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/////////////////////////////////////////////////////////////////////////
// Copyright 2011-2021 Simon Schneegans
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/////////////////////////////////////////////////////////////////////////
namespace GnomePie {
/////////////////////////////////////////////////////////////////////////
/// This class stores information on a pie. A pie consists of a name, an
/// icon name and an unique ID. Furthermore it has an arbitrary amount
/// of ActionGroups storing Actions.
/////////////////////////////////////////////////////////////////////////
public class Pie : GLib.Object {
/////////////////////////////////////////////////////////////////////
/// The name of this Pie. It has not to be unique.
/////////////////////////////////////////////////////////////////////
public string name { get; set; }
/////////////////////////////////////////////////////////////////////
/// The name of the icon to be used for this Pie. It should exist in
/// the users current icon theme, else a standard icon will be used.
/////////////////////////////////////////////////////////////////////
public string icon { get; set; }
/////////////////////////////////////////////////////////////////////
/// The ID of this Pie. It has to be unique among all Pies. This ID
/// consists of three digits when the Pie was created by the user,
/// of four digits when it was created dynamically by another class,
/// for example by an ActionGroup.
/////////////////////////////////////////////////////////////////////
public string id { get; construct; }
/////////////////////////////////////////////////////////////////////
/// Stores all ActionGroups of this Pie.
/////////////////////////////////////////////////////////////////////
public Gee.ArrayList<ActionGroup?> action_groups { get; private set; }
/////////////////////////////////////////////////////////////////////
/// C'tor, initializes all given members.
/////////////////////////////////////////////////////////////////////
public Pie(string id, string name, string icon) {
GLib.Object(id: id, name: name, icon:icon);
this.action_groups = new Gee.ArrayList<ActionGroup?>();
}
/////////////////////////////////////////////////////////////////////
/// Should be called when this Pie is deleted, in order to clean up
/// stuff created by contained ActionGroups.
/////////////////////////////////////////////////////////////////////
public virtual void on_remove() {
foreach (var action_group in action_groups)
action_group.on_remove();
}
/////////////////////////////////////////////////////////////////////
/// Adds an Action to this Pie.
/////////////////////////////////////////////////////////////////////
public void add_action(Action action, int at_position = -1) {
var group = new ActionGroup(this.id);
group.add_action(action);
this.add_group(group, at_position);
}
/////////////////////////////////////////////////////////////////////
/// Adds an ActionGroup to this Pie.
/////////////////////////////////////////////////////////////////////
public void add_group(ActionGroup group, int at_position = -1) {
if (group.has_quickaction()) {
foreach (var action_group in action_groups)
action_group.disable_quickactions();
}
if (at_position < 0 || at_position >= this.action_groups.size)
this.action_groups.add(group);
else
this.action_groups.insert(at_position, group);
}
public void remove_group(int index) {
if (this.action_groups.size > index)
this.action_groups.remove_at(index);
}
public void move_group(int from, int to) {
if (this.action_groups.size > from && this.action_groups.size > to) {
var tmp = this.action_groups[from];
this.remove_group(from);
this.add_group(tmp, to);
}
}
public void update_group(ActionGroup group, int index) {
if (this.action_groups.size > index)
this.action_groups.set(index, group);
}
}
}
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