors[6][3] = {
{ 1.0, 0.1, 0.1 }, /* Red */
{ 1.0, 1.0, 0.1 }, /* Yellow */
{ 0.1, 1.0, 0.1 }, /* Green */
{ 0.1, 1.0, 1.0 }, /* Cyan */
{ 0.1, 0.1, 1.0 }, /* Blue */
{ 1.0, 0.1, 1.0 } /* Magenta */
};
double rgb[3], xyz[3];
double *cv = NULL;
int i;
int v[3];
if (g->getcusps(g, cusps) != 0)
return;
for (i = 0; i < 6; i++) {
if (cc == NULL) {
cv = ccolors[i];
} else if (cc[0] < 0.0) {
if (s->ispace == vrml_rgb) /* RGB */
icmCpy3(rgb, cusps[i]);
else if (s->ispace == vrml_xyz) /* XYZ */
s->XYZ2RGB(s, rgb, cusps[i]);
else /* Lab */
s->Lab2RGB(s, rgb, cusps[i]);
cv = rgb;
} else {
cv = cc;
}
s->add_marker_trans(s, cusps[i], cc, trans, 2.0);
}
}
/* Clear verticies and triangles */
static void clear(vrml *s) {
int i;
for (i = 0; i < 10; i++) {
if (s->set[i].pary != NULL)
free(s->set[i].pary);
s->set[i].pary = NULL;
s->set[i].npoints = s->set[i].paloc = 0;
if (s->set[i].tqary != NULL)
free(s->set[i].tqary);
s->set[i].tqary = NULL;
s->set[i].ntrqu = s->set[i].taloc = 0;
}
}
/* Helper :- convert a Lab value to RGB for display purposes */
static void Lab2RGB(vrml *s, double *out, double *in) {
double L = in[0], a = in[1], b = in[2];
double x,y,z,fx,fy,fz;
double R, G, B;
/* Scale so that black is visible */
L = L * (100 - 40.0)/100.0 + 40.0;
/* First convert to XYZ using D50 white point */
if (L > 8.0) {
fy = (L + 16.0)/116.0;
y = pow(fy,3.0);
} else {
y = L/903.2963058;
fy = 7.787036979 * y + 16.0/116.0;
}
fx = a/500.0 + fy;
if (fx > 24.0/116.0)
x = pow(fx,3.0);
else
x = (fx - 16.0/116.0)/7.787036979;
fz = fy - b/200.0;
if (fz > 24.0/116.0)
z = pow(fz,3.0);
else
z = (fz - 16.0/116.0)/7.787036979;
x *= 0.9642; /* Multiply by white point, D50 */
y *= 1.0;
z *= 0.8249;
/* Now convert to sRGB values */
R = x * 3.2410 + y * -1.5374 + z * -0.4986;
G = x * -0.9692 + y * 1.8760 + z * 0.0416;
B = x * 0.0556 + y * -0.2040 + z * 1.0570;
if (R < 0.0)
R = 0.0;
else if (R > 1.0)
R = 1.0;
if (G < 0.0)
G = 0.0;
else if (G > 1.0)
G = 1.0;
if (B < 0.0)
B = 0.0;
else if (B > 1.0)
B = 1.0;
R = pow(R, 1.0/2.2);
G = pow(G, 1.0/2.2);
B = pow(B, 1.0/2.2);
/* For a black background: */
// R = R * 0.85 + 0.15;
// G = G * 0.85 + 0.15;
// B = B * 0.85 + 0.15;
/* For a white background: */
// R = R * 0.70 + 0.05;
// G = G * 0.70 + 0.05;
// B = B * 0.70 + 0.05;
out[0] = R;
out[1] = G;
out[2] = B;
}
/* Helper :- convert an XYZ value to RGB for display purposes */
static void XYZ2RGB(vrml *s, double *out, double *in) {
double x = in[0], y = in[1], z = in[2];
double R, G, B;
/* Now convert to sRGB values */
R = x * 3.2410 + y * -1.5374 + z * -0.4986;
G = x * -0.9692 + y * 1.8760 + z * 0.0416;
B = x * 0.0556 + y * -0.2040 + z * 1.0570;
if (R < 0.0)
R = 0.0;
else if (R > 1.0)
