diff options
Diffstat (limited to 'lib/glthread')
-rw-r--r-- | lib/glthread/lock.c | 13 | ||||
-rw-r--r-- | lib/glthread/lock.h | 20 | ||||
-rw-r--r-- | lib/glthread/threadlib.c | 5 |
3 files changed, 18 insertions, 20 deletions
diff --git a/lib/glthread/lock.c b/lib/glthread/lock.c index 2f4de9f..f21b76c 100644 --- a/lib/glthread/lock.c +++ b/lib/glthread/lock.c @@ -1,5 +1,5 @@ /* Locking in multithreaded situations. - Copyright (C) 2005-2010 Free Software Foundation, Inc. + Copyright (C) 2005-2015 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -12,8 +12,7 @@ GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License - along with this program; if not, write to the Free Software Foundation, - Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ + along with this program; if not, see <http://www.gnu.org/licenses/>. */ /* Written by Bruno Haible <bruno@clisp.org>, 2005. Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, @@ -630,7 +629,7 @@ glthread_once_singlethreaded (gl_once_t *once_control) /* ========================================================================= */ -#if USE_WIN32_THREADS +#if USE_WINDOWS_THREADS /* -------------------------- gl_lock_t datatype -------------------------- */ @@ -683,7 +682,7 @@ glthread_lock_destroy_func (gl_lock_t *lock) /* In this file, the waitqueues are implemented as circular arrays. */ #define gl_waitqueue_t gl_carray_waitqueue_t -static inline void +static void gl_waitqueue_init (gl_waitqueue_t *wq) { wq->array = NULL; @@ -744,7 +743,7 @@ gl_waitqueue_add (gl_waitqueue_t *wq) } /* Notifies the first thread from a wait queue and dequeues it. */ -static inline void +static void gl_waitqueue_notify_first (gl_waitqueue_t *wq) { SetEvent (wq->array[wq->offset + 0]); @@ -755,7 +754,7 @@ gl_waitqueue_notify_first (gl_waitqueue_t *wq) } /* Notifies all threads from a wait queue and dequeues them all. */ -static inline void +static void gl_waitqueue_notify_all (gl_waitqueue_t *wq) { unsigned int i; diff --git a/lib/glthread/lock.h b/lib/glthread/lock.h index 47ce773..6b83f61 100644 --- a/lib/glthread/lock.h +++ b/lib/glthread/lock.h @@ -1,5 +1,5 @@ /* Locking in multithreaded situations. - Copyright (C) 2005-2010 Free Software Foundation, Inc. + Copyright (C) 2005-2015 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -12,8 +12,7 @@ GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License - along with this program; if not, write to the Free Software Foundation, - Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ + along with this program; if not, see <http://www.gnu.org/licenses/>. */ /* Written by Bruno Haible <bruno@clisp.org>, 2005. Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, @@ -614,16 +613,17 @@ extern int glthread_once_singlethreaded (gl_once_t *once_control); /* ========================================================================= */ -#if USE_WIN32_THREADS +#if USE_WINDOWS_THREADS +# define WIN32_LEAN_AND_MEAN /* avoid including junk */ # include <windows.h> # ifdef __cplusplus extern "C" { # endif -/* We can use CRITICAL_SECTION directly, rather than the Win32 Event, Mutex, - Semaphore types, because +/* We can use CRITICAL_SECTION directly, rather than the native Windows Event, + Mutex, Semaphore types, because - we need only to synchronize inside a single process (address space), not inter-process locking, - we don't need to support trylock operations. (TryEnterCriticalSection @@ -709,9 +709,9 @@ extern int glthread_rwlock_destroy_func (gl_rwlock_t *lock); /* --------------------- gl_recursive_lock_t datatype --------------------- */ -/* The Win32 documentation says that CRITICAL_SECTION already implements a - recursive lock. But we need not rely on it: It's easy to implement a - recursive lock without this assumption. */ +/* The native Windows documentation says that CRITICAL_SECTION already + implements a recursive lock. But we need not rely on it: It's easy to + implement a recursive lock without this assumption. */ typedef struct { @@ -763,7 +763,7 @@ extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (v /* ========================================================================= */ -#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS) +#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WINDOWS_THREADS) /* Provide dummy implementation if threads are not supported. */ diff --git a/lib/glthread/threadlib.c b/lib/glthread/threadlib.c index 8cb1bb2..30175b7 100644 --- a/lib/glthread/threadlib.c +++ b/lib/glthread/threadlib.c @@ -1,5 +1,5 @@ /* Multithreading primitives. - Copyright (C) 2005-2010 Free Software Foundation, Inc. + Copyright (C) 2005-2015 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -12,8 +12,7 @@ GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License - along with this program; if not, write to the Free Software Foundation, - Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ + along with this program; if not, see <http://www.gnu.org/licenses/>. */ /* Written by Bruno Haible <bruno@clisp.org>, 2005. */ |