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/*
Copyright (c) 2011 by Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GnomePie {
/////////////////////////////////////////////////////////////////////////
/// This type of Action can't be selected by the user, therefore there is
/// no register() method for this class. But it may be useful for
/// ActionGroups: It emits a signal on activation.
/////////////////////////////////////////////////////////////////////////
public class SigAction : Action {
/////////////////////////////////////////////////////////////////////
/// This signal is emitted on activation.
/////////////////////////////////////////////////////////////////////
public signal void activated();
/////////////////////////////////////////////////////////////////////
/// This may store something useful.
/////////////////////////////////////////////////////////////////////
public override string real_command { get; construct set; }
/////////////////////////////////////////////////////////////////////
/// Only for inheritance... Greetings to Liskov.
/////////////////////////////////////////////////////////////////////
public override string display_command { get {return real_command;} }
/////////////////////////////////////////////////////////////////////
/// C'tor, initializes all members.
/////////////////////////////////////////////////////////////////////
public SigAction(string name, string icon, string command, bool is_quickaction = false) {
GLib.Object(name : name, icon : icon, real_command : command, is_quickaction : is_quickaction);
}
/////////////////////////////////////////////////////////////////////
/// Emits the signal on activation.
/////////////////////////////////////////////////////////////////////
public override void activate() {
this.activated();
}
}
}
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