///////////////////////////////////////////////////////////////////////// // Copyright (c) 2011-2016 by Simon Schneegans // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or (at // your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ///////////////////////////////////////////////////////////////////////// namespace GnomePie { ///////////////////////////////////////////////////////////////////////// /// This type of Action can't be selected by the user, therefore there is /// no register() method for this class. But it may be useful for /// ActionGroups: It emits a signal on activation. ///////////////////////////////////////////////////////////////////////// public class SigAction : Action { ///////////////////////////////////////////////////////////////////// /// This signal is emitted on activation. ///////////////////////////////////////////////////////////////////// public signal void activated(uint32 time_stamp); ///////////////////////////////////////////////////////////////////// /// This may store something useful. ///////////////////////////////////////////////////////////////////// public override string real_command { get; construct set; } ///////////////////////////////////////////////////////////////////// /// Only for inheritance... Greetings to Liskov. ///////////////////////////////////////////////////////////////////// public override string display_command { get {return real_command;} } ///////////////////////////////////////////////////////////////////// /// C'tor, initializes all members. ///////////////////////////////////////////////////////////////////// public SigAction(string name, string icon, string command, bool is_quickaction = false) { GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction); } ///////////////////////////////////////////////////////////////////// /// Emits the signal on activation. ///////////////////////////////////////////////////////////////////// public override void activate(uint32 time_stamp) { this.activated(time_stamp); } } }