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/*
Copyright (c) 2011 by Simon Schneegans

This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
this program.  If not, see <http://www.gnu.org/licenses/>.
*/

using GLib.Math;

namespace GnomePie {

/////////////////////////////////////////////////////////////////////////
/// A complex class which is able to draw the preview of a Pie. It can
/// manipulate the displayed Pie as well.
/////////////////////////////////////////////////////////////////////////

public class PiePreviewRenderer : GLib.Object {

    /////////////////////////////////////////////////////////////////////
    /// These signals get emitted when a slice is added, removed or
    /// manipulated.
    /////////////////////////////////////////////////////////////////////

    public signal void on_add_slice(int position);
    public signal void on_remove_slice(int position);
    public signal void on_edit_slice(int position);

    /////////////////////////////////////////////////////////////////////
    /// True, when there is currently a drag going on.
    /////////////////////////////////////////////////////////////////////

    public bool drag_n_drop_mode { get; private set; default=false; }

    /////////////////////////////////////////////////////////////////////
    /// A list containing all SliceRenderers of this Pie.
    /////////////////////////////////////////////////////////////////////

    public Gee.ArrayList<PiePreviewSliceRenderer?> slices;

    /////////////////////////////////////////////////////////////////////
    /// When a Slice is moved within a Pie it is temporarily removed.
    /// If so, it is stored in this member.
    /////////////////////////////////////////////////////////////////////

    public PiePreviewSliceRenderer hidden_group { get; private set; default=null; }

    /////////////////////////////////////////////////////////////////////
    /// The add sign which indicates that a new Slice could be added.
    /////////////////////////////////////////////////////////////////////

    private PiePreviewAddSign add_sign = null;

    /////////////////////////////////////////////////////////////////////
    /// The object which renders the name of the currently selected Slice
    /// in the middle.
    /////////////////////////////////////////////////////////////////////

    private PiePreviewCenter center_renderer = null;
    private enum CenterDisplay { NONE, ACTIVE_SLICE, DROP, ADD, DELETE }

    /////////////////////////////////////////////////////////////////////
    /// Some members storing some inter-frame-information.
    /////////////////////////////////////////////////////////////////////

    private int active_slice = -1;
    private double angle = 0.0;
    private double mouse_x = 0.0;
    private double mouse_y = 0.0;

    /////////////////////////////////////////////////////////////////////
    /// The parent DrawingArea.
    /////////////////////////////////////////////////////////////////////

    public unowned Gtk.DrawingArea parent;

    /////////////////////////////////////////////////////////////////////
    /// C'tor, initializes members.
    /////////////////////////////////////////////////////////////////////

    public PiePreviewRenderer(Gtk.DrawingArea parent) {
        this.parent = parent;
        this.slices = new Gee.ArrayList<PiePreviewSliceRenderer?>();
        this.center_renderer = new PiePreviewCenter(this);
        this.add_sign = new PiePreviewAddSign(this);
        this.add_sign.load();

        this.add_sign.on_clicked.connect((pos) => {
            this.on_add_slice(pos);
        });
    }

    /////////////////////////////////////////////////////////////////////
    /// Loads an Pie. All members are initialized accordingly.
    /////////////////////////////////////////////////////////////////////

    public void load_pie(Pie pie) {
        this.slices.clear();

        foreach (var group in pie.action_groups) {
            var renderer = new PiePreviewSliceRenderer(this);
            renderer.load(group);

            this.add_slice_renderer(renderer);
            this.connect_siganls(renderer);
        }

        this.active_slice = -1;
        this.update_sizes();
        this.update_positions(false);
    }

    /////////////////////////////////////////////////////////////////////
    /// Enables or disables the drag n dropn mode.
    /////////////////////////////////////////////////////////////////////

    public void set_dnd_mode(bool dnd) {
        if (this.drag_n_drop_mode != dnd) {
            this.drag_n_drop_mode = dnd;
            this.update_positions();
            this.update_sizes();
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Returns the number of Slices.
    /////////////////////////////////////////////////////////////////////

    public int slice_count() {
        if (this.drag_n_drop_mode && !(this.slices.size == 0))
            return slices.size+1;

        return slices.size;
    }

    /////////////////////////////////////////////////////////////////////
    /// Returns the index of the currently hovered Slice.
    /////////////////////////////////////////////////////////////////////

    public int get_active_slice() {
        if (this.slices.size == 0)
            return 0;

        if (this.drag_n_drop_mode)
            return (int)(this.angle/(2*PI)*this.slice_count() + 0.5) % this.slice_count();

        return this.active_slice;
    }

    /////////////////////////////////////////////////////////////////////
    /// Returns the Icon of the currently hovered Slice.
    /////////////////////////////////////////////////////////////////////

    public Icon get_active_icon() {
        if (this.active_slice >= 0 && this.active_slice < this.slices.size)
            return this.slices[this.active_slice].icon;
        else
            return new Icon("", 24);
    }