R = 1.0;
if (G < 0.0)
G = 0.0;
else if (G > 1.0)
G = 1.0;
if (B < 0.0)
B = 0.0;
else if (B > 1.0)
B = 1.0;
R = pow(R, 1.0/2.2);
G = pow(G, 1.0/2.2);
B = pow(B, 1.0/2.2);
/* For a black background: */
// R = R * 0.85 + 0.15;
// G = G * 0.85 + 0.15;
// B = B * 0.85 + 0.15;
/* For a white background: */
R = R * 0.70 + 0.05;
G = G * 0.70 + 0.05;
B = B * 0.70 + 0.05;
out[0] = R;
out[1] = G;
out[2] = B;
}
static int do_flush(vrml *s);
static void del_vrml(vrml *s);
/* Global format */
static vrml_fmt g_fmt = fmt_uninit;
/* Check and override the global format */
static void check_format() {
if (g_fmt == fmt_uninit) {
char *ev;
g_fmt = fmt_x3dom; /* Set global default */
if ((ev = getenv("ARGYLL_3D_DISP_FORMAT")) != NULL) {
if (stricmp(ev, "VRML") == 0
|| stricmp(ev, "WRL") == 0)
g_fmt = fmt_vrml;
else if (stricmp(ev, "X3D") == 0)
g_fmt = fmt_x3d;
else if (stricmp(ev, "X3DOM") == 0)
g_fmt = fmt_x3dom;
}
}
}
/* Return the global format file extension */
static char *ret_ext(vrml_fmt fmt) {
if (fmt == fmt_uninit) {
check_format();
fmt = g_fmt;
}
if (fmt == fmt_x3dom)
return ".x3d.html";
else if (fmt == fmt_x3d)
return ".x3d";
else
return ".wrl";
}
/* Return the global format type name */
static char *ret_format(vrml_fmt fmt) {
if (fmt == fmt_uninit) {
check_format();
fmt = g_fmt;
}
if (fmt == fmt_x3dom)
return "X3DOM";
else if (fmt == fmt_x3d)
return "X3D";
else
return "VRML";
}
/* Return this files format extension (i.e. ".wrl" */
static char *get_ext(vrml *s) {
return ret_ext(s->fmt);
}
/* Return this files format type name */
static char *get_format(vrml *s) {
return ret_format(s->fmt);
}
/* Constructor */
/* ispace = 0 = L*a*b* */
/* ispace = 1 = XYZ scale (range 0..1) */
/* ispace = 2 = RGB scale (range 0..1) */
vrml *new_vrml_vdist(
char *name,
int doaxes,
vrml_space ispace,
double vdist
) {
vrml *s;
int i, j;
if ((s = (vrml *)calloc(1, sizeof(vrml))) == NULL) {
warning("Malloc of vrml plot object failed");
return NULL;
}
if ((s->name = (char *)malloc(strlen(name) + 10)) == NULL) {
warning("Malloc of vrml name failed");
free(s);
return NULL;
}
s->ext = get_ext;
s->format = get_format;
s->flush = do_flush;
s->del = del_vrml;
s->add_marker = add_marker;
s->add_marker_trans = add_marker_trans;
s->add_cone = add_cone;
s->add_text = add_text;
s->start_line_set = start_line_set;
s->add_vertex = add_vertex;
s->add_col_vertex = add_col_vertex;
s->make_last_vertex = make_last_vertex;
s->make_lines = make_lines;
s->make_points = make_points;
s->add_line = add_line;
s->add_col_line = add_col_line;
s->make_lines_vc = make_lines_vc;
s->make_lines_cc = make_lines_cc;
s->add_triangle = add_triangle;
s->add_col_triangle = add_col_triangle;
