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+/*
+Copyright (c) 2011 by Simon Schneegans
+
+This program is free software: you can redistribute it and/or modify it
+under the terms of the GNU General Public License as published by the Free
+Software Foundation, either version 3 of the License, or (at your option)
+any later version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+more details.
+
+You should have received a copy of the GNU General Public License along with
+this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+namespace GnomePie {
+
+/////////////////////////////////////////////////////////////////////////
+/// This type of Action can't be selected by the user, therefore there is
+/// no register() method for this class. But it may be useful for
+/// ActionGroups: It emits a signal on activation.
+/////////////////////////////////////////////////////////////////////////
+
+public class SigAction : Action {
+
+ /////////////////////////////////////////////////////////////////////
+ /// This signal is emitted on activation.
+ /////////////////////////////////////////////////////////////////////
+
+ public signal void activated();
+
+ /////////////////////////////////////////////////////////////////////
+ /// This may store something useful.
+ /////////////////////////////////////////////////////////////////////
+
+ public override string real_command { get; construct set; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Only for inheritance... Greetings to Liskov.
+ /////////////////////////////////////////////////////////////////////
+
+ public override string display_command { get {return real_command;} }
+
+ /////////////////////////////////////////////////////////////////////
+ /// C'tor, initializes all members.
+ /////////////////////////////////////////////////////////////////////
+
+ public SigAction(string name, string icon, string command, bool is_quick_action = false) {
+ GLib.Object(name : name, icon : icon, real_command : command, is_quick_action : is_quick_action);
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Emits the signal on activation.
+ /////////////////////////////////////////////////////////////////////
+
+ public override void activate() {
+ this.activated();
+ }
+}
+
+}