diff options
Diffstat (limited to 'src/renderers/pieRenderer.vala')
-rw-r--r-- | src/renderers/pieRenderer.vala | 768 |
1 files changed, 656 insertions, 112 deletions
diff --git a/src/renderers/pieRenderer.vala b/src/renderers/pieRenderer.vala index 8085758..2edee09 100644 --- a/src/renderers/pieRenderer.vala +++ b/src/renderers/pieRenderer.vala @@ -1,19 +1,19 @@ -/* -Copyright (c) 2011 by Simon Schneegans - -This program is free software: you can redistribute it and/or modify it -under the terms of the GNU General Public License as published by the Free -Software Foundation, either version 3 of the License, or (at your option) -any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT -ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for -more details. - -You should have received a copy of the GNU General Public License along with -this program. If not, see <http://www.gnu.org/licenses/>. -*/ +///////////////////////////////////////////////////////////////////////// +// Copyright (c) 2011-2015 by Simon Schneegans +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or (at +// your option) any later version. +// +// This program is distributed in the hope that it will be useful, but +// WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see <http://www.gnu.org/licenses/>. +///////////////////////////////////////////////////////////////////////// using GLib.Math; @@ -49,13 +49,89 @@ public class PieRenderer : GLib.Object { /// The width and height of the Pie in pixels. ///////////////////////////////////////////////////////////////////// - public int size { get; private set; } + public int size_w { get; private set; } + public int size_h { get; private set; } + + ///////////////////////////////////////////////////////////////////// + /// Center position relative to window top-left corner + ///////////////////////////////////////////////////////////////////// + + public int center_x { get; private set; } + public int center_y { get; private set; } + + //////////////////////////////////////////////////////////////////// + /// Possible show pie modes. + /// FULL_PIE: Show the pie as a complete circle. + /// HPIE_LEFT: Eat half pie so it can be shown at the left of the screen. + /// HPIE_RIGHT: Eat half pie so it can be shown at the right of the screen. + /// HPIE_TOP: Eat half pie so it can be shown at the top of the screen. + /// HPIE_BOTTOM: Eat half pie so it can be shown at the bottom of the screen. + /// CPIE_TOP_LEFT: Eat 3/4 pie so it can be shown at the top-left corner. + /// CPIE_TOP_RIGHT: Eat 3/4 pie so it can be shown at the top-right corner. + /// CPIE_BOT_LEFT: Eat 3/4 pie so it can be shown at the bottom-left corner. + /// CPIE_BOT_RIGHT: Eat 3/4 pie so it can be shown at the bottom-right corner. ///////////////////////////////////////////////////////////////////// - /// True if the pie should close when it's trigger is released. + + public enum ShowPieMode { + FULL_PIE, + HPIE_LEFT, HPIE_RIGHT, HPIE_TOP, HPIE_BOTTOM, + CPIE_TOP_LEFT, CPIE_TOP_RIGHT, CPIE_BOT_LEFT, CPIE_BOT_RIGHT} + ///////////////////////////////////////////////////////////////////// + /// Show pie mode: full, half-circle, corner + ///////////////////////////////////////////////////////////////////// + + public ShowPieMode pie_show_mode { get; private set; default= ShowPieMode.FULL_PIE; } + + ///////////////////////////////////////////////////////////////////// + /// Number of visible slices + ///////////////////////////////////////////////////////////////////// + + public int visible_slice_count { get; private set; } - public bool turbo_mode { get; private set; default=false; } + public int original_visible_slice_count { get; private set; } + + ///////////////////////////////////////////////////////////////////// + /// Number of slices in full pie (visible or not) + ///////////////////////////////////////////////////////////////////// + + public int total_slice_count { get; private set; } + + ///////////////////////////////////////////////////////////////////// + /// Maximun number of visible slices in a full pie + ///////////////////////////////////////////////////////////////////// + + public