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/////////////////////////////////////////////////////////////////////////
// Copyright (c) 2011-2015 by Simon Schneegans
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or (at
// your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////
using GLib.Math;
namespace GnomePie {
/////////////////////////////////////////////////////////////////////////
/// Renders the center of a Pie.
/////////////////////////////////////////////////////////////////////////
public class CenterRenderer : GLib.Object {
/////////////////////////////////////////////////////////////////////
/// The PieRenderer which owns this CenterRenderer.
/////////////////////////////////////////////////////////////////////
private unowned PieRenderer parent;
/////////////////////////////////////////////////////////////////////
/// The caption drawn in the center. Changes when the active slice
/// changes.
/////////////////////////////////////////////////////////////////////
private unowned Image? caption;
/////////////////////////////////////////////////////////////////////
/// The color of the currently active slice. Used to colorize layers.
/////////////////////////////////////////////////////////////////////
private Color color;
/////////////////////////////////////////////////////////////////////
/// Two AnimatedValues: alpha is for global transparency (when
/// fading in/out), activity is 1.0 if there is an active slice and
/// 0.0 if there is no active slice.
/////////////////////////////////////////////////////////////////////
private AnimatedValue activity;
private AnimatedValue alpha;
/////////////////////////////////////////////////////////////////////
/// C'tor, initializes all members.
/////////////////////////////////////////////////////////////////////
public CenterRenderer(PieRenderer parent) {
this.parent = parent;
this.activity = new AnimatedValue.linear(0.0, 0.0, Config.global.theme.transition_time);
this.alpha = new AnimatedValue.linear(0.0, 1.0, Config.global.theme.fade_in_time);
this.color = new Color();
this.caption = null;
}
/////////////////////////////////////////////////////////////////////
/// Initiates the fade-out animation by resetting the targets of the
/// AnimatedValues to 0.0.
/////////////////////////////////////////////////////////////////////
public void fade_out() {
this.activity.reset_target(0.0, Config.global.theme.fade_out_time);
this.alpha.reset_target(0.0, Config.global.theme.fade_out_time);
}
/////////////////////////////////////////////////////////////////////
/// Should be called if the active slice of the PieRenderer changes.
/// The members activity, caption and color are set accordingly.
/////////////////////////////////////////////////////////////////////
public void set_active_slice(SliceRenderer? active_slice) {
if (active_slice == null) {
this.activity.reset_target(0.0, Config.global.theme.transition_time);
} else {
this.activity.reset_target(1.0, Config.global.theme.transition_time);
this.caption = active_slice.caption;
this.color = active_slice.color;
}
}
/////////////////////////////////////////////////////////////////////
/// Draws all center layers and the caption.
/////////////////////////////////////////////////////////////////////
public void draw(double frame_time, Cairo.Context ctx, double angle, int slice_track) {
// get all center_layers
var layers = Config.global.theme.center_layers;
// update the AnimatedValues
this.activity.update(frame_time);
this.alpha.update(frame_time);
// draw each layer
foreach (var layer in layers) {
ctx.save();
// calculate all values needed for animation/drawing
double active_speed = (layer.active_rotation_mode == CenterLayer.RotationMode.TO_MOUSE) ?
0.0 : layer.active_rotation_speed;
double inactive_speed = (layer.inactive_rotation_mode == CenterLayer.RotationMode.TO_MOUSE) ?
0.0 : layer.inactive_rotation_speed;
double max_scale = layer.active_scale*this.activity.val
+ layer.inactive_scale*(1.0-this.activity.val);
double max_alpha = layer.active_alpha*this.activity.val
+ layer.inactive_alpha*(1.0-this.activity.val);
double colorize = ((layer.active_colorize == true) ? this.activity.val : 0.0)
+ ((layer.inactive_colorize == true) ? 1.0 - this.activity.val : 0.0);
double max_rotation_speed = active_speed*this.activity.val
+ inactive_speed*(1.0-this.activity.val);
CenterLayer.RotationMode rotation_mode = ((this.activity.val > 0.5) ?
