/* Copyright (c) 2011 by Simon Schneegans This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ namespace GnomePie { ///////////////////////////////////////////////////////////////////////// /// This type of Action "presses" a key stroke. ///////////////////////////////////////////////////////////////////////// public class KeyAction : Action { ///////////////////////////////////////////////////////////////////// /// Used to register this type of Action. It sets the display name /// for this Action, whether it has a custom Icon/Name and the string /// used in the pies.conf file for this kind of Actions. ///////////////////////////////////////////////////////////////////// public static void register(out string name, out bool icon_name_editable, out string settings_name) { name = _("Press hotkey"); icon_name_editable = true; settings_name = "key"; } ///////////////////////////////////////////////////////////////////// /// Stores the accelerator of this action. ///////////////////////////////////////////////////////////////////// public override string real_command { get; construct set; } ///////////////////////////////////////////////////////////////////// /// Returns a human readable form of the accelerator. ///////////////////////////////////////////////////////////////////// public override string display_command { get {return key.label;} } ///////////////////////////////////////////////////////////////////// /// The simulated key which gets 'pressed' on execution. ///////////////////////////////////////////////////////////////////// public Key key { get; set; } ///////////////////////////////////////////////////////////////////// /// C'tor, initializes all members. ///////////////////////////////////////////////////////////////////// public KeyAction(string name, string icon, string command, bool is_quick_action = false) { GLib.Object(name : name, icon : icon, real_command : command, is_quick_action : is_quick_action); } construct { this.key = new Key(real_command); } ///////////////////////////////////////////////////////////////////// /// Presses the desired key. ///////////////////////////////////////////////////////////////////// public override void activate() { key.press(); } } }