int max_visible_slices { get; private set; } + + ///////////////////////////////////////////////////////////////////// + /// The index of the first visible slice + ///////////////////////////////////////////////////////////////////// + + public int first_slice_idx { get; private set; } + + ///////////////////////////////////////////////////////////////////// + /// Angular position of the first visible slice + ///////////////////////////////////////////////////////////////////// + + public double first_slice_angle { get; private set; } + + ///////////////////////////////////////////////////////////////////// + /// Index of the slice where to go when up/down/left/right key is pressed + /// or -1 if that side of the pie was eaten + ///////////////////////////////////////////////////////////////////// + + public int up_slice_idx { get; private set; } + public int down_slice_idx { get; private set; } + public int left_slice_idx { get; private set; } + public int right_slice_idx { get; private set; } + + + ///////////////////////////////////////////////////////////////////// + /// The ID of the currently loaded Pie. + ///////////////////////////////////////////////////////////////////// + + public string id { get; private set; } ///////////////////////////////////////////////////////////////////// /// True if the pie is currently navigated with the keyboard. This is @@ -77,6 +153,11 @@ public class PieRenderer : GLib.Object { private CenterRenderer center; ///////////////////////////////////////////////////////////////////// + /// Maximum distance from the center that activates the slices + ///////////////////////////////////////////////////////////////////// + private int activation_range; + + ///////////////////////////////////////////////////////////////////// /// C'tor, initializes members. ///////////////////////////////////////////////////////////////////// @@ -85,7 +166,35 @@ public class PieRenderer : GLib.Object { this.center = new CenterRenderer(this); this.quickaction = -1; this.active_slice = -2; - this.size = 0; + this.size_w = 0; + this.size_h = 0; + this.activation_range= 300; + + this.max_visible_slices= Config.global.max_visible_slices; + + set_show_mode(ShowPieMode.FULL_PIE); + } + + + private void get_mouse_and_screen(out int mousex, out int mousey, out int screenx, out int screeny) { + // get the mouse position and screen resolution + double x = 0.0; + double y = 0.0; + + var display = Gdk.Display.get_default(); + var manager = display.get_device_manager(); + GLib.List<weak Gdk.Device?> list = manager.list_devices(Gdk.DeviceType.MASTER); + + foreach(var device in list) { + if (device.input_source != Gdk.InputSource.KEYBOARD) { + Gdk.Screen screen; + device.get_position( out screen, out x, out y ); + } + } + mousex= (int) x; + mousey= (int) y; + screenx= Gdk.Screen.width(); + screeny= Gdk.Screen.height(); } ///////////////////////////////////////////////////////////////////// @@ -95,6 +204,8 @@ public class PieRenderer : GLib.Object { public void load_pie(Pie pie) { this.slices.clear(); + this.id = pie.id; + int count = 0; foreach (var group in pie.action_groups) { foreach (var action in group.actions) { @@ -110,18 +221,200 @@ public class PieRenderer : GLib.Object { } } - this.turbo_mode = PieManager.get_is_turbo(pie.id); - this.set_highlighted_slice(this.quickaction); - this.size = (int)fmax(2*Config.global.theme.radius + 2*Config.global.theme.slice_radius*Config.global.theme.max_zoom, - 2*Config.global.theme.center_radius); + ShowPieMode showpie= ShowPieMode.FULL_PIE; + //set full pie to determine the number of visible slices + set_show_mode(showpie); + + int sz0= (int)fmax(2*Config.global.theme.radius + 2*Config.global.theme.visible_slice_radius*Config.global.theme.max_zoom, + 2*Config.global.theme.center_radius); + + int sz= sz0; // increase size if there are many slices - if (slices.size > 0) { - this.size = (int)fmax(this.size, - (((Config.global.theme.slice_radius + Config.global.theme.slice_gap)/tan(PI/slices.size)) - + Config.global.theme.slice_radius)*2*Config.global.theme.max_zoom); + if (this.total_slice_count > 0) { + sz = (int)fmax(sz0, + (((Config.global.theme.slice_radius + Config.global.theme.slice_gap)/tan(PI/this.total_slice_count)) + + Config.global.theme.visible_slice_radius)*2*Config.global.theme.max_zoom); + } + + + + + // get mouse position and screen resolution + int mouse_x, mouse_y, screen_x, screen_y; + get_mouse_and_screen( out mouse_x, out mouse_y, out screen_x, out screen_y ); + + //reduce the window size if needed to get closer to the actual mouse position + int reduce_szx= 1; + int reduce_szy= 1; + + if (PieManager.get_is_auto_shape(pie.id) && !PieManager.get_is_centered(pie.id)) { + //set the best show mode that put the mouse near the center + if (mouse_x < sz/2) { + if (mouse_y < sz/2) + showpie= ShowPieMode.CPIE_TOP_LEFT; //show 1/4 pie + else if (screen_y > 0 && screen_y-mouse_y < sz/2) + showpie= ShowPieMode.CPIE_BOT_LEFT; //show 1/4 pie + else + showpie= ShowPieMode.HPIE_LEFT; //show 1/2 pie + + } else if (mouse_y < sz/2) { + if (screen_x > 0 && screen_x-mouse_x < sz/2) + showpie= ShowPieMode.CPIE_TOP_RIGHT; //show 1/4 pie + else + showpie= ShowPieMode.HPIE_TOP; //show 1/2 pie + + } else if (screen_x > 0 && screen_x-mouse_x < sz/2) { + if (screen_y > 0 && screen_y-mouse_y < sz/2) + showpie= ShowPieMode.CPIE_BOT_RIGHT; //show 1/4 pie + else + showpie= ShowPieMode.HPIE_RIGHT; //show 1/2 pie + + } else if (screen_y > 0 && screen_y-mouse_y < sz/2) + showpie= ShowPieMode.HPIE_BOTTOM; //show 1/2 pie + + + } else { + //if the pie is centered in the screen, don't reduce the size + if (PieManager.get_is_centered(pie.id)) { + reduce_szx= 0; + reduce_szy= 0; + } + + //select the configured shape + //convert from radio-buttum number to ShowPieMode enum + switch( PieManager.get_shape_number(pie.id) ) { + case 1: + showpie= ShowPieMode.CPIE_BOT_RIGHT; + if (screen_x-mouse_x > sz/2) + reduce_szx= 0; //keep full width + if (screen_y-mouse_y > sz/2) + reduce_szy= 0; //keep full height + break; + case 2: + showpie= ShowPieMode.HPIE_RIGHT; + if (screen_x-mouse_x > sz/2) + reduce_szx= 0; //keep full width + break; + case 3: + showpie= ShowPieMode.CPIE_TOP_RIGHT; + if (screen_x-mouse_x > sz/2) + reduce_szx= 0; //keep full width + if (mouse_y > sz/2) + reduce_szy= 0; //keep full height + break; + case 4: + showpie= ShowPieMode.HPIE_BOTTOM; + if (screen_y-mouse_y > sz/2) + reduce_szy= 0; //keep full height + break; + case 6: + showpie= ShowPieMode.HPIE_TOP; + if (mouse_y > sz/2) + reduce_szy= 0; //keep full height + break; + case 7: + showpie= ShowPieMode.CPIE_BOT_LEFT; + if (mouse_x > sz/2) + reduce_szx= 0; //keep full width + if (screen_y-mouse_y > sz/2) + reduce_szy= 0; //keep full height + break; + case 8: + showpie= ShowPieMode.HPIE_LEFT; + if (mouse_x > sz/2) + reduce_szx= 0; //keep full width + break; + case 9: + showpie= ShowPieMode.CPIE_TOP_LEFT; + if (mouse_x > sz/2) + reduce_szx= 0; //keep full width + if (mouse_y > sz/2) + reduce_szy= 0; //keep full height + break; + } + } + //set the new show pie mode + set_show_mode(showpie); + + //recalc size + sz = sz0; + if (this.total_slice_count > 0) { + sz = (int)fmax(sz0, + (((Config.global.theme.slice_radius + Config.global.theme.slice_gap)/tan(PI/this.total_slice_count)) + + Config.global.theme.visible_slice_radius)*2*Config.global.theme.max_zoom); + } + //activation_range = normal pie radius + "outer" activation_range + this.activation_range= (int)((double)Config.global.activation_range + sz/(2*Config.global.theme.max_zoom)); + + int szx = 1; //full width + int szy = 1; //full height + switch(this.pie_show_mode) { + //half pie + case ShowPieMode.HPIE_LEFT: + szx = 0; //half width, center to the left + break; + case ShowPieMode.HPIE_RIGHT: + szx = 2; //half width, center to the right + break; + case ShowPieMode.HPIE_TOP: + szy = 0; //half height, center to the top + break; + case ShowPieMode.HPIE_BOTTOM: + szy = 2; //half height, center to the bottom + break; + + //cuarter pie + case ShowPieMode.CPIE_TOP_LEFT: + szx = 0; //half width, center to the left + szy = 0; //half height, center to the top + break; + case ShowPieMode.CPIE_TOP_RIGHT: + szx = 2; //half width, center to the right + szy = 0; //half height, center to the top + break; + case