///////////////////////////////////////////////////////////////////////// // Copyright 2011-2018 Simon Schneegans // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ///////////////////////////////////////////////////////////////////////// namespace GnomePie { ///////////////////////////////////////////////////////////////////////// /// A base class for actions, which are executed when the user /// activates a pie's slice. ///////////////////////////////////////////////////////////////////////// public abstract class Action : GLib.Object { ///////////////////////////////////////////////////////////////////// /// The command which gets executed when user activates the Slice. /// It may be anything but has to be representable with a string. ///////////////////////////////////////////////////////////////////// public abstract string real_command { get; construct set; } ///////////////////////////////////////////////////////////////////// /// The command displayed to the user. It should be a bit more /// beautiful than the real_command. ///////////////////////////////////////////////////////////////////// public abstract string display_command { get; } ///////////////////////////////////////////////////////////////////// /// The name of the Action. ///////////////////////////////////////////////////////////////////// public virtual string name { get; set; } ///////////////////////////////////////////////////////////////////// /// The name of the icon of this Action. It should be in the users /// current icon theme. ///////////////////////////////////////////////////////////////////// public virtual string icon { get; set; } ///////////////////////////////////////////////////////////////////// /// True, if this Action is the quickAction of the associated Pie. /// The quickAction of a Pie gets executed when the users clicks on /// the center of a Pie. ///////////////////////////////////////////////////////////////////// public virtual bool is_quickaction { get; set; } ///////////////////////////////////////////////////////////////////// /// C'tor, initializes all members. ///////////////////////////////////////////////////////////////////// public Action(string name, string icon, bool is_quickaction) { GLib.Object(name : name, icon : icon, is_quickaction : is_quickaction); } ///////////////////////////////////////////////////////////////////// /// This one is called, when the user activates the Slice. ///////////////////////////////////////////////////////////////////// public abstract void activate(uint32 time_stamp); } }