///////////////////////////////////////////////////////////////////////// // Copyright (c) 2011-2017 by Simon Schneegans // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or (at // your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ///////////////////////////////////////////////////////////////////////// namespace GnomePie { ///////////////////////////////////////////////////////////////////////// /// This type of Action "presses" a key stroke. ///////////////////////////////////////////////////////////////////////// public class KeyAction : Action { ///////////////////////////////////////////////////////////////////// /// Used to register this type of Action. It sets the display name /// for this Action, whether it has a custom Icon/Name and the string /// used in the pies.conf file for this kind of Actions. ///////////////////////////////////////////////////////////////////// public static ActionRegistry.TypeDescription register() { var description = new ActionRegistry.TypeDescription(); description.name = _("Press hotkey"); description.icon = "preferences-desktop-keyboard-shortcuts"; description.description = _("Simulates the activation of a hotkey."); description.icon_name_editable = true; description.id = "key"; return description; } ///////////////////////////////////////////////////////////////////// /// Stores the accelerator of this action. ///////////////////////////////////////////////////////////////////// public override string real_command { get; construct set; } ///////////////////////////////////////////////////////////////////// /// Returns a human readable form of the accelerator. ///////////////////////////////////////////////////////////////////// public override string display_command { get {return key.label;} } ///////////////////////////////////////////////////////////////////// /// The simulated key which gets 'pressed' on execution. ///////////////////////////////////////////////////////////////////// public Key key { get; set; } ///////////////////////////////////////////////////////////////////// /// C'tor, initializes all members. ///////////////////////////////////////////////////////////////////// public KeyAction(string name, string icon, string command, bool is_quickaction = false) { GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction); } construct { this.key = new Key.from_string(real_command); } ///////////////////////////////////////////////////////////////////// /// Presses the desired key. ///////////////////////////////////////////////////////////////////// public override void activate(uint32 time_stamp) { key.press(); } } }