layer.active_rotation_mode : layer.inactive_rotation_mode);
if (rotation_mode == CenterLayer.RotationMode.TO_MOUSE) {
double diff = angle-layer.rotation;
max_rotation_speed = layer.active_rotation_speed*this.activity.val
+ layer.inactive_rotation_speed*(1.0-this.activity.val);
double smoothy = fabs(diff) < 0.9 ? fabs(diff) + 0.1 : 1.0;
double step = max_rotation_speed*frame_time*smoothy;
if (fabs(diff) <= step || fabs(diff) >= 2.0*PI - step)
layer.rotation = angle;
else {
if ((diff > 0 && diff < PI) || diff < -PI) layer.rotation += step;
else layer.rotation -= step;
}
} else if (rotation_mode == CenterLayer.RotationMode.TO_ACTIVE) {
max_rotation_speed *= this.activity.val;
double slice_angle = parent.total_slice_count > 0 ? 2*PI/parent.total_slice_count : 0;
double direction = (int)((angle+0.5*slice_angle) / (slice_angle))*slice_angle;
double diff = direction-layer.rotation;
double step = max_rotation_speed*frame_time;
if (fabs(diff) <= step || fabs(diff) >= 2.0*PI - step)
layer.rotation = direction;
else {
if ((diff > 0 && diff < PI) || diff < -PI) layer.rotation += step;
else layer.rotation -= step;
}
} else layer.rotation += max_rotation_speed*frame_time;
layer.rotation = fmod(layer.rotation+2*PI, 2*PI);
if (colorize > 0.0) ctx.push_group();
// transform the context
ctx.rotate(layer.rotation);
ctx.scale(max_scale, max_scale);
// paint the layer
layer.image.paint_on(ctx, this.alpha.val*max_alpha);
// colorize it, if necessary
if (colorize > 0.0) {
ctx.set_operator(Cairo.Operator.ATOP);
ctx.set_source_rgb(this.color.r, this.color.g, this.color.b);
ctx.paint_with_alpha(colorize);
ctx.set_operator(Cairo.Operator.OVER);
ctx.pop_group_to_source();
ctx.paint();
}
ctx.restore();
}
// draw caption
if (Config.global.theme.caption && caption != null && this.activity.val > 0) {
ctx.save();
ctx.identity_matrix();
ctx.translate(this.parent.center_x, (int)(Config.global.theme.caption_position) + this.parent.center_y);
caption.paint_on(ctx, this.activity.val*this.alpha.val);
ctx.restore();
}
//scroll pie
if (this.alpha.val > 0.1
&& this.parent.original_visible_slice_count < this.parent.slice_count()
&& this.parent.original_visible_slice_count > 0) {
int np= (this.parent.slice_count()+this.parent.original_visible_slice_count -1)/this.parent.original_visible_slice_count;
int cp= this.parent.first_slice_idx / this.parent.original_visible_slice_count;
int r= 8; //circle radious
int dy= 20; //distance between circles
double a= 0.8 * this.alpha.val;
int dx= (int)Config.global.theme.center_radius + r + 10;
if (this.parent.center_x + dx > this.parent.size_w)
dx= -dx; //no right side, put scroll in the left size
ctx.save();
ctx.identity_matrix();
ctx.translate(this.parent.center_x + dx, this.parent.center_y - (np-1)*dy/2);
for (int i=0; i<np; i++) {
ctx.arc( 0, 0, r, 0, 2*PI );
if (i == cp){
ctx.set_source_rgba(0.3,0.3,0.3, a); //light gray stroke
ctx.stroke_preserve();
ctx.set_source_rgba(1,1,1, a); //white fill
ctx.fill(); //current
} else {
ctx.set_source_rgba(1,1,1, a); //white stroke
ctx.stroke_preserve();
ctx.set_source_rgba(0.3,0.3,0.3, a/4); //light gray fill
ctx.fill(); //current
}
ctx.translate(0, dy);
}
ctx.restore();
}
}
}
}
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