/* libbamf3.vapi generated by vapigen, do not modify. */ namespace Bamf { [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")] public class Application : Bamf.View { [CCode (has_construct_function = false)] protected Application (); public unowned string get_application_type (); public unowned string get_desktop_file (); public bool get_show_menu_stubs (); public unowned GLib.List get_windows (); public unowned GLib.Array get_xids (); public virtual signal void window_added (Bamf.View p0); public virtual signal void window_removed (Bamf.View p0); } [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")] public class Control : GLib.Object { [CCode (has_construct_function = false)] protected Control (); public static unowned Bamf.Control get_default (); public void insert_desktop_file (string desktop_file); public void register_application_for_pid (string application, int32 pid); public void register_tab_provider (string path); public void set_approver_behavior (int32 behavior); } [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")] public class Indicator : Bamf.View { [CCode (has_construct_function = false)] protected Indicator (); public unowned string get_dbus_menu_path (); public unowned string get_remote_address (); public unowned string get_remote_path (); } [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")] public class Matcher : GLib.Object { [CCode (has_construct_function = false)] protected Matcher (); public bool application_is_running (string application); public unowned Bamf.Application get_active_application (); public unowned Bamf.Window get_active_window (); public unowned Bamf.Application get_application_for_desktop_file (string desktop_file_path, bool create_if_not_found); public unowned Bamf.Application get_application_for_window (Bamf.Window window); public unowned Bamf.Application get_application_for_xid (uint32 xid); public unowned GLib.List get_applications (); public static unowned Bamf.Matcher get_default (); public unowned GLib.List get_running_applications (); public unowned GLib.List get_tabs (); public unowned GLib.List get_windows (); public unowned GLib.Array get_xids_for_application (string application); public void register_favorites (string favorites); public virtual signal void active_application_changed (GLib.Object p0, GLib.Object p1); public virtual signal void active_window_changed (GLib.Object p0, GLib.Object p1); public virtual signal void view_closed (GLib.Object p0); public virtual signal void view_opened (GLib.Object p0); } [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")] public class Tab : Bamf.View { [CCode (has_construct_function = false)] public Tab (string id, string uri); public unowned string get_id (); public unowned string get_preview (); public unowned string get_uri (); public void set_preview (string uri); public void set_uri (string uri); public virtual void show (); [NoAccessorMethod] public string id { owned get; set construct; } public string preview { get; set; } public string uri { get; set construct; } public virtual signal void preview_updated (); public virtual signal void uri_changed (string new_uri, string p1); } [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")] public class TabSource : GLib.Object { [CCode (has_construct_function = false)] protected TabSource (); public unowned string get_tab_ids (); public unowned GLib.Array get_tab_preview (string tab_id); public unowned string get_tab_uri (string tab_id); public uint32 get_tab_xid (string tab_id); public virtual void show_tab (string tab_id, GLib.Error error); [NoWrapper] public virtual unowned string tab_ids (); [NoWrapper] public virtual unowned GLib.Array tab_preview (string tab_id); [NoWrapper] public virtual unowned string tab_uri (string tab_id); [NoWrapper] public virtual uint32 tab_xid (string tab_id); [NoAccessorMethod] public string id { owned get; set construct; } public virtual signal void tab_closed (string p0); public virtual signal void tab_opened (string p0); public virtual signal void tab_uri_changed (string p0, string p1, string p2); } [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")] public class View : GLib.InitiallyUnowned { [CCode (has_construct_function = false)] protected View (); [NoWrapper] public virtual Bamf.ClickBehavior click_behavior (); public virtual unowned GLib.List get_children (); public Bamf.ClickBehavior get_click_suggestion (); public virtual unowned string get_icon (); public virtual unowned string get_name (); public unowned string get_view_type (); public virtual bool is_active (); public bool is_closed (); public virtual bool is_running (); public bool is_sticky (); public virtual bool is_urgent (); [NoWrapper] public virtual void set_path (string path); public void set_sticky (bool value); public bool user_visible (); [NoWrapper] public virtual unowned string view_type (); [NoAccessorMethod] public bool active { get; } [NoAccessorMethod] public string path { owned get; } [NoAccessorMethod] public bool running { get; } [NoAccessorMethod] public bool urgent { get; } public virtual signal void active_changed (bool active); public virtual signal void child_added (Bamf.View child); public virtual signal void child_removed (Bamf.View child); public virtual signal void closed (); public virtual signal void name_changed (string old_name, string new_name); public virtual signal void running_changed (bool running); public virtual signal void urgent_changed (bool urgent); public virtual signal void user_visible_changed (bool user_visible); } [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")] public class Window : Bamf.View { [CCode (has_construct_function = false)] protected Window (); public unowned Bamf.Window get_transient (); public Bamf.WindowType get_window_type (); public uint32 get_xid (); public ulong last_active (); } [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h", cprefix = "BAMF_CLICK_BEHAVIOR_", has_type_id = false)] public enum ClickBehavior { NONE, OPEN, FOCUS, FOCUS_ALL, MINIMIZE, RESTORE, RESTORE_ALL, PICKER } [CCode (cheader_filename = "libbamf3/libbamf/libbamf.h", cprefix = "BAMF_WINDOW_", has_type_id = false)] public enum WindowType { NORMAL, DESKTOP, DOCK, DIALOG, TOOLBAR, MENU, UTILITY, SPLASHSCREEN } }