s->make_triangles_vc = make_triangles_vc;
s->make_triangles = make_triangles;
s->add_quad = add_quad;
s->add_col_quad = add_col_quad;
s->make_quads_vc = make_quads_vc;
s->make_quads = make_quads;
s->make_gamut_surface = make_gamut_surface;
s->make_gamut_surface_2 = make_gamut_surface_2;
s->add_cusps = add_cusps;
s->clear = clear;
s->Lab2RGB = Lab2RGB;
s->XYZ2RGB = XYZ2RGB;
if (g_fmt == fmt_uninit)
check_format();
s->fmt = g_fmt; /* Use global format */
s->ispace = ispace;
if (s->ispace == vrml_rgb) { /* RGB, scale 0..1 to 0..100 */
s->scale = 100.0;
s->off = 0.0;
} else if (s->ispace == vrml_xyz) { /* XYZ, scale 0..1 to 0..100 */
s->scale = 100.0;
s->off = 50.0; /* z axis offset */
} else { /* L*a*b*, leav 0..100 */
s->scale = 1.0;
s->off = 50.0; /* z axis offset */
}
/* Create filename with the right exension */
{
char *xl = NULL;
strcpy(s->name, name);
if ((xl = strrchr(s->name, '.')) != NULL) { /* Found extension */
/* Hmm. Could set format from extension ?? */
if (stricmp(xl, ".wrl") != 0
&& stricmp(xl, ".vrml") != 0
&& stricmp(xl, ".x3d") != 0
&& stricmp(xl, ".x3dom") != 0
&& stricmp(xl, ".html") != 0)
xl = NULL; /* Don't override extension */
}
if (xl == NULL)
xl = s->name + strlen(s->name);
strcpy(xl, vrml_ext());
}
if ((s->fp = fopen(s->name,"w")) == NULL) {
warning("Opening of vrml plot file '%s' for write failed",s->name);
free(s);
return NULL;
}
/* Output header and prolog */
if (s->fmt == fmt_vrml) {
fprintf(s->fp,"#VRML V2.0 utf8\n");
fprintf(s->fp,"\n");
fprintf(s->fp,"# Created by the Argyll CMS\n");
fprintf(s->fp,"Transform {\n");
fprintf(s->fp," children [\n");
fprintf(s->fp,"\n");
fprintf(s->fp," NavigationInfo {\n");
fprintf(s->fp," type \"EXAMINE\" # It's an object we examine\n");
fprintf(s->fp," headlight FALSE\n");
fprintf(s->fp," } # We'll add our own light\n");
fprintf(s->fp,"\n");
fprintf(s->fp," DirectionalLight {\n");
fprintf(s->fp," intensity 0.4\n");
fprintf(s->fp," ambientIntensity 0.05\n");
fprintf(s->fp," direction 1 1 -1\n");
fprintf(s->fp," }\n");
fprintf(s->fp," DirectionalLight {\n");
fprintf(s->fp," intensity 0.4\n");
fprintf(s->fp," ambientIntensity 0.05\n");
fprintf(s->fp," direction 0 -0.7 -1\n");
fprintf(s->fp," }\n");
fprintf(s->fp," DirectionalLight {\n");
fprintf(s->fp," intensity 0.4\n");
fprintf(s->fp," ambientIntensity 0.05\n");
fprintf(s->fp," direction -0.7 0 -1\n");
fprintf(s->fp," }\n");
fprintf(s->fp," DirectionalLight {\n");
fprintf(s->fp," intensity 0.4\n");
fprintf(s->fp," ambientIntensity 0.05\n");
fprintf(s->fp," direction -1 -1 1\n");
fprintf(s->fp," }\n");
fprintf(s->fp," DirectionalLight {\n");
fprintf(s->fp," intensity 0.4\n");
fprintf(s->fp," ambientIntensity 0.05\n");
