///////////////////////////////////////////////////////////////////////// // Copyright 2011-2018 Simon Schneegans // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ///////////////////////////////////////////////////////////////////////// namespace GnomePie { ///////////////////////////////////////////////////////////////////////// /// This type of Action can't be selected by the user, therefore there is /// no register() method for this class. But it may be useful for /// ActionGroups: It emits a signal on activation. ///////////////////////////////////////////////////////////////////////// public class SigAction : Action { ///////////////////////////////////////////////////////////////////// /// This signal is emitted on activation. ///////////////////////////////////////////////////////////////////// public signal void activated(uint32 time_stamp); ///////////////////////////////////////////////////////////////////// /// This may store something useful. ///////////////////////////////////////////////////////////////////// public override string real_command { get; construct set; } ///////////////////////////////////////////////////////////////////// /// Only for inheritance... Greetings to Liskov. ///////////////////////////////////////////////////////////////////// public override string display_command { get {return real_command;} } ///////////////////////////////////////////////////////////////////// /// C'tor, initializes all members. ///////////////////////////////////////////////////////////////////// public SigAction(string name, string icon, string command, bool is_quickaction = false) { GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction); } ///////////////////////////////////////////////////////////////////// /// Emits the signal on activation. ///////////////////////////////////////////////////////////////////// public override void activate(uint32 time_stamp) { this.activated(time_stamp); } } }