/////////////////////////////////////////////////////////////////////////
// Copyright (c) 2011-2015 by Simon Schneegans
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or (at
// your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
/////////////////////////////////////////////////////////////////////////
namespace GnomePie {
/////////////////////////////////////////////////////////////////////
/// This group displays a list of all running application windows.
/////////////////////////////////////////////////////////////////////
public class WindowListGroup : ActionGroup {
/////////////////////////////////////////////////////////////////////
/// Used to register this type of ActionGroup. It sets the display
/// name for this ActionGroup, it's icon name and the string used in
/// the pies.conf file for this kind of ActionGroups.
/////////////////////////////////////////////////////////////////////
public static GroupRegistry.TypeDescription register() {
var description = new GroupRegistry.TypeDescription();
description.name = _("Group: Window List");
description.icon = "gnome-window-manager";
description.description = _("Shows a Slice for each of your opened Windows. Almost like Alt-Tab.");
description.id = "window_list";
return description;
}
/////////////////////////////////////////////////////////////////////
/// Two members needed to avoid useless, frequent changes of the
/// stored Actions.
/////////////////////////////////////////////////////////////////////
private bool changing = false;
private bool changed_again = false;
private Wnck.Screen screen;
/////////////////////////////////////////////////////////////////////
/// C'tor, initializes all members.
/////////////////////////////////////////////////////////////////////
public WindowListGroup(string parent_id) {
GLib.Object(parent_id : parent_id);
}
/////////////////////////////////////////////////////////////////////
/// Loads all windows.
/////////////////////////////////////////////////////////////////////
construct {
this.screen = Wnck.Screen.get_default();
this.screen.window_opened.connect(reload);
this.screen.window_closed.connect(reload);
this.load();
}
/////////////////////////////////////////////////////////////////////
/// Loads all currently opened windows and creates actions for them.
/////////////////////////////////////////////////////////////////////
private void load() {
unowned GLib.List windows = this.screen.get_windows();
var matcher = Bamf.Matcher.get_default();
foreach (var window in windows) {
if (window.get_window_type() == Wnck.WindowType.NORMAL
&& !window.is_skip_pager() && !window.is_skip_tasklist()) {
var application = window.get_application();
var bamf_app = matcher.get_application_for_xid((uint32)window.get_xid());
string name = window.get_name();
if (name.length > 30)
name = name.substring(0, 30) + "...";
var action = new SigAction(
name,
(bamf_app == null) ? application.get_icon_name().down() : bamf_app.get_icon(),
"%lu".printf(window.get_xid())
);
action.activated.connect(() => {
Wnck.Screen.get_default().force_update();
var xid = (X.Window)uint64.parse(action.real_command);
var win = Wnck.Window.get(xid);
var time = Gtk.get_current_event_time();
if (win.get_workspace() != null
&& win.get_workspace() != win.get_screen().get_active_workspace())
win.get_workspace().activate(time);
if (win.is_minimized())
win.unminimize(time);
win.activate_transient(time);
});
this.add_action(action);
}
}
}
/////////////////////////////////////////////////////////////////////
/// Reloads all running applications.
/////////////////////////////////////////////////////////////////////
private void reload() {
// avoid too frequent changes...
if (!this.changing) {
this.changing = true;
Timeout.add(500, () => {
if (this.changed_again) {
this.changed_again = false;
return true;
}
// reload
this.delete_all();
this.load();
this.changing = false;
return false;
});
} else {
this.changed_again = true;
}
}
}
}