fprintf(s->fp," direction 0 0.7 1\n");
fprintf(s->fp," }\n");
fprintf(s->fp," DirectionalLight {\n");
fprintf(s->fp," intensity 0.4\n");
fprintf(s->fp," ambientIntensity 0.05\n");
fprintf(s->fp," direction 0.7 0 1\n");
fprintf(s->fp," }\n");
fprintf(s->fp,"\n");
fprintf(s->fp," Viewpoint {\n");
fprintf(s->fp," position 0 0 %f # Position we view from\n",vdist);
fprintf(s->fp," }\n");
fprintf(s->fp,"\n");
} else {
/* For some strange reason, x3dom can't handle some tags that don't have a */
/* discrete closing tag. Is this XML or what ??? */
if (s->fmt == fmt_x3dom) {
fprintf(s->fp,"<!DOCTYPE html>\n");
fprintf(s->fp,"<html>\n");
fprintf(s->fp," <head>\n");
fprintf(s->fp," <meta http-equiv='Content-Type' content='text/html;charset=utf-8'></meta>\n");
fprintf(s->fp," <link rel='stylesheet' type='text/css' href='x3dom.css'></link> \n");
fprintf(s->fp," </head>\n");
fprintf(s->fp," <body>\n");
fprintf(s->fp," <noscript><p>Please enable JavaScript</p></noscript>\n");
fprintf(s->fp," <script type='text/javascript' src='x3dom.js'> </script> \n");
fprintf(s->fp," <x3d style='width: 100%%; height: 70%%;'\n");
fprintf(s->fp," x='0px' y='0px' width='100%%' height='70%%'\n");
fprintf(s->fp," id='someUniqueId' showStat='false' showLog='false'>\n");
} else {
fprintf(s->fp,"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");
fprintf(s->fp,"<!DOCTYPE X3D PUBLIC \"ISO//Web3D//DTD X3D 3.0//EN\" \"http://www.web3d.org/specifications/x3d-3.0.dtd\">\n");
fprintf(s->fp,"<X3D xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' profile='Immersive' version='3.0' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.0.xsd'>\n");
}
fprintf(s->fp," <Scene DEF='scene'>\n");
if (s->fmt == fmt_x3dom) {
/* To match other renderers, we turn Gamma encoded output off :-( :-( :-( */
fprintf(s->fp," <Environment gammaCorrectionDefault='none'></Environment>\n");
}
fprintf(s->fp," <Background groundColor='0 0 0' skyColor='0 0 0'></Background>\n");
fprintf(s->fp," <Transform>\n");
fprintf(s->fp," <NavigationInfo type='\"EXAMINE\"' headlight='false'></NavigationInfo>\n");
fprintf(s->fp," <DirectionalLight\n");
fprintf(s->fp," intensity='0.4'\n");
fprintf(s->fp," ambientIntensity='0.05'\n");
fprintf(s->fp," direction='1 1 -1'\n");
fprintf(s->fp," ></DirectionalLight>\n");
fprintf(s->fp," <DirectionalLight\n");
fprintf(s->fp," intensity='0.3'\n");
fprintf(s->fp," ambientIntensity='0.05'\n");
fprintf(s->fp," direction='0 -0.7 -1'\n");
fprintf(s->fp," ></DirectionalLight>\n");
fprintf(s->fp," <DirectionalLight\n");
fprintf(s->fp," intensity='0.4'\n");
fprintf(s->fp," ambientIntensity='0.05'\n");
fprintf(s->fp," direction='-0.7 0 -1'\n");
