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+/////////////////////////////////////////////////////////////////////////
+// Copyright (c) 2011-2015 by Simon Schneegans
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or (at
+// your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+/////////////////////////////////////////////////////////////////////////
+
+namespace GnomePie {
+
+/////////////////////////////////////////////////////////////////////////
+/// This type of Action can't be selected by the user, therefore there is
+/// no register() method for this class. But it may be useful for
+/// ActionGroups: It emits a signal on activation.
+/////////////////////////////////////////////////////////////////////////
+
+public class SigAction : Action {
+
+ /////////////////////////////////////////////////////////////////////
+ /// This signal is emitted on activation.
+ /////////////////////////////////////////////////////////////////////
+
+ public signal void activated(uint32 time_stamp);
+
+ /////////////////////////////////////////////////////////////////////
+ /// This may store something useful.
+ /////////////////////////////////////////////////////////////////////
+
+ public override string real_command { get; construct set; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Only for inheritance... Greetings to Liskov.
+ /////////////////////////////////////////////////////////////////////
+
+ public override string display_command { get {return real_command;} }
+
+ /////////////////////////////////////////////////////////////////////
+ /// C'tor, initializes all members.
+ /////////////////////////////////////////////////////////////////////
+
+ public SigAction(string name, string icon, string command, bool is_quickaction = false) {
+ GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction);
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Emits the signal on activation.
+ /////////////////////////////////////////////////////////////////////
+
+ public override void activate(uint32 time_stamp) {
+ this.activated(time_stamp);
+ }
+}
+
+}