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Diffstat (limited to 'src/actions/keyAction.vala')
-rw-r--r-- | src/actions/keyAction.vala | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/actions/keyAction.vala b/src/actions/keyAction.vala new file mode 100644 index 0000000..cbe8b6e --- /dev/null +++ b/src/actions/keyAction.vala @@ -0,0 +1,81 @@ +///////////////////////////////////////////////////////////////////////// +// Copyright (c) 2011-2015 by Simon Schneegans +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or (at +// your option) any later version. +// +// This program is distributed in the hope that it will be useful, but +// WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see <http://www.gnu.org/licenses/>. +///////////////////////////////////////////////////////////////////////// + +namespace GnomePie { + +///////////////////////////////////////////////////////////////////////// +/// This type of Action "presses" a key stroke. +///////////////////////////////////////////////////////////////////////// + +public class KeyAction : Action { + + ///////////////////////////////////////////////////////////////////// + /// Used to register this type of Action. It sets the display name + /// for this Action, whether it has a custom Icon/Name and the string + /// used in the pies.conf file for this kind of Actions. + ///////////////////////////////////////////////////////////////////// + + public static ActionRegistry.TypeDescription register() { + var description = new ActionRegistry.TypeDescription(); + description.name = _("Press hotkey"); + description.icon = "preferences-desktop-keyboard-shortcuts"; + description.description = _("Simulates the activation of a hotkey."); + description.icon_name_editable = true; + description.id = "key"; + return description; + } + + ///////////////////////////////////////////////////////////////////// + /// Stores the accelerator of this action. + ///////////////////////////////////////////////////////////////////// + + public override string real_command { get; construct set; } + + ///////////////////////////////////////////////////////////////////// + /// Returns a human readable form of the accelerator. + ///////////////////////////////////////////////////////////////////// + + public override string display_command { get {return key.label;} } + + ///////////////////////////////////////////////////////////////////// + /// The simulated key which gets 'pressed' on execution. + ///////////////////////////////////////////////////////////////////// + + public Key key { get; set; } + + ///////////////////////////////////////////////////////////////////// + /// C'tor, initializes all members. + ///////////////////////////////////////////////////////////////////// + + public KeyAction(string name, string icon, string command, bool is_quickaction = false) { + GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction); + } + + construct { + this.key = new Key.from_string(real_command); + } + + ///////////////////////////////////////////////////////////////////// + /// Presses the desired key. + ///////////////////////////////////////////////////////////////////// + + public override void activate(uint32 time_stamp) { + key.press(); + } +} + +} |