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-rw-r--r--lib/glthread/lock.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/lib/glthread/lock.h b/lib/glthread/lock.h
index 6b83f61..47ce773 100644
--- a/lib/glthread/lock.h
+++ b/lib/glthread/lock.h
@@ -1,5 +1,5 @@
/* Locking in multithreaded situations.
- Copyright (C) 2005-2015 Free Software Foundation, Inc.
+ Copyright (C) 2005-2010 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -12,7 +12,8 @@
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/>. */
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
/* Written by Bruno Haible <bruno@clisp.org>, 2005.
Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
@@ -613,17 +614,16 @@ extern int glthread_once_singlethreaded (gl_once_t *once_control);
/* ========================================================================= */
-#if USE_WINDOWS_THREADS
+#if USE_WIN32_THREADS
-# define WIN32_LEAN_AND_MEAN /* avoid including junk */
# include <windows.h>
# ifdef __cplusplus
extern "C" {
# endif
-/* We can use CRITICAL_SECTION directly, rather than the native Windows Event,
- Mutex, Semaphore types, because
+/* We can use CRITICAL_SECTION directly, rather than the Win32 Event, Mutex,
+ Semaphore types, because
- we need only to synchronize inside a single process (address space),
not inter-process locking,
- we don't need to support trylock operations. (TryEnterCriticalSection
@@ -709,9 +709,9 @@ extern int glthread_rwlock_destroy_func (gl_rwlock_t *lock);
/* --------------------- gl_recursive_lock_t datatype --------------------- */
-/* The native Windows documentation says that CRITICAL_SECTION already
- implements a recursive lock. But we need not rely on it: It's easy to
- implement a recursive lock without this assumption. */
+/* The Win32 documentation says that CRITICAL_SECTION already implements a
+ recursive lock. But we need not rely on it: It's easy to implement a
+ recursive lock without this assumption. */
typedef struct
{
@@ -763,7 +763,7 @@ extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (v
/* ========================================================================= */
-#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WINDOWS_THREADS)
+#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS)
/* Provide dummy implementation if threads are not supported. */