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/////////////////////////////////////////////////////////////////////////
// Copyright (c) 2011-2017 by Simon Schneegans
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or (at
// your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////
namespace GnomePie {
/////////////////////////////////////////////////////////////////////////
/// This type of Action can't be selected by the user, therefore there is
/// no register() method for this class. But it may be useful for
/// ActionGroups: It emits a signal on activation.
/////////////////////////////////////////////////////////////////////////
public class SigAction : Action {
/////////////////////////////////////////////////////////////////////
/// This signal is emitted on activation.
/////////////////////////////////////////////////////////////////////
public signal void activated(uint32 time_stamp);
/////////////////////////////////////////////////////////////////////
/// This may store something useful.
/////////////////////////////////////////////////////////////////////
public override string real_command { get; construct set; }
/////////////////////////////////////////////////////////////////////
/// Only for inheritance... Greetings to Liskov.
/////////////////////////////////////////////////////////////////////
public override string display_command { get {return real_command;} }
/////////////////////////////////////////////////////////////////////
/// C'tor, initializes all members.
/////////////////////////////////////////////////////////////////////
public SigAction(string name, string icon, string command, bool is_quickaction = false) {
GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction);
}
/////////////////////////////////////////////////////////////////////
/// Emits the signal on activation.
/////////////////////////////////////////////////////////////////////
public override void activate(uint32 time_stamp) {
this.activated(time_stamp);
}
}
}
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