diff options
Diffstat (limited to 'lib/glthread/lock.h')
-rw-r--r-- | lib/glthread/lock.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/lib/glthread/lock.h b/lib/glthread/lock.h index 47ce773..6b83f61 100644 --- a/lib/glthread/lock.h +++ b/lib/glthread/lock.h @@ -1,5 +1,5 @@ /* Locking in multithreaded situations. - Copyright (C) 2005-2010 Free Software Foundation, Inc. + Copyright (C) 2005-2015 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -12,8 +12,7 @@ GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License - along with this program; if not, write to the Free Software Foundation, - Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ + along with this program; if not, see <http://www.gnu.org/licenses/>. */ /* Written by Bruno Haible <bruno@clisp.org>, 2005. Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, @@ -614,16 +613,17 @@ extern int glthread_once_singlethreaded (gl_once_t *once_control); /* ========================================================================= */ -#if USE_WIN32_THREADS +#if USE_WINDOWS_THREADS +# define WIN32_LEAN_AND_MEAN /* avoid including junk */ # include <windows.h> # ifdef __cplusplus extern "C" { # endif -/* We can use CRITICAL_SECTION directly, rather than the Win32 Event, Mutex, - Semaphore types, because +/* We can use CRITICAL_SECTION directly, rather than the native Windows Event, + Mutex, Semaphore types, because - we need only to synchronize inside a single process (address space), not inter-process locking, - we don't need to support trylock operations. (TryEnterCriticalSection @@ -709,9 +709,9 @@ extern int glthread_rwlock_destroy_func (gl_rwlock_t *lock); /* --------------------- gl_recursive_lock_t datatype --------------------- */ -/* The Win32 documentation says that CRITICAL_SECTION already implements a - recursive lock. But we need not rely on it: It's easy to implement a - recursive lock without this assumption. */ +/* The native Windows documentation says that CRITICAL_SECTION already + implements a recursive lock. But we need not rely on it: It's easy to + implement a recursive lock without this assumption. */ typedef struct { @@ -763,7 +763,7 @@ extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (v /* ========================================================================= */ -#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS) +#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WINDOWS_THREADS) /* Provide dummy implementation if threads are not supported. */ |