    /////////////////////////////////////////////////////////////////////
    /// Draws the entire Pie to the given context.
    /////////////////////////////////////////////////////////////////////

    public void draw(double frame_time, Cairo.Context ctx) {
        this.add_sign.draw(frame_time, ctx);
        this.center_renderer.draw(frame_time, ctx);

        foreach (var slice in this.slices)
            slice.draw(frame_time, ctx);
    }

    /////////////////////////////////////////////////////////////////////
    /// Called when the mouse leaves the drawing area of this renderer.
    /////////////////////////////////////////////////////////////////////

    public void on_mouse_leave() {
        this.add_sign.hide();
        this.update_positions();
        this.update_center(CenterDisplay.NONE);

        foreach (var slice in this.slices)
            slice.on_mouse_leave();
    }

    /////////////////////////////////////////////////////////////////////
    /// Called when the mouse enters the drawing area of this renderer.
    /////////////////////////////////////////////////////////////////////

    public void on_mouse_enter() {
        this.add_sign.show();
        this.update_positions();
    }

    /////////////////////////////////////////////////////////////////////
    /// Called when the mouse moves in the drawing area of this renderer.
    /////////////////////////////////////////////////////////////////////

    public void on_mouse_move(double x, double y) {
        this.mouse_x = x;
        this.mouse_y = y;

        this.angle = acos(x/sqrt(x*x + y*y));
        if (y < 0) this.angle = 2*PI - this.angle;

        if (!this.drag_n_drop_mode)
            this.active_slice = -1;

        bool delete_hovered = false;

        for (int i=0; i<this.slices.size; ++i)
            if (slices[i].on_mouse_move(this.angle, x, y) && !this.drag_n_drop_mode) {
                this.active_slice = i;
                delete_hovered = slices[i].delete_hovered;
            }

        if (this.drag_n_drop_mode)      this.update_center(CenterDisplay.DROP);
        else if (this.active_slice < 0) this.update_center(CenterDisplay.ADD);
        else if (delete_hovered)        this.update_center(CenterDisplay.DELETE);
        else                            this.update_center(CenterDisplay.ACTIVE_SLICE);

        this.add_sign.on_mouse_move(this.angle);

        this.update_positions();
    }

    /////////////////////////////////////////////////////////////////////
    /// Called when a mouse button is pressed over this renderer.
    /////////////////////////////////////////////////////////////////////

    public void on_button_press() {
        for (int i=0; i<this.slices.size; ++i)
            this.slices[i].on_button_press(this.mouse_x, this.mouse_y);
        this.add_sign.on_button_press(this.mouse_x, this.mouse_y);
    }

    /////////////////////////////////////////////////////////////////////
    /// Called when a mouse button is released over this renderer.
    /////////////////////////////////////////////////////////////////////

    public void on_button_release() {
        for (int i=0; i<this.slices.size; ++i)
            this.slices[i].on_button_release(this.mouse_x, this.mouse_y);
        this.add_sign.on_button_release(this.mouse_x, this.mouse_y);
    }

    /////////////////////////////////////////////////////////////////////
    /// Adds a new Slice to the renderer.
    /////////////////////////////////////////////////////////////////////

    public void add_group(ActionGroup group, int at_position = -1) {
        var renderer = new PiePreviewSliceRenderer(this);
        renderer.load(group);
        this.add_slice_renderer(renderer, at_position);
        this.connect_siganls(renderer);
    }

    /////////////////////////////////////////////////////////////////////
    /// Removes a Slice from the renderer.
    /////////////////////////////////////////////////////////////////////

    public void remove_group(int index) {
        if (this.slices.size > index) {
            this.slices.remove_at(index);
            this.update_positions();
            this.update_sizes();
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Hides the Slice at the given position temporarily.
    /////////////////////////////////////////////////////////////////////

    public void hide_group(int index) {
        if (this.slices.size > index) {
            this.hidden_group = this.slices[index];
            this.remove_group(index);
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Re-shows a Slice which has been hidden before.
    /////////////////////////////////////////////////////////////////////

    public void show_hidden_group_at(int index) {
        if (this.slices.size >= index && this.hidden_group != null) {
            this.hidden_group.set_position(index, false);
            this.add_slice_renderer(this.hidden_group, index);
            this.hidden_group = null;
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Updates a Slice at the given position.
    /////////////////////////////////////////////////////////////////////

    public void update_group(ActionGroup group, int index) {
        if (this.slices.size > index) {
            var renderer = new PiePreviewSliceRenderer(this);
            this.slices.set(index, renderer);
            renderer.load(group);

            this.connect_siganls(renderer);

            this.update_positions(false);
            this.update_sizes();
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Disables all quickactions of this pie preview.
    /////////////////////////////////////////////////////////////////////

    public void disable_quickactions() {
        foreach (var slice in this.slices)
            slice.disable_quickactions();
    }

