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/////////////////////////////////////////////////////////////////////////
// Copyright (c) 2011-2016 by Simon Schneegans
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or (at
// your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////
using GLib.Math;
namespace GnomePie {
/////////////////////////////////////////////////////////////////////////
/// An invisible window. Used to draw Pies onto.
/////////////////////////////////////////////////////////////////////////
public class PieWindow : Gtk.Window {
/////////////////////////////////////////////////////////////////////
/// Signal which gets emitted when the PieWindow is about to close.
/////////////////////////////////////////////////////////////////////
public signal void on_closing();
/////////////////////////////////////////////////////////////////////
/// Signal which gets emitted when the PieWindow is closed.
/////////////////////////////////////////////////////////////////////
public signal void on_closed();
/////////////////////////////////////////////////////////////////////
/// The background image used for fake transparency if
/// has_compositing is false.
/////////////////////////////////////////////////////////////////////
public Image background { get; private set; default=null; }
/////////////////////////////////////////////////////////////////////
/// The background image position and size.
/////////////////////////////////////////////////////////////////////
private int back_x;
private int back_y;
private int back_sz_x;
private int back_sz_y;
/////////////////////////////////////////////////////////////////////
/// Some panels moves the window after it was realized.
/// This value set the maximum allowed panel height or width.
/// (how many pixels the window could be moved in every direction
/// from the screen borders towards the center)
/////////////////////////////////////////////////////////////////////
private int panel_sz = 64;
/////////////////////////////////////////////////////////////////////
/// This value set the maximum allowed mouse movement in pixels
/// from the capture to the show point in every direction.
/////////////////////////////////////////////////////////////////////
private int mouse_move = 30;
/////////////////////////////////////////////////////////////////////
/// The owned renderer.
/////////////////////////////////////////////////////////////////////
private PieRenderer renderer;
/////////////////////////////////////////////////////////////////////
/// True, if the Pie is currently fading out.
/////////////////////////////////////////////////////////////////////
private bool closing = false;
private bool closed = false;
/////////////////////////////////////////////////////////////////////
/// A timer used for calculating the frame time.
/////////////////////////////////////////////////////////////////////
private GLib.Timer timer;
/////////////////////////////////////////////////////////////////////
/// True, if the screen supports compositing.
/////////////////////////////////////////////////////////////////////
private bool has_compositing = false;
/////////////////////////////////////////////////////////////////////
/// When a Pie is opened, pressed buttons are accumulated and
/// matches are searched in all slices.
/////////////////////////////////////////////////////////////////////
private string search_string = "";
/////////////////////////////////////////////////////////////////////
/// C'tor, sets up the window.
/////////////////////////////////////////////////////////////////////
public PieWindow() {
this.renderer = new PieRenderer();
this.set_title("Gnome-Pie");
this.set_skip_taskbar_hint(true);
this.set_skip_pager_hint(true);
this.set_keep_above(true);
this.set_type_hint(Gdk.WindowTypeHint.POPUP_MENU);
this.set_decorated(false);
this.set_resizable(false);
this.icon_name = "gnome-pie";
this.set_accept_focus(false);
this.app_paintable = true;
// check for compositing
if (this.screen.is_composited()) {
this.set_visual(this.screen.get_rgba_visual());
this.has_compositing = true;
}
//add_events() call was removed because it causes that gnome-pie sometimes enter
//and infinte loop while processing some mouse-motion events.
//(this was seen in Ubuntu 14.04.2 64/32-bits -Glib 2.19- and in MATE 14.04.2)
// set up event filter
// this.add_events(Gdk.EventMask.BUTTON_RELEASE_MASK |
// Gdk.EventMask.KEY_RELEASE_MASK |
// Gdk.EventMask.KEY_PRESS_MASK |
// Gdk.EventMask.POINTER_MOTION_MASK |
// Gdk.EventMask.SCROLL_MASK );
// activate on left click
this.button_release_event.connect ((e) => {
if (e.button == 1 || PieManager.get_is_turbo(this.renderer.id)) this.activate_slice(e.time);
return true;
});
// cancel on right click
this.button_press_event.connect ((e) => {
if (e.button == 3) this.cancel();
return true;
});
// remember last pressed key in order to disable key repeat
uint last_key = 0;
uint32 last_time_stamp = 0;
this.key_press_event.connect((e) => {
if (e.keyval != last_key) {
this.handle_key_press(e.keyval, e.time, last_time_stamp, e.str);
last_key = e.keyval;
last_time_stamp = e.time;
}
return true;
});
// activate on key release if turbo_mode is enabled
this.key_release_event.connect((e) => {
last_key = 0;
if (PieManager.get_is_turbo(this.renderer.id))
this.activate_slice(e.time);
else
this.handle_key_release(e.keyval);
return true;
});
ulong connection_id = PieManager.bindings.on_release.connect((time_stamp) => {
if (PieManager.get_is_turbo(this.renderer.id)) {
this.activate_slice(time_stamp);
}
});
this.on_closing.connect(() => {
PieManager.bindings.disconnect(connection_id);
});
// notify the renderer of mouse move events
this.motion_notify_event.connect((e) => {
this.renderer.on_mouse_move();
return true;
});
this.show.connect_after(() => {
Gtk.grab_add(this);
FocusGrabber.grab(this.get_window(), true, true, false);
});
this.scroll_event.connect((e) => {
if (e.direction == Gdk.ScrollDirection.UP)
this.renderer.select_prevpage();
else if (e.direction == Gdk.ScrollDirection.DOWN)
this.renderer.select_nextpage();
return true;
});
// draw the pie on expose
this.draw.connect(this.draw_window);
}
/////////////////////////////////////////////////////////////////////
/// Loads a Pie to be rendered.
