/* Yielding the processor to other threads and processes.
Copyright (C) 2005-2022 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see . */
/* This file contains a primitive for yielding the processor to other threads.
extern void gl_thread_yield (void);
*/
#ifndef _GLTHREAD_YIELD_H
#define _GLTHREAD_YIELD_H
#include
/* ========================================================================= */
#if USE_ISOC_THREADS || USE_ISOC_AND_POSIX_THREADS
/* Use the ISO C threads library. */
# include
# ifdef __cplusplus
extern "C" {
# endif
# define gl_thread_yield() \
thrd_yield ()
# ifdef __cplusplus
}
# endif
#endif
/* ========================================================================= */
#if USE_POSIX_THREADS
/* Use the POSIX threads library. */
# include
# ifdef __cplusplus
extern "C" {
# endif
# define gl_thread_yield() \
sched_yield ()
# ifdef __cplusplus
}
# endif
#endif
/* ========================================================================= */
#if USE_WINDOWS_THREADS
# define WIN32_LEAN_AND_MEAN /* avoid including junk */
# include
# ifdef __cplusplus
extern "C" {
# endif
# define gl_thread_yield() \
Sleep (0)
# ifdef __cplusplus
}
# endif
#endif
/* ========================================================================= */
#if !(USE_ISOC_THREADS || USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS || USE_WINDOWS_THREADS)
/* Provide dummy implementation if threads are not supported. */
# define gl_thread_yield() 0
#endif
/* ========================================================================= */
#endif /* _GLTHREAD_YIELD_H */