fprintf(s->fp," ></DirectionalLight>\n");
fprintf(s->fp," <DirectionalLight\n");
fprintf(s->fp," intensity='0.4'\n");
fprintf(s->fp," ambientIntensity='0.05'\n");
fprintf(s->fp," direction='-1 -1 1'\n");
fprintf(s->fp," ></DirectionalLight>\n");
fprintf(s->fp," <DirectionalLight\n");
fprintf(s->fp," intensity='0.3'\n");
fprintf(s->fp," ambientIntensity='0.05'\n");
fprintf(s->fp," direction='0 0.7 1'\n");
fprintf(s->fp," ></DirectionalLight>\n");
fprintf(s->fp," <DirectionalLight\n");
fprintf(s->fp," intensity='0.4'\n");
fprintf(s->fp," ambientIntensity='0.05'\n");
fprintf(s->fp," direction='0.7 0 1'\n");
fprintf(s->fp," ></DirectionalLight>\n");
fprintf(s->fp," <Viewpoint position='0 0 %f'></Viewpoint>\n",vdist);
}
if (doaxes != 0) {
/* Axes definition */
struct {
char *label;
double x, y, z; /* == a,b,L or Y,Z,X */
double wx, wy, wz;
double r, g, b;
} axes[3][6] = {
{ /* Box coords are center and size: */
{ "L", 0, 0, 50, 2, 2, 100, .7, .7, .7 }, /* L axis */
{ "+a", 50, 0, 0, 100, 2, 2, 1, 0, 0 }, /* +a (red) axis */
{ "-b", 0, -50, 0, 2, 100, 2, 0, 0, 1 }, /* -b (blue) axis */
{ "-a", -50, 0, 0, 100, 2, 2, 0, 1, 0 }, /* -a (green) axis */
{ "+b", 0, 50, 0, 2, 100, 2, 1, 1, 0 }, /* +b (yellow) axis */
{ NULL },
}, {
{ "X", 0, 0, 50, 2, 2, 100, .7, .7, .7 }, /* X axis */
{ "Y", 50, 0, 0, 100, 2, 2, 1, 0, 0 }, /* Y (red) axis */
{ "Z", 0, 50, 0, 2, 100, 2, 0, 0, 1 }, /* Z (blue) axis */
{ NULL },
}, {
{ "R", 50, 0, 0, 100, 2, 2, 1, 0, 0 }, /* R (red) */
{ "G", 0, 50, 0, 2, 100, 2, 0, 1, 0 }, /* G (green) axis */
{ "B", 0, 0, 50, 2, 2, 100, 0, 0, 1 }, /* B (blue) axis */
{ NULL },
}
};
if (s->ispace == 2) {
j = 2;
if (s->fmt == fmt_vrml)
fprintf(s->fp," # RGB axes as boxes:\n");
else
fprintf(s->fp," <!--RGB axes as boxes -->\n");
} else if (s->ispace == 1) {
j = 1;
if (s->fmt == fmt_vrml)
fprintf(s->fp," # XYZ axes as boxes:\n");
else
fprintf(s->fp," <!--RGB axes as boxes -->\n");
} else {
j = 0;
if (s->fmt == fmt_vrml)
fprintf(s->fp," # Lab axes as boxes:\n");
else
fprintf(s->fp," <!--Lab axes as boxes -->\n");
}
for (i = 0; ; i++) {
double toff[3] = { -3.0, -2.0, 0 };
if (axes[j][i].label == NULL)
break;
if (s->fmt == fmt_vrml) {
fprintf(s->fp,"\tTransform { translation %f %f %f\n",
axes[j][i].x, axes[j][i].y, axes[j][i].z - s->off);
fprintf(s->fp,"\t\tchildren [\n");
fprintf(s->fp,"\t\t\tShape {\n");
fprintf(s->fp,"\t\t\t\tgeometry Box { size %f %f %f }\n",
axes[j][i].wx, axes[j][i].wy, axes[j][i].wz);
fprintf(s->fp,"\t\t\t\tappearance Appearance {\n");
fprintf(s->fp,"\t\t\t\t\tmaterial Material { diffuseColor %f %f %f }\n",
axes[j][i].r, axes[j][i].g, axes[j][i].b);
fprintf(s->fp,"\t\t\t\t}\n");
fprintf(s->fp,"\t\t\t}\n");