/////////////////////////////////////////////////////////////////////
public void load_pie(Pie pie) {
this.renderer.load_pie(pie);
this.set_window_position(pie);
this.set_size_request(renderer.size_w, renderer.size_h);
}
/////////////////////////////////////////////////////////////////////
/// Opens the window. load_pie should have been called before.
/////////////////////////////////////////////////////////////////////
public void open() {
this.realize();
// capture the background image if there is no compositing
if (!this.has_compositing) {
this.get_position(out this.back_x, out this.back_y);
this.get_size(out this.back_sz_x, out this.back_sz_y);
this.back_sz_x++;
this.back_sz_y++;
int screenx= Gdk.Screen.width();
int screeny= Gdk.Screen.height();
//allow some window movement from the screen borders
//(some panels moves the window after it was realized)
int dx = this.panel_sz - this.back_x;
if (dx > 0)
this.back_sz_x += dx;
dx = this.panel_sz - (screenx - this.back_x - this.back_sz_x +1);
if (dx > 0) {
this.back_sz_x += dx;
this.back_x -= dx;
}
int dy = this.panel_sz - this.back_y;
if (dy > 0)
this.back_sz_y += dy;
dy = this.panel_sz - (screeny - this.back_y - this.back_sz_y +1);
if (dy > 0) {
this.back_sz_y += dy;
this.back_y -= dy;
}
//also tolerate some mouse movement
this.back_x -= this.mouse_move;
this.back_sz_x += this.mouse_move*2;
this.back_y -= this.mouse_move;
this.back_sz_y += this.mouse_move*2;
//make sure we don't go outside the screen
if (this.back_x < 0) {
this.back_sz_x += this.back_x;
this.back_x = 0;
}
if (this.back_y < 0) {
this.back_sz_y += this.back_y;
this.back_y = 0;
}
if (this.back_x + this.back_sz_x > screenx)
this.back_sz_x = screenx - this.back_x;
if (this.back_y + this.back_sz_y > screeny)
this.back_sz_y = screeny - this.back_y;
this.background = new Image.capture_screen(this.back_x, this.back_y, this.back_sz_x, this.back_sz_y);
}
// capture the input focus
this.show();
// start the timer
this.timer = new GLib.Timer();
this.timer.start();
this.queue_draw();
bool warp_pointer = PieManager.get_is_warp(this.renderer.id);
// the main draw loop
GLib.Timeout.add((uint)(1000.0/Config.global.refresh_rate), () => {
if (this.closed)
return false;
if (warp_pointer) {
warp_pointer = false;
int x, y;
this.get_center_pos(out x, out y);
this.set_mouse_position(x, y);
}
this.queue_draw();
return this.visible;
});
}
/////////////////////////////////////////////////////////////////////
/// Gets the center position of the window.
/////////////////////////////////////////////////////////////////////
public void get_center_pos(out int out_x, out int out_y) {
int x=0, y=0; //width=0, height=0;
this.get_position(out x, out y);
out_x = x + renderer.center_x;
out_y = y + renderer.center_y;
}
/////////////////////////////////////////////////////////////////////
/// Gets the absolute position of the mouse pointer.
/////////////////////////////////////////////////////////////////////
private void get_mouse_position(out int mx, out int my) {
// get the mouse position
mx = 0;
my = 0;
Gdk.ModifierType mask;
var display = Gdk.Display.get_default();
var manager = display.get_device_manager();
GLib.List<weak Gdk.Device?> list = manager.list_devices(Gdk.DeviceType.MASTER);
foreach(var device in list) {
if (device.input_source != Gdk.InputSource.KEYBOARD) {
this.get_window().get_device_position(device, out mx, out my, out mask);
}
}
}
/////////////////////////////////////////////////////////////////////
/// Sets the absolute position of the mouse pointer.
/////////////////////////////////////////////////////////////////////
private void set_mouse_position(int mx, int my) {
var display = Gdk.Display.get_default();
var manager = display.get_device_manager();
GLib.List<weak Gdk.Device?> list = manager.list_devices(Gdk.DeviceType.MASTER);
foreach(var device in list) {
if (device.input_source != Gdk.InputSource.KEYBOARD) {
device.warp(Gdk.Screen.get_default(), mx, my);
}
}
}
/////////////////////////////////////////////////////////////////////
/// Draw the Pie.
