From bd82d030011cd8b9655e5ded6b6df9343b42a6bd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B6rg=20Frings-F=C3=BCrst?= Date: Wed, 4 Feb 2015 14:09:54 +0100 Subject: Imported Upstream version 3.22 --- assorted/deque2.c | 119 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 assorted/deque2.c (limited to 'assorted/deque2.c') diff --git a/assorted/deque2.c b/assorted/deque2.c new file mode 100644 index 0000000..e5c4798 --- /dev/null +++ b/assorted/deque2.c @@ -0,0 +1,119 @@ +/* + * libHX/assorted/deque2.c + * Copyright Jan Engelhardt, 2002-2007 + * + * This file is part of libHX. libHX is free software; you can + * redistribute it and/or modify it under the terms of the GNU Lesser + * General Public License as published by the Free Software Foundation; + * either version 2.1 or (at your option) any later version. + * + * deque2.c: + * Assorted DEQUE functions that are not deemed to be useful in the + * (compiled) library at this time. + */ +#include +#include + +EXPORT_SYMBOL struct HXdeque_node *HXdeque_rfind(struct HXdeque *dq, + const void *ptr) +{ + struct HXdeque_node *trav; + for (trav = dq->last; trav != NULL; trav = trav->prev) + if (trav->ptr == ptr) + return trav; + return NULL; +} + +EXPORT_SYMBOL void *HXdeque_rget(struct HXdeque *dq, const void *ptr) +{ + struct HXdeque_node *trav; + for (trav = dq->last; trav != NULL; trav = trav->prev) + if (trav->ptr == ptr) + return trav->ptr; + return NULL; +} + +EXPORT_SYMBOL void *HXdeque_sget(struct HXdeque *dq, const char *s) +{ + struct HXdeque_node *trav; + for (trav = dq->first; trav != NULL; trav = trav->next) + if (strcmp(trav->ptr, s) == 0) + return trav->ptr; + return NULL; +} + +EXPORT_SYMBOL struct HXdeque_node *HXdeque_dup(struct HXdeque *dq) +{ + /* + * Duplicate the object on top of the stack by popping it off and + * adding it again, twice. + */ + if (dq->last == NULL) + return NULL; + + /* + * The mathematical axiomatic definition is that the last element is + * popped off and pushed twice. We optimize by simply "looking" at the + * last and push it again. + */ + return HXdeque_push(dq, dq->last->ptr); +} + +EXPORT_SYMBOL struct HXdeque_node *HXdeque_rdup(struct HXdeque *dq) +{ + /* Same as HXdeque_dup(), but works on the bottom of the stack */ + if (dq->first == NULL) + return NULL; + return HXdeque_unshift(dq, dq->first->ptr); +} + +EXPORT_SYMBOL struct HXdeque_node *HXdeque_toprr(struct HXdeque *dq) +{ + /* + * Rotates the topmost three items right ([bottom]...CBA[top] => + * [bottom]...ACB[top]). Also works if there are only two items in the + * stack. + */ + struct HXdeque_node *p = dq->last; + if (p == NULL) + return NULL; + HXdeque_down(p); + HXdeque_down(p); + return p; +} + +EXPORT_SYMBOL struct HXdeque_node *HXdeque_toprl(struct HXdeque *dq) +{ + /* Rotates the topmost three items left (...CBA => ...BAC) */ + struct HXdeque_node *p = dq->last; + if (p == NULL) + return NULL; + if (p->Prev != NULL) p = p->Prev; + if (p->Prev != NULL) p = p->Prev; + HXdeque_up(p); + HXdeque_up(p); + return p; +} + +EXPORT_SYMBOL struct HXdeque_node *HXdeque_botrr(struct HXdeque *dq) +{ + /* (CBA... => ...ACB) */ + struct HXdeque_node *p = dq->first; + if (p == NULL) + return NULL; + if (p->Prev != NULL) p = p->Prev; + if (p->Prev != NULL) p = p->Prev; + HXdeque_down(p); + HXdeque_down(p); + return p; +} + +EXPORT_SYMBOL struct HXdeque_node *HXdeque_botrl(struct HXdeque *dq) +{ + struct HXdeque_node *p = dq->first; + if (p == NULL) + return NULL; + HXdeque_up(p); + HXdeque_up(p); + return p; +} -- cgit v1.2.3