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/*
Copyright (c) 2011 by Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GnomePie {
/////////////////////////////////////////////////////////////////////////
/// A class which represents a key stroke. It can be used to "press"
/// the associated keys.
/////////////////////////////////////////////////////////////////////////
public class Key : GLib.Object {
/////////////////////////////////////////////////////////////////////
/// Some static members, which are often used by this class.
/////////////////////////////////////////////////////////////////////
private static X.Display display;
private static int shift_code;
private static int ctrl_code;
private static int alt_code;
private static int super_code;
/////////////////////////////////////////////////////////////////////
/// A human readable form of the Key's accelerator.
/////////////////////////////////////////////////////////////////////
public string label { get; private set; }
/////////////////////////////////////////////////////////////////////
/// The accelerator of the Key.
/////////////////////////////////////////////////////////////////////
public string accelerator { get; private set; }
/////////////////////////////////////////////////////////////////////
/// Keycode and modifiers of this stroke.
/////////////////////////////////////////////////////////////////////
private int key_code;
private Gdk.ModifierType modifiers;
/////////////////////////////////////////////////////////////////////
/// C'tor, initializes all members.
/////////////////////////////////////////////////////////////////////
public Key(string stroke) {
this.accelerator = stroke;
uint keysym;
Gtk.accelerator_parse(stroke, out keysym, out this.modifiers);
this.key_code = display.keysym_to_keycode(keysym);
this.label = Gtk.accelerator_get_label(keysym, this.modifiers);
}
/////////////////////////////////////////////////////////////////////
/// Initializes static members.
/////////////////////////////////////////////////////////////////////
static construct {
display = new X.Display();
shift_code = display.keysym_to_keycode(Gdk.keyval_from_name("Shift_L"));
ctrl_code = display.keysym_to_keycode(Gdk.keyval_from_name("Control_L"));
alt_code = display.keysym_to_keycode(Gdk.keyval_from_name("Alt_L"));
super_code = display.keysym_to_keycode(Gdk.keyval_from_name("Super_L"));
}
/////////////////////////////////////////////////////////////////////
/// Simulates the pressing of the Key .
/////////////////////////////////////////////////////////////////////
public void press() {
// store currently pressed modifier keys
Gdk.ModifierType current_modifiers = get_modifiers();
// release them and press the desired ones
press_modifiers(current_modifiers, false);
press_modifiers(this.modifiers, true);
// send events to X
display.flush();
// press and release the actual key
X.Test.fake_key_event(this.display, this.key_code, true, 0);
X.Test.fake_key_event(this.display, this.key_code, false, 0);
// release the pressed modifiers and re-press the keys hold down by the user
press_modifiers(this.modifiers, false);
press_modifiers(current_modifiers, true);
// send events to X
display.flush();
}
/////////////////////////////////////////////////////////////////////
/// Helper method returning currently hold down modifier keys.
/////////////////////////////////////////////////////////////////////
private Gdk.ModifierType get_modifiers() {
Gdk.ModifierType modifiers;
Gdk.Display.get_default().get_pointer(null, null, null, out modifiers);
return modifiers;
}
/////////////////////////////////////////////////////////////////////
/// Helper method which 'presses' the desired modifier keys.
/////////////////////////////////////////////////////////////////////
private void press_modifiers(Gdk.ModifierType modifiers, bool down) {
if ((modifiers & Gdk.ModifierType.CONTROL_MASK) > 0)
X.Test.fake_key_event(this.display, this.ctrl_code, down, 0);
if ((modifiers & Gdk.ModifierType.SHIFT_MASK) > 0)
X.Test.fake_key_event(this.display, this.shift_code, down, 0);
if ((modifiers & Gdk.ModifierType.MOD1_MASK) > 0)
X.Test.fake_key_event(this.display, this.alt_code, down, 0);
if ((modifiers & Gdk.ModifierType.SUPER_MASK) > 0)
X.Test.fake_key_event(this.display, this.super_code, down, 0);
}
}
}
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