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/*
Copyright (c) 2011 by Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GnomePie {
/////////////////////////////////////////////////////////////////////////
/// This type of Action "presses" a key stroke.
/////////////////////////////////////////////////////////////////////////
public class KeyAction : Action {
/////////////////////////////////////////////////////////////////////
/// Used to register this type of Action. It sets the display name
/// for this Action, whether it has a custom Icon/Name and the string
/// used in the pies.conf file for this kind of Actions.
/////////////////////////////////////////////////////////////////////
public static ActionRegistry.TypeDescription register() {
var description = new ActionRegistry.TypeDescription();
description.name = _("Press hotkey");
description.icon = "preferences-desktop-keyboard-shortcuts";
description.description = _("Simulates the activation of a hotkey.");
description.icon_name_editable = true;
description.id = "key";
return description;
}
/////////////////////////////////////////////////////////////////////
/// Stores the accelerator of this action.
/////////////////////////////////////////////////////////////////////
public override string real_command { get; construct set; }
/////////////////////////////////////////////////////////////////////
/// Returns a human readable form of the accelerator.
/////////////////////////////////////////////////////////////////////
public override string display_command { get {return key.label;} }
/////////////////////////////////////////////////////////////////////
/// The simulated key which gets 'pressed' on execution.
/////////////////////////////////////////////////////////////////////
public Key key { get; set; }
/////////////////////////////////////////////////////////////////////
/// C'tor, initializes all members.
/////////////////////////////////////////////////////////////////////
public KeyAction(string name, string icon, string command, bool is_quickaction = false) {
GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction);
}
construct {
this.key = new Key.from_string(real_command);
}
/////////////////////////////////////////////////////////////////////
/// Presses the desired key.
/////////////////////////////////////////////////////////////////////
public override void activate() {
key.press();
}
}
}
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