/////////////////////////////////////////////////////////////////////
private bool draw_window(Cairo.Context ctx) {
// paint the background image if there is no compositing
if (this.has_compositing) {
ctx.set_operator (Cairo.Operator.CLEAR);
ctx.paint();
ctx.set_operator (Cairo.Operator.OVER);
} else {
//correct the background position if the window was moved
//since the background image was captured
int x, y;
this.get_position(out x, out y);
int dx = this.back_x - x;
int dy = this.back_y - y;
ctx.save();
ctx.translate(dx, dy);
ctx.set_operator (Cairo.Operator.OVER);
ctx.set_source_surface(background.surface, -1, -1);
ctx.paint();
ctx.restore();
}
// align the context to the center of the PieWindow
ctx.translate(this.renderer.center_x, this.renderer.center_y);
// get the mouse position
int mouse_x, mouse_y;
get_mouse_position( out mouse_x, out mouse_y );
// store the frame time
double frame_time = this.timer.elapsed();
this.timer.reset();
// render the Pie
this.renderer.draw(frame_time, ctx, mouse_x - (int)this.renderer.center_x,
mouse_y - (int)this.renderer.center_y);
return true;
}
/////////////////////////////////////////////////////////////////////
/// Activates the currently activate slice.
/////////////////////////////////////////////////////////////////////
private void activate_slice(uint32 time_stamp) {
if (!this.closing) {
this.closing = true;
this.on_closing();
Gtk.grab_remove(this);
FocusGrabber.ungrab();
GLib.Timeout.add(10, () => {
this.renderer.activate(time_stamp);
return false;
});
GLib.Timeout.add((uint)(Config.global.theme.fade_out_time*1000), () => {
this.closed = true;
this.on_closed();
this.destroy();
return false;
});
}
}
/////////////////////////////////////////////////////////////////////
/// Activates no slice and closes the PieWindow.
/////////////////////////////////////////////////////////////////////
private void cancel() {
if (!this.closing) {
this.closing = true;
this.on_closing();
Gtk.grab_remove(this);
FocusGrabber.ungrab();
this.renderer.cancel();
GLib.Timeout.add((uint)(Config.global.theme.fade_out_time*1000), () => {
this.closed = true;
this.on_closed();
this.destroy();
return false;
});
}
}
/////////////////////////////////////////////////////////////////////
/// Sets the position of the window to the center of the screen or to
/// the mouse.
/////////////////////////////////////////////////////////////////////
private void set_window_position(Pie pie) {
if(PieManager.get_is_centered(pie.id)) this.set_position(Gtk.WindowPosition.CENTER);
else this.set_position(Gtk.WindowPosition.MOUSE);
}
/////////////////////////////////////////////////////////////////////
/// Do some useful stuff when keys are pressed.
/////////////////////////////////////////////////////////////////////
private void handle_key_press(uint key, uint32 time_stamp, uint32 last_time_stamp, string text) {
if (last_time_stamp + 1000 < time_stamp) {
this.search_string = "";
}
if (Gdk.keyval_name(key) == "Escape") this.cancel();
else if (Gdk.keyval_name(key) == "Return") this.activate_slice(time_stamp);
else if (Gdk.keyval_name(key) == "KP_Enter") this.activate_slice(time_stamp);
else if (!PieManager.get_is_turbo(this.renderer.id)) {
if (Gdk.keyval_name(key) == "Up") this.renderer.select_up();
else if (Gdk.keyval_name(key) == "Down") this.renderer.select_down();
else if (Gdk.keyval_name(key) == "Left") this.renderer.select_left();
else if (Gdk.keyval_name(key) == "Right") this.renderer.select_right();
else if (Gdk.keyval_name(key) == "Page_Down") this.renderer.select_nextpage();
else if (Gdk.keyval_name(key) == "Page_Up") this.renderer.select_prevpage();
else if (Gdk.keyval_name(key) == "Tab") this.renderer.select_nextpage();
else if (Gdk.keyval_name(key) == "ISO_Left_Tab") this.renderer.select_prevpage();
else if (Gdk.keyval_name(key) == "Alt_L" && !Config.global.search_by_string) this.renderer.show_hotkeys = true;
else {
if (Config.global.search_by_string) {
this.search_string += text;
this.renderer.select_by_string(search_string.down());
} else {
int index = -1;
if (key >= 48 && key <= 57) index = ((int)key - 39)%10;
else if (key >= 97 && key <= 122) index = (int)key - 87;
else if (key >= 65 && key <= 90) index = (int)key - 55;
if (index >= 0 && index < this.renderer.slice_count()) {
this.renderer.key_board_control = true;
this.renderer.select_by_index(index);
if (this.renderer.active_slice == index) {
GLib.Timeout.add((uint)(Config.global.theme.transition_time*1000.0), ()=> {
this.activate_slice(time_stamp);
return false;
});
}
}
}
}
}
}
/////////////////////////////////////////////////////////////////////
/// Do some useful stuff when keys are released.
/////////////////////////////////////////////////////////////////////
private void handle_key_release(uint key) {
if (!PieManager.get_is_turbo(this.renderer.id)) {
if (Gdk.keyval_name(key) == "Alt_L") this.renderer.show_hotkeys = false;
}
}
}
}
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