fprintf(s->fp,"\t\t]\n");
fprintf(s->fp,"\t}\n");
} else {
fprintf(s->fp," <Transform translation='%f %f %f'>\n",
axes[j][i].x, axes[j][i].y, axes[j][i].z - s->off);
fprintf(s->fp," <Shape>\n");
fprintf(s->fp," <Appearance>\n");
fprintf(s->fp," <Material diffuseColor='%f %f %f'></Material>\n",
axes[j][i].r, axes[j][i].g, axes[j][i].b);
fprintf(s->fp," </Appearance>\n");
fprintf(s->fp," <Box size='%f %f %f'></Box>\n",
axes[j][i].wx, axes[j][i].wy, axes[j][i].wz);
fprintf(s->fp," </Shape>\n");
fprintf(s->fp," </Transform>\n");
}
if (fabs(axes[j][i].x) > fabs(axes[j][i].y) && fabs(axes[j][i].x) > fabs(axes[j][i].z)) {
if (axes[j][i].x > 0.0)
toff[0] += axes[j][i].x + 0.5 * axes[j][i].wx + 5.0;
else
toff[0] += axes[j][i].x - 0.5 * axes[j][i].wx - 5.0;
} else if (fabs(axes[j][i].y) > fabs(axes[j][i].x) && fabs(axes[j][i].y) > fabs(axes[j][i].z)) {
if (axes[j][i].y > 0.0)
toff[1] += axes[j][i].y + 0.5 * axes[j][i].wy + 5.0;
else
toff[1] += axes[j][i].y - 0.5 * axes[j][i].wy - 5.0;
} else {
if (axes[j][i].z > 0.0)
toff[2] += axes[j][i].z + 0.5 * axes[j][i].wz + 5.0;
else
toff[2] += axes[j][i].z - 0.5 * axes[j][i].wz - 5.0;
}
if (s->fmt == fmt_vrml) {
fprintf(s->fp,"\tTransform { translation %f %f %f\n",
toff[0], toff[1], toff[2] - s->off);
fprintf(s->fp,"\t\tchildren [\n");
fprintf(s->fp,"\t\t\tShape {\n");
fprintf(s->fp,"\t\t\t\tgeometry Text { string [\"%s\"]\n",axes[j][i].label);
fprintf(s->fp,"\t\t\t\t\tfontStyle FontStyle { family \"SANS\" style \"BOLD\" size %f }\n",
7.0);
fprintf(s->fp,"\t\t\t\t\t}\n");
fprintf(s->fp,"\t\t\t\tappearance Appearance { material Material ");
fprintf(s->fp,"\t{ diffuseColor %f %f %f } }\n",
axes[j][i].r, axes[j][i].g, axes[j][i].b);
fprintf(s->fp,"\t\t\t}\n");
fprintf(s->fp,"\t\t]\n");
fprintf(s->fp,"\t}\n");
} else {
fprintf(s->fp," <Transform translation='%f %f %f'>\n",
toff[0], toff[1], toff[2] - s->off);
fprintf(s->fp," <Shape>\n");
fprintf(s->fp," <Appearance>\n");
fprintf(s->fp," <Material diffuseColor='%f %f %f'></Material>\n",
axes[j][i].r, axes[j][i].g, axes[j][i].b);
fprintf(s->fp," </Appearance>\n");
fprintf(s->fp," <Text string='\"%s\"'>\n",axes[j][i].label);
fprintf(s->fp," <FontStyle family='\"SANS\"' style='BOLD' size='%f'></FontStyle>\n", 7.0);
fprintf(s->fp," </Text>\n");
fprintf(s->fp," </Shape>\n");
fprintf(s->fp," </Transform>\n");
}
}
}
return s;
}
vrml *new_vrml(
char *name,
int doaxes,
vrml_space ispace
) {
return new_vrml_vdist(name, doaxes, ispace, 340.0);
}
/* The X3DOM files */
unsigned char x3dom_css[] = {
#include "x3dom.css.h"
};
#define x3dom_css_len sizeof(x3dom_css)
unsigned char x3dom_js[] = {
#include "x3dom.js.h"
};
#define x3dom_js_len sizeof(x3dom_js)
/* Finish writing the file */
