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+/////////////////////////////////////////////////////////////////////////
+// Copyright (c) 2011-2015 by Simon Schneegans
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or (at
+// your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+/////////////////////////////////////////////////////////////////////////
+
+namespace GnomePie {
+
+/////////////////////////////////////////////////////////////////////
+/// This group displays a list of all running application windows.
+/////////////////////////////////////////////////////////////////////
+
+public class WindowListGroup : ActionGroup {
+
+ /////////////////////////////////////////////////////////////////////
+ /// Used to register this type of ActionGroup. It sets the display
+ /// name for this ActionGroup, it's icon name and the string used in
+ /// the pies.conf file for this kind of ActionGroups.
+ /////////////////////////////////////////////////////////////////////
+
+ public static GroupRegistry.TypeDescription register() {
+ var description = new GroupRegistry.TypeDescription();
+ description.name = _("Group: Window List");
+ description.icon = "preferences-system-windows";
+ description.description = _("Shows a Slice for each of your opened Windows. Almost like Alt-Tab.");
+ description.id = "window_list";
+ return description;
+ }
+
+ public bool current_workspace_only { get; set; default=false; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Two members needed to avoid useless, frequent changes of the
+ /// stored Actions.
+ /////////////////////////////////////////////////////////////////////
+
+ private bool changing = false;
+ private bool changed_again = false;
+
+ private Wnck.Screen screen;
+
+ /////////////////////////////////////////////////////////////////////
+ /// C'tor, initializes all members.
+ /////////////////////////////////////////////////////////////////////
+
+ public WindowListGroup(string parent_id) {
+ GLib.Object(parent_id : parent_id);
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Loads all windows.
+ /////////////////////////////////////////////////////////////////////
+
+ construct {
+ this.screen = Wnck.Screen.get_default();
+
+ this.screen.window_opened.connect(reload);
+ this.screen.window_closed.connect(reload);
+ this.screen.active_workspace_changed.connect(reload);
+
+ this.update();
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// This one is called, when the ActionGroup is saved.
+ /////////////////////////////////////////////////////////////////////
+
+ public override void on_save(Xml.TextWriter writer) {
+ base.on_save(writer);
+ writer.write_attribute("current_workspace_only", this.current_workspace_only.to_string());
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// This one is called, when the ActionGroup is loaded.
+ /////////////////////////////////////////////////////////////////////
+
+ public override void on_load(Xml.Node* data) {
+ for (Xml.Attr* attribute = data->properties; attribute != null; attribute = attribute->next) {
+ string attr_name = attribute->name.down();
+ string attr_content = attribute->children->content;
+
+ if (attr_name == "current_workspace_only") {
+ this.current_workspace_only = bool.parse(attr_content);
+ }
+ }
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Loads all currently opened windows and creates actions for them.
+ /////////////////////////////////////////////////////////////////////
+
+ private void update() {
+ unowned GLib.List<Wnck.Window?> windows = this.screen.get_windows();
+
+ var matcher = Bamf.Matcher.get_default();
+
+ foreach (var window in windows) {
+ if (window.get_window_type() == Wnck.WindowType.NORMAL
+ && !window.is_skip_pager() && !window.is_skip_tasklist()
+ && (!current_workspace_only || (window.get_workspace() != null
+ && window.get_workspace() == this.screen.get_active_workspace()))) {
+
+ var application = window.get_application();
+ var bamf_app = matcher.get_application_for_xid((uint32)window.get_xid());
+
+ string name = window.get_name();
+
+ if (name.length > 30)
+ name = name.substring(0, 30) + "...";
+
+ var action = new SigAction(
+ name,
+ (bamf_app == null) ? application.get_icon_name().down() : bamf_app.get_icon(),
+ "%lu".printf(window.get_xid())
+ );
+ action.activated.connect((time_stamp) => {
+ Wnck.Screen.get_default().force_update();
+
+ var xid = (X.Window)uint64.parse(action.real_command);
+ var win = Wnck.Window.get(xid);
+
+ if (win.get_workspace() != null) {
+ //select the workspace
+ if (win.get_workspace() != win.get_screen().get_active_workspace()) {
+ win.get_workspace().activate(time_stamp);
+ }
+
+ //select the viewport inside the workspace
+ if (!win.is_in_viewport(win.get_workspace()) ) {
+ int xp, yp, widthp, heightp, scx, scy, nx, ny, wx, wy;
+ win.get_geometry (out xp, out yp, out widthp, out heightp);
+ scx = win.get_screen().get_width();
+ scy = win.get_screen().get_height();
+ wx = win.get_workspace().get_viewport_x();
+ wy = win.get_workspace().get_viewport_y();
+ if (scx > 0 && scy > 0) {
+ nx= ((wx+xp) / scx) * scx;
+ ny= ((wy+yp) / scy) * scy;
+ win.get_screen().move_viewport(nx, ny);
+ }
+ }
+ }
+
+ if (win.is_minimized()) {
+ win.unminimize(time_stamp);
+ }
+
+ win.activate_transient(time_stamp);
+ });
+ this.add_action(action);
+ }
+ }
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Reloads all running applications.
+ /////////////////////////////////////////////////////////////////////
+
+ private void reload() {
+ // avoid too frequent changes...
+ if (!this.changing) {
+ this.changing = true;
+ Timeout.add(500, () => {
+ if (this.changed_again) {
+ this.changed_again = false;
+ return true;
+ }
+
+ // reload
+ this.delete_all();
+ this.update();
+
+ this.changing = false;
+ return false;
+ });
+ } else {
+ this.changed_again = true;
+ }
+ }
+}
+
+}