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+/////////////////////////////////////////////////////////////////////////
+// Copyright (c) 2011-2015 by Simon Schneegans
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or (at
+// your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+/////////////////////////////////////////////////////////////////////////
+
+namespace GnomePie {
+
+/////////////////////////////////////////////////////////////////////////
+/// This type of Action "presses" a key stroke.
+/////////////////////////////////////////////////////////////////////////
+
+public class KeyAction : Action {
+
+ /////////////////////////////////////////////////////////////////////
+ /// Used to register this type of Action. It sets the display name
+ /// for this Action, whether it has a custom Icon/Name and the string
+ /// used in the pies.conf file for this kind of Actions.
+ /////////////////////////////////////////////////////////////////////
+
+ public static ActionRegistry.TypeDescription register() {
+ var description = new ActionRegistry.TypeDescription();
+ description.name = _("Press hotkey");
+ description.icon = "preferences-desktop-keyboard-shortcuts";
+ description.description = _("Simulates the activation of a hotkey.");
+ description.icon_name_editable = true;
+ description.id = "key";
+ return description;
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Stores the accelerator of this action.
+ /////////////////////////////////////////////////////////////////////
+
+ public override string real_command { get; construct set; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Returns a human readable form of the accelerator.
+ /////////////////////////////////////////////////////////////////////
+
+ public override string display_command { get {return key.label;} }
+
+ /////////////////////////////////////////////////////////////////////
+ /// The simulated key which gets 'pressed' on execution.
+ /////////////////////////////////////////////////////////////////////
+
+ public Key key { get; set; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// C'tor, initializes all members.
+ /////////////////////////////////////////////////////////////////////
+
+ public KeyAction(string name, string icon, string command, bool is_quickaction = false) {
+ GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction);
+ }
+
+ construct {
+ this.key = new Key.from_string(real_command);
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Presses the desired key.
+ /////////////////////////////////////////////////////////////////////
+
+ public override void activate(uint32 time_stamp) {
+ key.press();
+ }
+}
+
+}