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/////////////////////////////////////////////////////////////////////////
// Copyright (c) 2011-2017 by Simon Schneegans
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or (at
// your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////

namespace GnomePie {

/////////////////////////////////////////////////////////////////////////
/// This type of Action can't be selected by the user, therefore there is
/// no register() method for this class. But it may be useful for
/// ActionGroups: It emits a signal on activation.
/////////////////////////////////////////////////////////////////////////

public class SigAction : Action {

    /////////////////////////////////////////////////////////////////////
    /// This signal is emitted on activation.
    /////////////////////////////////////////////////////////////////////

    public signal void activated(uint32 time_stamp);

    /////////////////////////////////////////////////////////////////////
    /// This may store something useful.
    /////////////////////////////////////////////////////////////////////

    public override string real_command { get; construct set; }

    /////////////////////////////////////////////////////////////////////
    /// Only for inheritance... Greetings to Liskov.
    /////////////////////////////////////////////////////////////////////

    public override string display_command { get {return real_command;} }

    /////////////////////////////////////////////////////////////////////
    /// C'tor, initializes all members.
    /////////////////////////////////////////////////////////////////////

    public SigAction(string name, string icon, string command, bool is_quickaction = false) {
        GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction);
    }

    /////////////////////////////////////////////////////////////////////
    /// Emits the signal on activation.
    /////////////////////////////////////////////////////////////////////

    public override void activate(uint32 time_stamp) {
        this.activated(time_stamp);
    }
}

}