diff options
Diffstat (limited to 'src/themes/sliceLayer.vala')
-rw-r--r-- | src/themes/sliceLayer.vala | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/themes/sliceLayer.vala b/src/themes/sliceLayer.vala index 17ac3bb..bd9e98b 100644 --- a/src/themes/sliceLayer.vala +++ b/src/themes/sliceLayer.vala @@ -48,35 +48,41 @@ public class SliceLayer : GLib.Object { public string font {get; private set; default="";} public int width {get; private set; default=0;} public int height {get; private set; default=0;} - public int position {get; private set; default=0;} + public int x {get; private set; default=0;} + public int y {get; private set; default=0;} public Color color {get; private set; default=new Color();} ///////////////////////////////////////////////////////////////////// /// C'tor, initializes all members of the layer. ///////////////////////////////////////////////////////////////////// - public SliceLayer.file(string icon_file, int icon_size, bool colorize, Visibility visibility) { + public SliceLayer.file(string icon_file, int icon_size, int x, int y, bool colorize, Visibility visibility) { this.layer_type = Type.FILE; this.icon_file = icon_file; this.colorize = colorize; this.icon_size = icon_size; + this.x = x; + this.y = y; this.visibility = visibility; } - public SliceLayer.icon(string icon_file, int icon_size, bool colorize, Visibility visibility) { + public SliceLayer.icon(string icon_file, int icon_size, int x, int y, bool colorize, Visibility visibility) { this.layer_type = Type.ICON; this.icon_file = icon_file; this.colorize = colorize; this.icon_size = icon_size; + this.x = x; + this.y = y; this.visibility = visibility; } - public SliceLayer.caption(string font, int width, int height, int position, Color color, bool colorize, Visibility visibility) { + public SliceLayer.caption(string font, int width, int height, int x, int y, Color color, bool colorize, Visibility visibility) { this.layer_type = Type.CAPTION; this.font = font; this.width = width; this.height = height; - this.position = position; + this.x = x; + this.y = y; this.color = color; this.visibility = visibility; this.colorize = colorize; |