ShowPieMode.CPIE_BOT_LEFT: + szx = 0; //half width, center to the left + szy = 2; //half height, center to the bottom + break; + case ShowPieMode.CPIE_BOT_RIGHT: + szx = 2; //half width, center to the right + szy = 2; //half height, center to the bottom + break; + } + if (reduce_szx == 0) + szx = 1; //don't reduce width + if (reduce_szy == 0) + szy = 1; //don't reduce height + + int rc = (int)Config.global.theme.center_radius; + if (szx == 1 ) { + //full width + this.size_w = sz; + this.center_x = sz/2; //center position + } else { + //half width + this.size_w = sz/2 + rc; + if (szx == 0) { + this.center_x = rc; //center to the left + } else { + this.center_x = this.size_w-rc; //center to the right + } + } + if (szy == 1) { + //full heigth + this.size_h = sz; + this.center_y = sz/2; //center position + } else { + //half heigth + this.size_h = sz/2 + rc; + if (szy == 0) { + this.center_y = rc; //center to the top + } else { + this.center_y = this.size_h-rc; //center to the bottom + } } } @@ -130,12 +423,16 @@ public class PieRenderer : GLib.Object { ///////////////////////////////////////////////////////////////////// public void activate() { - if (this.active_slice >= 0 && this.active_slice < this.slices.size) { + if (this.active_slice >= this.first_slice_idx + && this.active_slice < this.first_slice_idx+this.visible_slice_count) { slices[active_slice].activate(); } - foreach (var slice in this.slices) - slice.fade_out(); + //foreach (var slice in this.slices) + // slice.fade_out(); + for (int i= 0; i < this.visible_slice_count; ++i) { + this.slices[ i+this.first_slice_idx ].fade_out(); + } center.fade_out(); } @@ -145,29 +442,23 @@ public class PieRenderer : GLib.Object { ///////////////////////////////////////////////////////////////////// public void cancel() { - foreach (var slice in this.slices) - slice.fade_out(); + //foreach (var slice in this.slices) + // slice.fade_out(); + for (int i= 0; i < this.visible_slice_count; ++i) { + this.slices[ i+this.first_slice_idx ].fade_out(); + } center.fade_out(); } + ///////////////////////////////////////////////////////////////////// /// Called when the up-key is pressed. Selects the next slice towards /// the top. ///////////////////////////////////////////////////////////////////// public void select_up() { - int bottom = this.slice_count()/4; - int top = this.slice_count()*3/4; - - if (this.active_slice == -1 || this.active_slice == bottom) - this.set_highlighted_slice(top); - else if (this.active_slice > bottom && this.active_slice < top) - this.set_highlighted_slice(this.active_slice+1); - else if (this.active_slice != top) - this.set_highlighted_slice((this.active_slice-1+this.slice_count())%this.slice_count()); - - this.key_board_control = true; + move_active_slice(this.up_slice_idx, this.down_slice_idx); } ///////////////////////////////////////////////////////////////////// @@ -176,17 +467,7 @@ public class PieRenderer : GLib.Object { ///////////////////////////////////////////////////////////////////// public void select_down() { - int bottom = this.slice_count()/4; - int top = this.slice_count()*3/4; - - if (this.active_slice == -1 || this.active_slice == top) - this.set_highlighted_slice(bottom); - else if (this.active_slice > bottom && this.active_slice < top) - this.set_highlighted_slice(this.active_slice-1); - else if (this.active_slice != bottom) - this.set_highlighted_slice((this.active_slice+1)%this.slice_count()); - - this.key_board_control = true; + move_active_slice(this.down_slice_idx, this.up_slice_idx); } ///////////////////////////////////////////////////////////////////// @@ -195,17 +476,7 @@ public class PieRenderer : GLib.Object { ///////////////////////////////////////////////////////////////////// public void select_left() { - int left = this.slice_count()/2; - int right = 0; - - if (this.active_slice == -1 || this.active_slice == right) - this.set_highlighted_slice(left); - else if (this.active_slice > left) - this.set_highlighted_slice(this.active_slice-1); - else if (this.active_slice < left) - this.set_highlighted_slice(this.active_slice+1); - - this.key_board_control = true; + move_active_slice(this.left_slice_idx, this.right_slice_idx); } ///////////////////////////////////////////////////////////////////// @@ -214,17 +485,79 @@ public class PieRenderer : GLib.Object { ///////////////////////////////////////////////////////////////////// public void select_right() { - int left = this.slice_count()/2; - int right = 0; + move_active_slice(this.right_slice_idx, this.left_slice_idx); + } - if (this.active_slice == -1 || this.active_slice == left) - this.set_highlighted_slice(right); - else if (this.active_slice > left) - this.set_highlighted_slice((this.active_slice+1)%this.slice_count()); - else if (this.active_slice < left && this.active_slice != right) - this.set_highlighted_slice((this.active_slice-1+this.slice_count())%this.slice_count()); + ///////////////////////////////////////////////////////////////////// + /// Called when the page_up-key is pressed. Selects the next + /// group of slices. + ///////////////////////////////////////////////////////////////////// - this.key_board_control = true; + public void select_nextpage() { + if (this.first_slice_idx+this.visible_slice_count < slices.size) { + //advance one page + this.first_slice_idx += this.visible_slice_count; + if (this.first_slice_idx+this.visible_slice_count >= slices.size) { + this.visible_slice_count= slices.size - this.first_slice_idx; + } + this.reset_sclice_anim(); + this.set_highlighted_slice(-1); + calc_key_navigation_pos(); + this.key_board_control = true; + + } else if (this.first_slice_idx > 0) { + //go to first page + this.first_slice_idx= 0; + this.reset_sclice_anim(); + //recover the original value + this.visible_slice_count= this.original_visible_slice_count; + this.reset_sclice_anim(); + this.set_highlighted_slice(-1); + calc_key_navigation_pos(); + this.key_board_control = true; + } + } + + ///////////////////////////////////////////////////////////////////// + /// Called when the page_down-key is pressed. Selects the previous + /// group of slices. + ///////////////////////////////////////////////////////////////////// + + public void select_prevpage() { + if (this.first_slice_idx > 0) { + //go back one page + //recover the original value + this.visible_slice_count= this.original_visible_slice_count; + this.first_slice_idx -= this.visible_slice_count; + if (this.first_slice_idx < 0) { + this.first_slice_idx= 0; + } + this.reset_sclice_anim(); + this.set_highlighted_slice(-1); + calc_key_navigation_pos(); + this.key_board_control = true; + + } else if (this.visible_slice_count < slices.size) { + //go to last page + int n= slices.size % this.original_visible_slice_count; + if (n == 0) + //all pages have the same number of slices + this.visible_slice_count= this.original_visible_slice_count; + else + //last page has less slices than previous + this.visible_slice_count= n; + this.first_slice_idx= slices.size - this.visible_slice_count; + this.reset_sclice_anim(); + this.set_highlighted_slice(-1); + calc_key_navigation_pos(); + this.key_board_control = true; + } + } + + private void reset_sclice_anim() { + //reset animation values in all the new visible slices + for (int i= 0; i < this.visible_slice_count; ++i) + this.slices[ i+this.first_slice_idx ].reset_anim(); } ///////////////////////////////////////////////////////////////////// @@ -240,41 +573,58 @@ public class PieRenderer : GLib.Object { ///////////////////////////////////////////////////////////////////// public void draw(double frame_time, Cairo.Context ctx, int mouse_x, int mouse_y) { - if (this.size > 0) { - double distance = sqrt(mouse_x*mouse_x + mouse_y*mouse_y); - double angle = 0.0; - - if (this.key_board_control) { - angle = 2.0*PI*this.active_slice/(double)slice_count(); - } else { - - if (distance > 0) { - angle = acos(mouse_x/distance); - if (mouse_y < 0) - angle = 2*PI - angle; - } - - int next_active_slice = this.active_slice; - - if (distance < Config.global.theme.active_radius - && this.quickaction >= 0 && this.quickaction < this.slices.size) { + if (this.size_w > 0) { + double distance = sqrt(mouse_x*mouse_x + mouse_y*mouse_y); + double angle = 0.0; + int slice_track= 0; + + if (this.key_board_control) { + int n= this.active_slice - this.first_slice_idx; + angle = 2.0*PI*n/(double)this.total_slice_count + this.first_slice_angle; + slice_track= 1; + } else { + + if (distance > 0) { + angle = acos(mouse_x/distance); + if (mouse_y < 0) + angle = 2*PI - angle; + } - next_active_slice = this.quickaction; - angle = 2.0*PI*quickaction/(double)slice_count(); - } else if (distance > Config.global.theme.active_radius && this.slice_count() > 0 && distance < Config.global.activation_range) { - next_active_slice = (int)(angle*slices.size/(2*PI) + 0.5) % this.slice_count(); - } else { - next_active_slice = -1; - } + int next_active_slice = this.active_slice; + + if (distance < Config.global.theme.active_radius + && this.quickaction >= this.first_slice_idx + && this.quickaction < this.first_slice_idx+this.visible_slice_count) { + + next_active_slice = this.quickaction; + int n= this.quickaction - this.first_slice_idx; + angle = 2.0*PI*n/(double)this.total_slice_count + this.first_slice_angle; + + } else if (distance > Config.global.theme.active_radius && this.total_slice_count > 0 + && distance < this.activation_range) { + double a= angle-this.first_slice_angle; + if (a < 0) + a= a + 2*PI; + next_active_slice = (int)(a*this.total_slice_count/(2*PI) + 0.5) % this.total_slice_count; + if (next_active_slice >= this.visible_slice_count) + next_active_slice = -1; + else { + next_active_slice = next_active_slice + this.first_slice_idx; + slice_track= 1; + } + } else { + next_active_slice = -1; + } - this.set_highlighted_slice(next_active_slice); - } + this.set_highlighted_slice(next_active_slice); + } - center.draw(frame_time, ctx, angle, distance); + center.draw(frame_time, ctx, angle, slice_track); - foreach (var slice in this.slices) - slice.draw(frame_time, ctx, angle, distance); - } + for (int i= 0; i < this.visible_slice_count; ++i) { + this.slices[ i+this.first_slice_idx ].draw(frame_time, ctx, angle, slice_track); + } + } } ///////////////////////////////////////////////////////////////////// @@ -291,21 +641,215 @@ public class PieRenderer : GLib.Object { public void set_highlighted_slice(int index) { if (index != this.active_slice) { - if (index >= 0 && index < this.slice_count()) + if (index >= this.first_slice_idx && index < this.first_slice_idx+this.visible_slice_count) this.active_slice = index; - else if (this.quickaction >= 0) - this.active_slice = this.quickaction; else this.active_slice = -1; - SliceRenderer? active = (this.active_slice >= 0 && this.active_slice < this.slice_count()) ? + SliceRenderer? active = (this.active_slice >= 0 && this.active_slice < slices.size) ? this.slices[this.active_slice] : null; center.set_active_slice(active); - foreach (var slice in this.slices) - slice.set_active_slice(active); + for (int i= 0; i < this.visible_slice_count; ++i) { + this.slices[ i+this.first_slice_idx ].set_active_slice(active); + } + } + } + + private void set_show_mode(ShowPieMode show_mode) { + //The index of the first visible slice + this.first_slice_idx= 0; + //Angular position of the first visible slice + this.first_slice_angle= 0; + + int mult= 1; + switch(show_mode) { + //half pie + case ShowPieMode.HPIE_LEFT: + mult= 2; + this.first_slice_angle= -PI/2; + break; + case ShowPieMode.HPIE_RIGHT: + mult= 2; + this.first_slice_angle= PI/2; + break; + case ShowPieMode.HPIE_TOP: + mult= 2; + break; + case ShowPieMode.HPIE_BOTTOM: + this.first_slice_angle= PI; + mult= 2; + break; + + //cuarter pie + case ShowPieMode.CPIE_TOP_LEFT: + mult= 4; + break; + case ShowPieMode.CPIE_TOP_RIGHT: + this.first_slice_angle= PI/2; + mult= 4; + break; + case ShowPieMode.CPIE_BOT_LEFT: + this.first_slice_angle= -PI/2; + mult= 4; + break; + case ShowPieMode.CPIE_BOT_RIGHT: + this.first_slice_angle= PI; + mult= 4; + break; + + default: //ShowPieMode.FULL_PIE or invalid values + show_mode= ShowPieMode.FULL_PIE; + break; + } + this.pie_show_mode= show_mode; + //limit the number of visible slices + int maxview= this.max_visible_slices / mult; + //Number of visible slices + this.visible_slice_count= (int)fmin(slices.size, maxview); + //Number of slices in full pie (visible or