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authorAlessandro Ghedini <al3xbio@gmail.com>2011-10-19 10:56:04 +0200
committerAlessandro Ghedini <al3xbio@gmail.com>2011-10-19 10:56:04 +0200
commit6451a495637c6e3047a5a56573cffc6e3de9a515 (patch)
tree7c3eb29532e7c4b36a9da13c5890664fb816959b /src/actions/keyAction.vala
Imported Upstream version 0.2+gitdfdad95upstream/0.2+gitdfdad95
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+/*
+Copyright (c) 2011 by Simon Schneegans
+
+This program is free software: you can redistribute it and/or modify it
+under the terms of the GNU General Public License as published by the Free
+Software Foundation, either version 3 of the License, or (at your option)
+any later version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+more details.
+
+You should have received a copy of the GNU General Public License along with
+this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+namespace GnomePie {
+
+/////////////////////////////////////////////////////////////////////////
+/// This type of Action "presses" a key stroke.
+/////////////////////////////////////////////////////////////////////////
+
+public class KeyAction : Action {
+
+ /////////////////////////////////////////////////////////////////////
+ /// Used to register this type of Action. It sets the display name
+ /// for this Action, whether it has a custom Icon/Name and the string
+ /// used in the pies.conf file for this kind of Actions.
+ /////////////////////////////////////////////////////////////////////
+
+ public static void register(out string name, out bool icon_name_editable, out string settings_name) {
+ name = _("Press key stroke");
+ icon_name_editable = true;
+ settings_name = "key";
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Stores the accelerator of this action.
+ /////////////////////////////////////////////////////////////////////
+
+ public override string real_command { get; construct set; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Returns a human readable form of the accelerator.
+ /////////////////////////////////////////////////////////////////////
+
+ public override string display_command { get {return key.label;} }
+
+ /////////////////////////////////////////////////////////////////////
+ /// The simulated key which gets 'pressed' on execution.
+ /////////////////////////////////////////////////////////////////////
+
+ public Key key { get; set; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// C'tor, initializes all members.
+ /////////////////////////////////////////////////////////////////////
+
+ public KeyAction(string name, string icon, string command, bool is_quick_action = false) {
+ GLib.Object(name : name, icon : icon, real_command : command, is_quick_action : is_quick_action);
+ }
+
+ construct {
+ this.key = new Key(real_command);
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Presses the desired key.
+ /////////////////////////////////////////////////////////////////////
+
+ public override void activate() {
+ key.press();
+ }
+}
+
+}