///////////////////////////////////////////////////////////////////////// // Copyright 2011-2021 Simon Schneegans // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ///////////////////////////////////////////////////////////////////////// namespace GnomePie { ///////////////////////////////////////////////////////////////////////// /// This type of Action "presses" a key stroke. ///////////////////////////////////////////////////////////////////////// public class KeyAction : Action { ///////////////////////////////////////////////////////////////////// /// Used to register this type of Action. It sets the display name /// for this Action, whether it has a custom Icon/Name and the string /// used in the pies.conf file for this kind of Actions. ///////////////////////////////////////////////////////////////////// public static ActionRegistry.TypeDescription register() { var description = new ActionRegistry.TypeDescription(); description.name = _("Press hotkey"); description.icon = "preferences-desktop-keyboard-shortcuts"; description.description = _("Simulates the activation of a hotkey."); description.icon_name_editable = true; description.id = "key"; return description; } ///////////////////////////////////////////////////////////////////// /// Stores the accelerator of this action. ///////////////////////////////////////////////////////////////////// public override string real_command { get; construct set; } ///////////////////////////////////////////////////////////////////// /// Returns a human readable form of the accelerator. ///////////////////////////////////////////////////////////////////// public override string display_command { get {return key.label;} } ///////////////////////////////////////////////////////////////////// /// The simulated key which gets 'pressed' on execution. ///////////////////////////////////////////////////////////////////// public Key key { get; set; } ///////////////////////////////////////////////////////////////////// /// C'tor, initializes all members. ///////////////////////////////////////////////////////////////////// public KeyAction(string name, string icon, string command, bool is_quickaction = false) { GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction); } construct { this.key = new Key.from_string(real_command); } ///////////////////////////////////////////////////////////////////// /// Presses the desired key. ///////////////////////////////////////////////////////////////////// public override void activate(uint32 time_stamp) { key.press(); } } }