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+/////////////////////////////////////////////////////////////////////////
+// Copyright (c) 2011-2015 by Simon Schneegans
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or (at
+// your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+/////////////////////////////////////////////////////////////////////////
+
+namespace GnomePie {
+
+/////////////////////////////////////////////////////////////////////////
+/// This class stores information on a pie. A pie consists of a name, an
+/// icon name and an unique ID. Furthermore it has an arbitrary amount
+/// of ActionGroups storing Actions.
+/////////////////////////////////////////////////////////////////////////
+
+public class Pie : GLib.Object {
+
+ /////////////////////////////////////////////////////////////////////
+ /// The name of this Pie. It has not to be unique.
+ /////////////////////////////////////////////////////////////////////
+
+ public string name { get; set; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// The name of the icon to be used for this Pie. It should exist in
+ /// the users current icon theme, else a standard icon will be used.
+ /////////////////////////////////////////////////////////////////////
+
+ public string icon { get; set; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// The ID of this Pie. It has to be unique among all Pies. This ID
+ /// consists of three digits when the Pie was created by the user,
+ /// of four digits when it was created dynamically by another class,
+ /// for example by an ActionGroup.
+ /////////////////////////////////////////////////////////////////////
+
+ public string id { get; construct; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Stores all ActionGroups of this Pie.
+ /////////////////////////////////////////////////////////////////////
+
+ public Gee.ArrayList<ActionGroup?> action_groups { get; private set; }
+
+ /////////////////////////////////////////////////////////////////////
+ /// C'tor, initializes all given members.
+ /////////////////////////////////////////////////////////////////////
+
+ public Pie(string id, string name, string icon) {
+ GLib.Object(id: id, name: name, icon:icon);
+
+ this.action_groups = new Gee.ArrayList<ActionGroup?>();
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Should be called when this Pie is deleted, in order to clean up
+ /// stuff created by contained ActionGroups.
+ /////////////////////////////////////////////////////////////////////
+
+ public virtual void on_remove() {
+ foreach (var action_group in action_groups)
+ action_group.on_remove();
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Adds an Action to this Pie.
+ /////////////////////////////////////////////////////////////////////
+
+ public void add_action(Action action, int at_position = -1) {
+ var group = new ActionGroup(this.id);
+ group.add_action(action);
+ this.add_group(group, at_position);
+ }
+
+ /////////////////////////////////////////////////////////////////////
+ /// Adds an ActionGroup to this Pie.
+ /////////////////////////////////////////////////////////////////////
+
+ public void add_group(ActionGroup group, int at_position = -1) {
+ if (group.has_quickaction()) {
+ foreach (var action_group in action_groups)
+ action_group.disable_quickactions();
+ }
+
+ if (at_position < 0 || at_position >= this.action_groups.size)
+ this.action_groups.add(group);
+ else
+ this.action_groups.insert(at_position, group);
+ }
+
+ public void remove_group(int index) {
+ if (this.action_groups.size > index)
+ this.action_groups.remove_at(index);
+ }
+
+ public void move_group(int from, int to) {
+ if (this.action_groups.size > from && this.action_groups.size > to) {
+ var tmp = this.action_groups[from];
+ this.remove_group(from);
+ this.add_group(tmp, to);
+ }
+ }
+
+ public void update_group(ActionGroup group, int index) {
+ if (this.action_groups.size > index)
+ this.action_groups.set(index, group);
+ }
+}
+
+}
+