/* Return nz on error */
static int do_flush(vrml *s) {
int rv = 0;
if (!s->written) {
if (s->fmt == fmt_vrml) {
fprintf(s->fp,"\n");
fprintf(s->fp," ] # end of children for world\n");
fprintf(s->fp,"}\n");
} else {
fprintf(s->fp," </Transform>\n");
fprintf(s->fp," </Scene>\n");
if (s->fmt == fmt_x3dom) {
fprintf(s->fp," </x3d>\n");
fprintf(s->fp," </body>\n");
fprintf(s->fp,"</html>\n");
} else {
fprintf(s->fp,"</X3D>\n");
}
}
fflush(s->fp);
rv = fclose(s->fp);
/* Check that there are the x3dom files with the output file */
if (s->fmt == fmt_x3dom) {
char *xl, *x3name;
struct sys_stat sbuf;
FILE *fp;
char *oflags =
#if !defined(O_CREAT) && !defined(_O_CREAT) // No O_BINARY possible
# error "Need to #include fcntl.h!"
#endif
#if defined(O_BINARY) || defined(_O_BINARY)
"wb";
#else
"w";
#endif
if ((x3name = (char *)malloc(strlen(s->name) + 20)) == NULL) {
warning("VRML: failed to malloc x3dom filename\n",rv);
return -1;
}
strcpy(x3name, s->name);
// Locate start of filename
if ((xl = strrchr(x3name, '/')) == NULL
&& (xl = strrchr(x3name, '\\')) == NULL
&& (xl = strrchr(x3name, ':')) == NULL)
xl = x3name;
else
xl++;
strcpy(xl, "x3dom.css");
if (sys_stat(x3name, &sbuf) != 0
|| sbuf.st_size != x3dom_css_len) {
// printf("Can't locate '%s' or wrong size\n",x3name);
if ((fp = fopen(x3name, oflags)) == NULL) {
warning("Opening '%s' for write failed",x3name);
return -1;
}
if (fwrite((void *)x3dom_css, sizeof(char), x3dom_css_len, fp) != x3dom_css_len
|| fclose(fp) != 0) {
warning("Writing '%s'failed",x3name);
return -1;
}
// printf("Written '%s' %d bytes\n",x3name,x3dom_css_len);
}
strcpy(xl, "x3dom.js");
if (sys_stat(x3name, &sbuf) != 0
|| sbuf.st_size != x3dom_js_len) {
// printf("Can't locate '%s'\n",x3name);
if ((fp = fopen(x3name, oflags)) == NULL) {
warning("Opening '%s' for write failed",x3name);
return -1;
}
if (fwrite((void *)x3dom_js, sizeof(char), x3dom_js_len, fp) != x3dom_js_len
|| fclose(fp) != 0) {
warning("Writing '%s'failed",x3name);
return -1;
}
// printf("Written '%s' %d bytes\n",x3name,x3dom_js_len);
}
free(x3name);
}
s->written = 1;
}
return rv;
}
/* Return the global format file extension */
char *vrml_ext() {
return ret_ext(g_fmt);
}
/* Return the global format type name */
char *vrml_format() {
return ret_format(g_fmt);
}
/* Finish writing the file and free ourselves */
static void del_vrml(vrml *s) {
int i, rv;
if ((rv = do_flush(s)) != 0)
error("VRML: Error %d closing VRML file\n",rv);
for (i = 0; i < 10; i++) {
if (s->set[i].pary)
free(s->set[i].pary);
if (s->set[i].tqary)
free(s->set[i].tqary);
}
if (s->name != NULL)
free(s->name);
free(s);
}
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