    /////////////////////////////////////////////////////////////////////
    /// Helper method which adds a new Slice to the given position.
    /////////////////////////////////////////////////////////////////////

    private void add_slice_renderer(PiePreviewSliceRenderer renderer, int at_position = -1) {
        if (at_position < 0 || at_position >= this.slices.size)
            this.slices.add(renderer);
        else
            this.slices.insert(at_position, renderer);

        this.update_positions(false);
        this.update_sizes();
    }

    /////////////////////////////////////////////////////////////////////
    /// Helper method which connects all neccessary signals of a newly
    /// added Slice.
    /////////////////////////////////////////////////////////////////////

    private void connect_siganls(PiePreviewSliceRenderer renderer) {
        renderer.on_clicked.connect((pos) => {
            this.on_edit_slice(pos);
        });

        renderer.on_remove.connect((pos) => {
            this.on_remove_slice(pos);
        });
    }

    /////////////////////////////////////////////////////////////////////
    /// Moves all slices to their positions. This may happen smoothly if
    /// desired.
    /////////////////////////////////////////////////////////////////////

    private void update_positions(bool smoothly = true) {
        if (this.slices.size > 0) {
            if (this.add_sign.visible) {
                int add_position = 0;
                add_position = (int)(this.angle/(2*PI)*this.slice_count()) % this.slice_count();
                this.add_sign.set_position(add_position);

                for (int i=0; i<this.slices.size; ++i) {
                    this.slices[i].set_position(i, smoothly);
                }

            } else if (this.drag_n_drop_mode) {
                int add_position = 0;
                add_position = (int)(this.angle/(2*PI)*this.slice_count() + 0.5) % this.slice_count();

                for (int i=0; i<this.slices.size; ++i) {
                    this.slices[i].set_position(i >= add_position ? i+1 : i, smoothly);
                }

                this.update_center(CenterDisplay.DROP);

            } else {
                for (int i=0; i<this.slices.size; ++i) {
                    this.slices[i].set_position(i, smoothly);
                }

                if (this.active_slice < 0)  this.update_center(CenterDisplay.NONE);
                else                        this.update_center(CenterDisplay.ACTIVE_SLICE);
            }
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Resizes all slices to their new sizes. This may happen smoothly
    /// if desired.
    /////////////////////////////////////////////////////////////////////

    private void update_sizes() {
        double size = 1.0;
        if (this.slice_count() > 20)     size = 0.5;
        else if (this.slice_count() > 8) size = 1.0 - (double)(this.slice_count() - 8)/24.0;

        this.add_sign.set_size(size);

        for (int i=0; i<this.slices.size; ++i)
            this.slices[i].set_size(size);
    }

    /////////////////////////////////////////////////////////////////////
    /// Displays a new text in the middle of the preview.
    /////////////////////////////////////////////////////////////////////

    private void update_center(CenterDisplay display) {
        switch (display) {
            case CenterDisplay.ACTIVE_SLICE:
                if (this.active_slice >= 0 && this.active_slice < this.slices.size)
                    this.center_renderer.set_text("<b>" + GLib.Markup.escape_text(slices[this.active_slice].name) + "</b>\n<small>"
                                            + _("Click to edit") + "\n" + _("Drag to move") + "</small>");
                break;
            case CenterDisplay.ADD:
                this.center_renderer.set_text("<small>" + _("Click to add a new Slice") + "</small>");
                break;
            case CenterDisplay.DROP:
                if (hidden_group == null)
                    this.center_renderer.set_text("<small>" + _("Drop to add as new Slice") + "</small>");
                else
                    this.center_renderer.set_text("<b>" + GLib.Markup.escape_text(this.hidden_group.name) + "</b>\n<small>"
                                            + _("Drop to move Slice") + "</small>");
                break;
            case CenterDisplay.DELETE:
                if (this.active_slice >= 0 && this.active_slice < this.slices.size)
                    this.center_renderer.set_text("<b>" + GLib.Markup.escape_text(slices[this.active_slice].name) + "</b>\n<small>"
                                            + _("Click to delete") + "\n" + _("Drag to move") + "</small>");
                break;
            default:
                this.center_renderer.set_text("");
                break;
        }
    }
}

}