/* Search character in piece of UTF-8 string. Copyright (C) 1999, 2002, 2006-2007, 2009-2017 Free Software Foundation, Inc. Written by Bruno Haible , 2002. This program is free software: you can redistribute it and/or modify it under the terms of either: * the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. or * the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. or both in parallel, as here. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include /* Specification. */ #include "unistr.h" #include uint8_t * u8_chr (const uint8_t *s, size_t n, ucs4_t uc) { if (uc < 0x80) { uint8_t c0 = uc; return (uint8_t *) memchr ((const char *) s, c0, n); } { uint8_t c[6]; size_t uc_size; uc_size = u8_uctomb_aux (c, uc, 6); if (n < uc_size) return NULL; /* For multibyte character matching we use a Boyer-Moore like algorithm that searches for the last byte, skipping multi-byte jumps, and matches back from there. Instead of using a table as is usual for Boyer-Moore, we compare the candidate last byte s[UC_SIZE-1] with each of the possible bytes in the UTF-8 representation of UC. If the final byte does not match, we will perform up to UC_SIZE comparisons per memory load---but each comparison lets us skip one byte in the input! If the final byte matches, the "real" Boyer-Moore algorithm is approximated. Instead, u8_chr just looks for other cN that are equal to the final byte and uses those to try realigning to another possible match. For example, when searching for 0xF0 0xAA 0xBB 0xAA it will always skip forward by two bytes, even if the character in the string was for example 0xF1 0xAA 0xBB 0xAA. The advantage of this scheme is that the skip count after a failed match can be computed outside the loop, and that it keeps the complexity low for a pretty rare case. In particular, since c[0] is never between 0x80 and 0xBF, c[0] is never equal to c[UC_SIZE-1] and this is optimal for two-byte UTF-8 characters. */ switch (uc_size) { case 2: { uint8_t c0 = c[0]; uint8_t c1 = c[1]; const uint8_t *end = s + n - 1; do { /* Here s < end. Test whether s[0..1] == { c0, c1 }. */ uint8_t s1 = s[1]; if (s1 == c1) { if (*s == c0) return (uint8_t *) s; else /* Skip the search at s + 1, because s[1] = c1 < c0. */ s += 2; } else { if (s1 == c0) s++; else /* Skip the search at s + 1, because s[1] != c0. */ s += 2; } } while (s < end); break; } case 3: { uint8_t c0 = c[0]; uint8_t c1 = c[1]; uint8_t c2 = c[2]; const uint8_t *end = s + n - 2; size_t skip; if (c2 == c1) skip = 1; else skip = 3; do { /* Here s < end. Test whether s[0..2] == { c0, c1, c2 }. */ uint8_t s2 = s[2]; if (s2 == c2) { if (s[1] == c1 && *s == c0) return (uint8_t *) s; else /* If c2 != c1: Skip the search at s + 1, because s[2] == c2 != c1. Skip the search at s + 2, because s[2] == c2 < c0. */ s += skip; } else { if (s2 == c1) s++; else if (s2 == c0) /* Skip the search at s + 1, because s[2] != c1. */ s += 2; else /* Skip the search at s + 1, because s[2] != c1. Skip the search at s + 2, because s[2] != c0. */ s += 3; } } while (s < end); break; } case 4: { uint8_t c0 = c[0]; uint8_t c1 = c[1]; uint8_t c2 = c[2]; uint8_t c3 = c[3]; const uint8_t *end = s + n - 3; size_t skip; if (c3 == c2) skip = 1; else if (c3 == c1) skip = 2; else skip = 4; do { /* Here s < end. Test whether s[0..3] == { c0, c1, c2, c3 }. */ uint8_t s3 = s[3]; if (s3 == c3) { if (s[2] == c2 && s[1] == c1 && *s == c0) return (uint8_t *) s; else /* If c3 != c2: Skip the search at s + 1, because s[3] == c3 != c2. If c3 != c1: Skip the search at s + 2, because s[3] == c3 != c1. Skip the search at s + 3, because s[3] == c3 < c0. */ s += skip; } else { if (s3 == c2) s++; else if (s3 == c1) /* Skip the search at s + 1, because s[3] != c2. */ s += 2; else if (s3 == c0) /* Skip the search at s + 1, because s[3] != c2. Skip the search at s + 2, because s[3] != c1. */ s += 3; else /* Skip the search at s + 1, because s[3] != c2. Skip the search at s + 2, because s[3] != c1. Skip the search at s + 3, because s[3] != c0. */ s += 4; } } while (s < end); break; } } return NULL; } }