#include "tap.h" #include "test.h" #include "bson.h" #include void test_bson_symbol (void) { bson *b; /* Test #1: A single symbol element, with default size. */ b = bson_new (); ok (bson_append_symbol (b, "hello", "world", -1), "bson_append_symbol() works"); bson_finish (b); cmp_ok (bson_size (b), "==", 22, "BSON symbol element size check"); ok (memcmp (bson_data (b), "\026\000\000\000\016\150\145\154\154\157\000\006\000\000\000" "\167\157\162\154\144\000\000", bson_size (b)) == 0, "BSON symbol element contents check"); bson_free (b); /* Test #2: A single symbol element, with explicit length. */ b = bson_new (); ok (bson_append_symbol (b, "goodbye", "cruel world, this garbage is gone.", strlen ("cruel world")), "bson_append_symbol() with explicit length works"); bson_finish (b); cmp_ok (bson_size (b), "==", 30, "BSON symbol element size check, #2"); ok (memcmp (bson_data (b), "\036\000\000\000\016\147\157\157\144\142\171\145\000\014\000" "\000\000\143\162\165\145\154\040\167\157\162\154\144\000\000", bson_size (b)) == 0, "BSON symbol element contents check, #2"); bson_free (b); /* Test #3: Negative test, passing invalid arguments. */ b = bson_new (); ok (bson_append_symbol (b, "hello", "world", -42) == FALSE, "bson_append_symbol() should fail with invalid length"); ok (bson_append_symbol (b, "hello", NULL, -1) == FALSE, "bson_append_symbol() should fail without a string"); ok (bson_append_symbol (b, NULL, "world", -1) == FALSE, "bson_append_symbol() should fail without a key name"); ok (bson_append_symbol (NULL, "hello", "world", -1) == FALSE, "bson_append_symbol() should fail without a BSON object"); bson_finish (b); cmp_ok (bson_size (b), "==", 5, "BSON object should be empty"); ok (bson_append_symbol (b, "hello", "world", -1) == FALSE, "Appending to a finished element should fail"); bson_free (b); } RUN_TEST (12, bson_symbol);