not) + this.total_slice_count= this.visible_slice_count*mult; + if (mult > 1 && slices.size > 1) { + this.total_slice_count -= mult; } + + //keep a copy of the original value since page up/down change it + original_visible_slice_count= visible_slice_count; + + calc_key_navigation_pos(); + } + + private void calc_key_navigation_pos() { + //calc slices index for keyboard navigation + + int a= this.first_slice_idx; + int b= this.first_slice_idx + this.visible_slice_count/4; + int c= this.first_slice_idx + this.visible_slice_count/2; + int d= this.first_slice_idx + (this.visible_slice_count*3)/4; + int e= this.first_slice_idx + this.visible_slice_count -1; + switch(this.pie_show_mode) { + //half pie + case ShowPieMode.HPIE_LEFT: + this.up_slice_idx= a; + this.right_slice_idx= c; + this.down_slice_idx= e; + this.left_slice_idx= -1; //no left slice, go up instead + break; + case ShowPieMode.HPIE_RIGHT: + this.down_slice_idx= a; + this.left_slice_idx= c; + this.up_slice_idx= e; + this.right_slice_idx= -1; //no right slice, go down instead + break; + case ShowPieMode.HPIE_TOP: + this.right_slice_idx= a; + this.down_slice_idx= c; + this.left_slice_idx= e; + this.up_slice_idx= -1; //no up slice, go left instead + break; + case ShowPieMode.HPIE_BOTTOM: + this.left_slice_idx= a; + this.up_slice_idx= c; + this.right_slice_idx= e; + this.down_slice_idx= -1; //no down slice, go right instead + break; + + //cuarter pie + case ShowPieMode.CPIE_TOP_LEFT: + this.right_slice_idx= a; + this.down_slice_idx= e; + this.up_slice_idx= -1; //no up slice, go right instead + this.left_slice_idx= -1; //no left slice, go down instead + break; + case ShowPieMode.CPIE_TOP_RIGHT: + this.down_slice_idx= a; + this.left_slice_idx= e; + this.up_slice_idx= -1; //no up slice, go left instead + this.right_slice_idx= -1; //no righ slice, go down instead + break; + case ShowPieMode.CPIE_BOT_LEFT: + this.up_slice_idx= a; + this.right_slice_idx= e; + this.down_slice_idx= -1; //no down slice, go right instead + this.left_slice_idx= -1; //no left slice, go up instead + break; + case ShowPieMode.CPIE_BOT_RIGHT: + this.left_slice_idx= a; + this.up_slice_idx= e; + this.down_slice_idx= -1; //no down slice, go left instead + this.right_slice_idx= -1; //no right slice, go up instead + break; + + default: //ShowPieMode.FULL_PIE or invalid values + this.right_slice_idx= a; + this.down_slice_idx= b; + this.left_slice_idx= c; + this.up_slice_idx= d; + break; + } + } + + + ///////////////////////////////////////////////////////////////////// + /// keyboard navigation helper + /// move current position one slice towards the given extreme + ///////////////////////////////////////////////////////////////////// + + private void move_active_slice(int extreme, int other_extreme ) { + int pos= this.active_slice; + + if (pos < 0 || pos == extreme) { + //no actual position or allready at the extreme + pos= extreme; //go to the extreme pos + + } else if (extreme == -1) { + //the extreme was eaten, just go away from the other_extreme + if (pos > other_extreme || other_extreme == 0) { + if (pos < this.visible_slice_count+this.first_slice_idx-1) + pos++; + } else if (pos > this.first_slice_idx) + pos--; + + } else if (other_extreme == -1) { + //the other_extreme was eaten, just get closer to the extreme + if (pos < extreme) + pos++; + else if (pos > extreme) + pos--; + + } else if (pos == other_extreme) { + //both extremes are present + //jump quickly form one extreme to the other + pos= extreme; //go to the extreme pos + + } else { + //both extremes are present + //add or substract 1 to position in a circular manner + if (extreme > other_extreme) { + if (pos > other_extreme && pos < extreme) + //other_extreme < pos < extreme + pos= pos+1; + else + pos= pos-1; + } else { + if (pos > extreme && pos < other_extreme) + //extreme < pos < other_extreme + pos= pos-1; + else + pos= pos+1; + } + + if (pos < this.first_slice_idx) + pos= this.visible_slice_count-1+this.first_slice_idx; + + if (pos >= this.visible_slice_count+this.first_slice_idx) + pos= this.first_slice_idx; + } + + this.set_highlighted_slice(pos); + + this.key_board_control = true; } } |