///////////////////////////////////////////////////////////////////////// // Copyright (c) 2011-2015 by Simon Schneegans // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or (at // your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ///////////////////////////////////////////////////////////////////////// namespace GnomePie { ///////////////////////////////////////////////////////////////////// /// This group displays a list of all running application windows. ///////////////////////////////////////////////////////////////////// public class WindowListGroup : ActionGroup { ///////////////////////////////////////////////////////////////////// /// Used to register this type of ActionGroup. It sets the display /// name for this ActionGroup, it's icon name and the string used in /// the pies.conf file for this kind of ActionGroups. ///////////////////////////////////////////////////////////////////// public static GroupRegistry.TypeDescription register() { var description = new GroupRegistry.TypeDescription(); description.name = _("Group: Window List"); description.icon = "gnome-window-manager"; description.description = _("Shows a Slice for each of your opened Windows. Almost like Alt-Tab."); description.id = "window_list"; return description; } ///////////////////////////////////////////////////////////////////// /// Two members needed to avoid useless, frequent changes of the /// stored Actions. ///////////////////////////////////////////////////////////////////// private bool changing = false; private bool changed_again = false; private Wnck.Screen screen; ///////////////////////////////////////////////////////////////////// /// C'tor, initializes all members. ///////////////////////////////////////////////////////////////////// public WindowListGroup(string parent_id) { GLib.Object(parent_id : parent_id); } ///////////////////////////////////////////////////////////////////// /// Loads all windows. ///////////////////////////////////////////////////////////////////// construct { this.screen = Wnck.Screen.get_default(); this.screen.window_opened.connect(reload); this.screen.window_closed.connect(reload); this.load(); } ///////////////////////////////////////////////////////////////////// /// Loads all currently opened windows and creates actions for them. ///////////////////////////////////////////////////////////////////// private void load() { unowned GLib.List windows = this.screen.get_windows(); var matcher = Bamf.Matcher.get_default(); foreach (var window in windows) { if (window.get_window_type() == Wnck.WindowType.NORMAL && !window.is_skip_pager() && !window.is_skip_tasklist()) { var application = window.get_application(); var bamf_app = matcher.get_application_for_xid((uint32)window.get_xid()); string name = window.get_name(); if (name.length > 30) name = name.substring(0, 30) + "..."; var action = new SigAction( name, (bamf_app == null) ? application.get_icon_name().down() : bamf_app.get_icon(), "%lu".printf(window.get_xid()) ); action.activated.connect(() => { Wnck.Screen.get_default().force_update(); var xid = (X.Window)uint64.parse(action.real_command); var win = Wnck.Window.get(xid); var time = Gtk.get_current_event_time(); if (win.get_workspace() != null && win.get_workspace() != win.get_screen().get_active_workspace()) win.get_workspace().activate(time); if (win.is_minimized()) win.unminimize(time); win.activate_transient(time); }); this.add_action(action); } } } ///////////////////////////////////////////////////////////////////// /// Reloads all running applications. ///////////////////////////////////////////////////////////////////// private void reload() { // avoid too frequent changes... if (!this.changing) { this.changing = true; Timeout.add(500, () => { if (this.changed_again) { this.changed_again = false; return true; } // reload this.delete_all(); this.load(); this.changing = false; return false; }); } else { this.changed_again = true; } } } }